I'm confuddled
3ds Max scaling
Débuté par
Tyndrel
, juin 27 2012 11:19
#1
Posté 27 juin 2012 - 11:19
I've used NWMax to import the one and only Bioware signpost as a first stage in building a few alternatives. I made a new post 3m high but it is dwarfed by the original whose "object properties" give it's height as 8.637m! In the toolset the original is half again as tall as a human NPC so perhaps 3m maximum.
I'm confuddled
, is the scaling always this odd? any thoughts?
I'm confuddled
#2
Posté 27 juin 2012 - 02:18
With doors being 3m high and 2m wide, I'm not surprised that signposts are almost 9m high
.
#3
Posté 27 juin 2012 - 02:24
Could be a couple different things:
1) You scaled it then exported it without using the reset x-form option before export.
2) Your units are not setup correctly. System units should be in metric, centimeters.
3) You possibly used something other than NWMax to export.
Did you use OldMansBeard CM3 on the exported mdl file? That can typical correct for some of those types of issues.
1) You scaled it then exported it without using the reset x-form option before export.
2) Your units are not setup correctly. System units should be in metric, centimeters.
3) You possibly used something other than NWMax to export.
Did you use OldMansBeard CM3 on the exported mdl file? That can typical correct for some of those types of issues.
#4
Posté 27 juin 2012 - 03:05
it is the original that claims to be that high, it dwarfs the 3m post I made.
#5
Posté 27 juin 2012 - 07:28
The scale cant be true. Wallsections of interior tielsets are 3 or 3,3m.
#6
Posté 27 juin 2012 - 07:58
I'm going to start again, from scratch, before my players get very lost. Though I could carry a ladder, or a telescope. It just seemed easier to start from the existing one as all the assorted NwN widgets were in place. The price of laziness!





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