Any other Paragon players picked Destroy ending?
#201
Posté 05 juillet 2012 - 09:04
#202
Guest_Rubios_*
Posté 05 juillet 2012 - 09:07
Guest_Rubios_*
Then he went full retard and chose refusal
Indeed.D24O wrote...
A pro destroy thread on the BSN? How shocking!
Modifié par Rubios, 05 juillet 2012 - 09:09 .
#203
Posté 05 juillet 2012 - 09:09
#204
Guest_Finn the Jakey_*
Posté 05 juillet 2012 - 09:20
Guest_Finn the Jakey_*
#205
Posté 05 juillet 2012 - 09:25
Specifically it was giving their technology to Cerberus; there's a difference there.Finn the Jakey wrote...
Destroying the enemy instead of using their technology was the Paragon option in ME2, don't see why that should change.
Anyway. I chose it, not because I personally liked it in an objective sense, but because all possibility of good storytelling went out the window with the Catalyst and Destroy brings the narrative back onto somewhat less shaky grounds because it's the least dependent on the Catalyst. Also, the selfish desire to return to Liara, along with the hope that the geth and EDI can be rebuilt eventually.
#206
Posté 05 juillet 2012 - 09:25
Mass Effect 3 - TIM tried to get me to join him by controling the reapers - told him what if he's wrong and can't control the reapers, is he willing to bet humanity on it?
Catalyst - tries to lure me with both Control and Synthesis ... I Destroy the Reapers
#207
Posté 05 juillet 2012 - 09:27
#208
Posté 05 juillet 2012 - 09:37
Actually, Renegade even express desire to destroy the Reapers from the very start of the game (dialogues with TIM on Mars and Thessia), while Paragon is more ambigous on this matter.
Usually Destroy is supported by ''yes it is horrible that geth will die, but it is the only way'', which is in itself example of Renegade morality.
#209
Posté 05 juillet 2012 - 09:43
Destroying the enemy instead of using their technology
was the Paragon option in ME2, don't see why that should
change.
It is more complicated than that. It would be better analogy, if the choices were:
destroy the base alongside with many innocent people, who cannot be saved otherwise and give the base to TIM, who is untrustworthy, it would create nice analogy.
#210
Posté 05 juillet 2012 - 09:45
I'm assuming you favor Control as Paragon?Lord Goose wrote...
Yes, if geth are alive, Destroy is clearly Renegade option.
Actually, Renegade even express desire to destroy the Reapers from the very start of the game (dialogues with TIM on Mars and Thessia), while Paragon is more ambigous on this matter.
Usually Destroy is supported by ''yes it is horrible that geth will die, but it is the only way'', which is in itself example of Renegade morality.
I'm fine with that option, but didn't take it for mostly meta reasons; I didn't want to lose Liara and I felt Destroy helped move the ending away from the incoherence of the Catalyst back to the main universe.
#211
Posté 05 juillet 2012 - 09:52
#212
Posté 05 juillet 2012 - 09:55
#213
Posté 05 juillet 2012 - 10:00
#214
Posté 05 juillet 2012 - 10:01
#215
Posté 05 juillet 2012 - 10:05
#216
Posté 05 juillet 2012 - 10:05
Losing synthetics hurts, but if we can rebuild the Mass Relays, it's not that far of a stretch to rebuild them as well.
#217
Posté 05 juillet 2012 - 11:16
This is pretty much me. Also the fact that the reapers now all of a sudden aren't necessarily the boogeymen they were made out to be in the first two games is just stupid.Zulmoka531 wrote...
Paragon and picked destroy. Let the galaxy live along it's own guide lines, not the one dictated or ultimately co-designed by the Reapers.
Losing synthetics hurts, but if we can rebuild the Mass Relays, it's not that far of a stretch to rebuild them as well.
The Catalyst even says that synthesis is the next step in evolution. Just let happen on its own instead of letting some whacked out ai dictate how life should be. It says the cycle will eventually continue if you destroy them but the whole thing was so dumb that I just headcanoned that the cycle perminately ended.
#218
Posté 05 juillet 2012 - 11:36
#219
Posté 05 juillet 2012 - 11:46
The Catalyst proved itself flawed in its logic. It wants you to choose Synthesis, but not Control and certainly not Destroy. I didn't think it was objectionable to be open-minded about control, and I was rewarded in the ending for that stance.
#220
Posté 05 juillet 2012 - 11:48
Pinkflu wrote...
Full Paragon, destroy is the only option for me.
Same.
#221
Posté 05 juillet 2012 - 11:54
#222
Posté 05 juillet 2012 - 11:59
#223
Posté 01 avril 2013 - 06:04
Pacifien wrote...
Personally, I would have thought that if the Catalyst viewed the Crucible as a threat, it would have tricked Shepard into thinking Destroy would have destroyed the Reapers when, in reality, it would have blown up the Crucible.MB957 wrote...
what if all 3 buttons are a trick, and the reapers are just messing with shep?
That would have been awesome and way too complicated for the narrative to handle. The narrative for the three games tends to keep it simple and any complexity has always been brought in by the players.
Oh, it did. That's why it tricked you into shooting the Crucible.
Seriously, when has shooting anything ever activated it? Do you turn you computer on by shooting it? Do you shoot your car to start it?
You bought it hook, line and sinker. The Crucible, of course, exists for one purpose: to seize control of the Reapers. That's why you're encountering the Catalyst, their current controller. That's also why the indoctrinated Illusive Man and Cerberus were put to work in ME3 running around the galaxy doing random acts of apparently pointless evil so you'd see anything they embraced as a Bad Thing ... and also why the Catalyst then made sure the Illusive Man repeatedly went on about controlling them. And of course Cerberus was steadily supplied with indoctrinated cannon fodder pulled from anywhere the Reapers obtained it so that it could continue to engage in Project Random Evil Stuff.
That's the one and only explanation that makes the whole "Cerberus suddenly just goes around doing things for the evulz" routine in the third game makes sense ... as well as the only one that explains how and why Cerberus suddenly went from a small handful of "task-oriented cells" to a massive army capable of challenging actual government militaries head-on. In effect, ME3 was all about the Catalyst "poisoning the well," setting you up to view Control as an unacceptable ending. Due to the nature of the Crucible, it couldn't completely conceal the option ... so instead it took steps to ensure well in advance that you would view it as a horrible option, just on the off-chance you succeeded. Unfortunately (from the Catalyst's perspective), the nature of the Crucible also forced it to let slip the half-truth revelation that EDI and the geth would die in the Destroy ending. Of course they would! After all, the Reapers won in that ending after you broke the Crucible.
And there it is. The Destroy "option" amounted to tricking you into breaking the Crucible yourself, basically undoing the whole point of your efforts up to then. The rest was a dying hallucination in the tradition of "An Occurrence At Owl Creek Bridge." The Synthesis "option" amounted to convincing you to completely embrace the very essence of Indoctrination, a la Saren. In that instance, you became Indoctrinated and hallucinated the positive outcomes that you imagined came after.
Only in the Control ending did you fulfill the actual purpose of the Crucible and seize control, saving the galaxy.
Well. That was fun!
Modifié par PirateMouse, 01 avril 2013 - 06:10 .
#224
Posté 01 avril 2013 - 06:14
#225
Posté 01 avril 2013 - 06:16





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