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Any other Paragon players picked Destroy ending?


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#201
D24O

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A pro destroy thread on the BSN? How shocking!

#202
Guest_Rubios_*

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My naive metagaming paragon thinks they should remove the reputation meters and colored dialogs for the next games.

Then he went full retard and chose refusal :o

D24O wrote...

A pro destroy thread on the BSN? How shocking!

Indeed.

Modifié par Rubios, 05 juillet 2012 - 09:09 .


#203
DeepSpace

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I picked destroy, i wanted the reapers gone for good

#204
Guest_Finn the Jakey_*

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Destroying the enemy instead of using their technology was the Paragon option in ME2, don't see why that should change.

#205
Xilizhra

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Finn the Jakey wrote...

Destroying the enemy instead of using their technology was the Paragon option in ME2, don't see why that should change.

Specifically it was giving their technology to Cerberus; there's a difference there.

Anyway. I chose it, not because I personally liked it in an objective sense, but because all possibility of good storytelling went out the window with the Catalyst and Destroy brings the narrative back onto somewhat less shaky grounds because it's the least dependent on the Catalyst. Also, the selfish desire to return to Liara, along with the hope that the geth and EDI can be rebuilt eventually.

#206
Priss Blackburne

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Mass effect 1- Saren tried to get me to join him by luring me with Synthesis..told him to go to hell

Mass Effect 3 - TIM tried to get me to join him by controling the reapers - told him what if he's wrong and can't control the reapers, is he willing to bet humanity on it?

Catalyst - tries to lure me with both Control and Synthesis ... I Destroy the Reapers

#207
Massa FX

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Yes I did. I sacrificed myself and synthetics for organics to live free. Bonus is my Shep might live... but the price is horrific and repugnant.

#208
Lord Goose

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Yes, if geth are alive, Destroy is clearly Renegade option.

Actually, Renegade even express desire to destroy the Reapers from the very start of the game (dialogues with TIM on Mars and Thessia), while Paragon is more ambigous on this matter.

Usually Destroy is supported by ''yes it is horrible that geth will die, but it is the only way'', which is in itself example of Renegade morality.

#209
Lord Goose

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Destroying the enemy instead of using their technology
was the Paragon option in ME2, don't see why that should
change.


It is more complicated than that. It would be better analogy, if the choices were:

destroy the base alongside with many innocent people, who cannot be saved otherwise and give the base to TIM, who is untrustworthy, it would create nice analogy.

#210
Xilizhra

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Lord Goose wrote...

Yes, if geth are alive, Destroy is clearly Renegade option.

Actually, Renegade even express desire to destroy the Reapers from the very start of the game (dialogues with TIM on Mars and Thessia), while Paragon is more ambigous on this matter.

Usually Destroy is supported by ''yes it is horrible that geth will die, but it is the only way'', which is in itself example of Renegade morality.

I'm assuming you favor Control as Paragon?
I'm fine with that option, but didn't take it for mostly meta reasons; I didn't want to lose Liara and I felt Destroy helped move the ending away from the incoherence of the Catalyst back to the main universe.

#211
Yeulia

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full paragon, but i picked destroy too. the thing is, regardless of what happens the knowledge will still be there to repair everything that was lost. and besides, the technology can be taken from the now defunct reapers in order to further speed up the process of repair. similar thing happened if you chose to destroy the collector base in ME2. even if you destroyed it cerberus got ahold of the technology from the destroyed base and used the knowledge/technology there to further their plans. only difference in this case is the fact that the tech from the reapers can be used towards the rebuilding efforts and such.

#212
Naugi

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It never even occurred to me that Destroy was a Paragon option. Been at war with the Reapers for 3 games, the objective has always been to become the hero of the galaxy by destroying the Reapers, cant see it as a Renegade choice to do so. Now if I had sided with the Reapers at the end ... there's your Renegade.

#213
AlphaDormante

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I don't care what alignment Destroy was considered; dead Reapers were the only kind of Reapers I wanted around. Synthesis and Control are nightmare fuel stuff, and I felt Rejection too selfish.

#214
Dr_Brilliant

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Yep I play paragon and picked Destroy. The others either pick the rest of the universe's future for them or foreshadow something horrible. Destroy feels most paragon like

#215
commanderkai

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Which option results in dead Reapers? Destroy is the only option that guarantees the safety of the galaxy from Reaper harvesting advanced life. Control and Synthesis allows the possibility of the Reapers to continue the harvest. Plus dear God the look on that Husk in Synthesis was ****ing horrific.

#216
Zulmoka531

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Paragon and picked destroy. Let the galaxy live along it's own guide lines, not the one dictated or ultimately co-designed by the Reapers.

Losing synthetics hurts, but if we can rebuild the Mass Relays, it's not that far of a stretch to rebuild them as well.

#217
Newnation

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Zulmoka531 wrote...

Paragon and picked destroy. Let the galaxy live along it's own guide lines, not the one dictated or ultimately co-designed by the Reapers.

Losing synthetics hurts, but if we can rebuild the Mass Relays, it's not that far of a stretch to rebuild them as well.

This is pretty much me. Also the fact that the reapers now all of a sudden aren't necessarily the boogeymen they were made out to be in the first two games is just stupid.

The Catalyst even says that synthesis is the next step in evolution. Just let happen on its own instead of letting some whacked out ai dictate how life should be. It says the cycle will eventually continue if you destroy them but the whole thing was so dumb that I just headcanoned that the cycle perminately ended.

#218
aMytallica

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Full Paragon, and wouldn't pick anything other then destroy. Destroying the reapers has been Shepards goal from the beginning. Sacrificing the geth and EDI is unfortunate and a hard sacrifice, but the galaxy needs to be rid of the reapers.

#219
Jovian09

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I might argue that rebuilding synthetics starts them back from square one. The endings and codex make it pretty clear that even if you restart an AI, you can't recover its experiences, memories or personality. Example: Geth VI if Legion died in ME2. All the perspective gained over three hundred years is lost, so in effect you're killing an entire race (and EDI) and replacing it with a new one.

The Catalyst proved itself flawed in its logic. It wants you to choose Synthesis, but not Control and certainly not Destroy. I didn't think it was objectionable to be open-minded about control, and I was rewarded in the ending for that stance.

#220
SMichelle

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Pinkflu wrote...

Full Paragon, destroy is the only option for me.



Same.

#221
tomcplotts

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i don't see endings as tied to paragon or renegade at all. for me, since destroy is the only reasonable ending (just my opinion), all my sheps use it (at least when I'm not triggering the shoot starbrat finger flip ending for giggles).

#222
Luxure

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From the very first Mass Effect game I had one mission, and one mission only. To destroy the Reapers, and nothing else. So of course I chose the Destroy ending, because that was the mission since the FIRST Mass Effect, not Control, not Synthesis. The only Renegade options I chose were to shoot Udina, punch the Quarian dude that ordered the attack on the Geth Dreadnought and the one in the conversation with Matriarch Aethyta. Other than that, I'm full Paragon.

#223
PirateMouse

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Pacifien wrote...

MB957 wrote...
what if all 3 buttons are a trick, and the reapers are just messing with shep?

Personally, I would have thought that if the Catalyst viewed the Crucible as a threat, it would have tricked Shepard into thinking Destroy would have destroyed the Reapers when, in reality, it would have blown up the Crucible.

That would have been awesome and way too complicated for the narrative to handle. The narrative for the three games tends to keep it simple and any complexity has always been brought in by the players.


Oh, it did.  That's why it tricked you into shooting the Crucible.

Seriously, when has shooting anything ever activated it? Do you turn you computer on by shooting it? Do you shoot your car to start it?

You bought it hook, line and sinker.  The Crucible, of course, exists for one purpose: to seize control of the Reapers.  That's why you're encountering the Catalyst, their current controller.  That's also why the indoctrinated Illusive Man and Cerberus were put to work in ME3 running around the galaxy doing random acts of apparently pointless evil so you'd see anything they embraced as a Bad Thing ... and also why the Catalyst then made sure the Illusive Man repeatedly went on about controlling them.  And of course Cerberus was steadily supplied with indoctrinated cannon fodder pulled from anywhere the Reapers obtained it so that it could continue to engage in Project Random Evil Stuff.

That's the one and only explanation that makes the whole "Cerberus suddenly just goes around doing things for the evulz" routine in the third game makes sense ... as well as the only one that explains how and why Cerberus suddenly went from a small handful of "task-oriented cells" to a massive army capable of challenging actual government militaries head-on.  In effect, ME3 was all about the Catalyst "poisoning the well," setting you up to view Control as an unacceptable ending.  Due to the nature of the Crucible, it couldn't completely conceal the option ... so instead it took steps to ensure well in advance that you would view it as a horrible option, just on the off-chance you succeeded.  Unfortunately (from the Catalyst's perspective), the nature of the Crucible also forced it to let slip the half-truth revelation that EDI and the geth would die in the Destroy ending.  Of course they would! After all, the Reapers won in that ending after you broke the Crucible.

And there it is.  The Destroy "option" amounted to tricking you into breaking the Crucible yourself, basically undoing the whole point of your efforts up to then.  The rest was a dying hallucination in the tradition of "An Occurrence At Owl Creek Bridge."  The Synthesis "option" amounted to convincing you to completely embrace the very essence of Indoctrination, a la Saren.  In that instance, you became Indoctrinated and hallucinated the positive outcomes that you imagined came after.

Only in the Control ending did you fulfill the actual purpose of the Crucible and seize control, saving the galaxy.

Well.  That was fun! Image IPB

Modifié par PirateMouse, 01 avril 2013 - 06:10 .


#224
MetalGear312

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Yeah tried Synthesis once and it left a bad taste in my mouth so I just Destroy every time from then on, unlike the others it felt right to me ya' know. ^_^

#225
mtmercydave09

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Destroy just felt right for me as a paragon. It accomplishes what Shep set out to do, which was to destroy the Reapers.