Does Anyone feel hard done by?
#1
Posté 14 décembre 2009 - 10:09
"The only problem with the game now, is that you can't continue after you've completed it, you can't explore the world and see how you've put everything right. All you can do is play DLC. If any of you remember Fable: TLC then you will remember how at the end when you saved the world, you could explore the now cleansed world, listening to people praise you on all of your accomplishments. The feeling of completion and satisfaction you got was amazing, you felt as if you had accomplished something, and when the NPCs (that includes every single character, peasants, main characters e.t.c!!!!) praised you it was just amazing. If DA:O had this in it, it would probably be the best game of all time!! Even if I had to pay to do this, I would."
Please please please consider my post!
Thank you for your time,
Mike.
#2
Posté 14 décembre 2009 - 10:21
#3
Posté 14 décembre 2009 - 10:44
#4
Posté 14 décembre 2009 - 10:45
#5
Posté 14 décembre 2009 - 10:46
personally couldnt care less about wandering around after the game.
#6
Posté 14 décembre 2009 - 10:48
#7
Posté 14 décembre 2009 - 10:50
Sorry if that disappointed you.
Modifié par SheffSteel, 14 décembre 2009 - 10:50 .
#8
Posté 14 décembre 2009 - 10:51
Modifié par Mackey18, 14 décembre 2009 - 10:52 .
#9
Posté 14 décembre 2009 - 10:53
A good story is a journey, and when you get to the end you move on to something else.
#10
Posté 14 décembre 2009 - 10:55
#11
Posté 14 décembre 2009 - 10:56
Exactly I want an end to my story, where is the united lands, and the peace? All I got was some text and some music.
"What is there to do once you've finished the story? This isn't Fable where one can go around collecting rent and emoting."
Complete all the town quests, kill darkspawn for the fun of it, go and see all my companions in there new positions, i.e Alistair became king in my story e.t.c. I'm not saying that this would be an extra 30 hours of gameplay, just something to complete the perfect experience.
#12
Posté 14 décembre 2009 - 10:59
Mackey18 wrote...
I feel like I've been tricked by Bioware! This has been by far my best gaming experience ever, and that's no understatement. However, at the end, all my hard work gets taken away from me. This is a post I made on another forum explaining what I mean.
"The only problem with the game now, is that you can't continue after you've completed it, you can't explore the world and see how you've put everything right. All you can do is play DLC. If any of you remember Fable: TLC then you will remember how at the end when you saved the world, you could explore the now cleansed world, listening to people praise you on all of your accomplishments. The feeling of completion and satisfaction you got was amazing, you felt as if you had accomplished something, and when the NPCs (that includes every single character, peasants, main characters e.t.c!!!!) praised you it was just amazing. If DA:O had this in it, it would probably be the best game of all time!! Even if I had to pay to do this, I would."
Please please please consider my post!
Thank you for your time,
Mike.
So... let me get this straight.
You played the game. You enjoyed it.
But because the story ended and you can't keep on playing the game you feel that we tricked you? Meaning that you feel we promised you these things and you were denied them? Or lured you into buying the game with the promise of wandering the lands after the story was done?
I'm just trying to understand the nature of the complaint, here. There are lots of people who apparently wish to go around re-visiting areas in the world after the game is over, apparently mssing the point that without any new content it wouldn't be the same game you fell in love with -- to which I suppose the only response is that there should have been new content, that we should have simply kept producing a world for them to interact with and immerse themselves in so they could reap the rewards of their labors. While I get the desire for such a thing (no matter the feasibility of it), I'm not sure where we reach the point of being deceptive about it.
#13
Posté 14 décembre 2009 - 11:00
#14
Posté 14 décembre 2009 - 11:03
Dex1701 wrote...
What are some other RPGs that you can play after finishing the main quest besides Bethesda games?
Fallout 2 back in 1998 (it also included some special dialogue with one character and a message from the devs).
@the OP: when the story is over it's time to move on.
Modifié par Kalcalan, 14 décembre 2009 - 11:04 .
#15
Posté 14 décembre 2009 - 11:05
David Gaider wrote...
Mackey18 wrote...
I feel like I've been tricked by Bioware! This has been by far my best gaming experience ever, and that's no understatement. However, at the end, all my hard work gets taken away from me. This is a post I made on another forum explaining what I mean.
"The only problem with the game now, is that you can't continue after you've completed it, you can't explore the world and see how you've put everything right. All you can do is play DLC. If any of you remember Fable: TLC then you will remember how at the end when you saved the world, you could explore the now cleansed world, listening to people praise you on all of your accomplishments. The feeling of completion and satisfaction you got was amazing, you felt as if you had accomplished something, and when the NPCs (that includes every single character, peasants, main characters e.t.c!!!!) praised you it was just amazing. If DA:O had this in it, it would probably be the best game of all time!! Even if I had to pay to do this, I would."
Please please please consider my post!
Thank you for your time,
Mike.
So... let me get this straight.
You played the game. You enjoyed it.
But because the story ended and you can't keep on playing the game you feel that we tricked you? Meaning that you feel we promised you these things and you were denied them? Or lured you into buying the game with the promise of wandering the lands after the story was done?
I'm just trying to understand the nature of the complaint, here. There are lots of people who apparently wish to go around re-visiting areas in the world after the game is over, apparently mssing the point that without any new content it wouldn't be the same game you fell in love with -- to which I suppose the only response is that there should have been new content, that we should have simply kept producing a world for them to interact with and immerse themselves in so they could reap the rewards of their labors. While I get the desire for such a thing (no matter the feasibility of it), I'm not sure where we reach the point of being deceptive about it.
Apparently, it was deceptive of Bioware not to have the disclaimer "CAUTION!!! This game ends(for reals)!!!" clearly posted on the box.
#16
Posté 14 décembre 2009 - 11:05
David Gaider wrote...
Mackey18 wrote...
I feel like I've been tricked by Bioware! This has been by far my best gaming experience ever, and that's no understatement. However, at the end, all my hard work gets taken away from me. This is a post I made on another forum explaining what I mean.
"The only problem with the game now, is that you can't continue after you've completed it, you can't explore the world and see how you've put everything right. All you can do is play DLC. If any of you remember Fable: TLC then you will remember how at the end when you saved the world, you could explore the now cleansed world, listening to people praise you on all of your accomplishments. The feeling of completion and satisfaction you got was amazing, you felt as if you had accomplished something, and when the NPCs (that includes every single character, peasants, main characters e.t.c!!!!) praised you it was just amazing. If DA:O had this in it, it would probably be the best game of all time!! Even if I had to pay to do this, I would."
Please please please consider my post!
Thank you for your time,
Mike.
So... let me get this straight.
You played the game. You enjoyed it.
But because the story ended and you can't keep on playing the game you feel that we tricked you? Meaning that you feel we promised you these things and you were denied them? Or lured you into buying the game with the promise of wandering the lands after the story was done?
I'm just trying to understand the nature of the complaint, here. There are lots of people who apparently wish to go around re-visiting areas in the world after the game is over, apparently mssing the point that without any new content it wouldn't be the same game you fell in love with -- to which I suppose the only response is that there should have been new content, that we should have simply kept producing a world for them to interact with and immerse themselves in so they could reap the rewards of their labors. While I get the desire for such a thing (no matter the feasibility of it), I'm not sure where we reach the point of being deceptive about it.
Whoah Whoah whoah it's not a complaint it's a point. " I feel like I've been tricked by Bioware!" maybe this was put badly. Don't get me wrong, it was definitely my GOTY, but I just wanted, like I said, to see my impact on the world. " Meaning that you feel we promised you these things and you were denied them?" No I did not say that, but my character has gone to waste. 40 hours of gameplay can't be used until the holiday period when the new content comes out. Don't you see my point even if I did put it badly?
#17
Posté 14 décembre 2009 - 11:08
That would solve many problems.
#18
Posté 14 décembre 2009 - 11:09
Dex1701 wrote...
What are some other RPGs that you can play after finishing the main quest besides Bethesda games? I personally don't mind the game ending at all. It's what most RPGs do...I'm used to it. It's what I expect.
well there's also Pokemon
If you look at games that allow you to continue after you beat them, most of the time it's because they are sandbox games in which the main story isn't the main attraction (TES games). The goal of these games isn't to tell a compelling story but to let you do whatever you want. Dragon Age is not this kind of game, I figure this would have been obvious. I think the misconception is that most of the rpg's released recently have been released by Bethesda (in Oblivion and Fallout 3) and some gamers who are getting introduced into the rpg genre assume that Beth's formula is( or should be) the standard formula for all rpgs.
#19
Posté 14 décembre 2009 - 11:17
David Gaider wrote...
Mackey18 wrote...
I feel like I've been tricked by Bioware! This has been by far my best gaming experience ever, and that's no understatement. However, at the end, all my hard work gets taken away from me. This is a post I made on another forum explaining what I mean.
"The only problem with the game now, is that you can't continue after you've completed it, you can't explore the world and see how you've put everything right. All you can do is play DLC. If any of you remember Fable: TLC then you will remember how at the end when you saved the world, you could explore the now cleansed world, listening to people praise you on all of your accomplishments. The feeling of completion and satisfaction you got was amazing, you felt as if you had accomplished something, and when the NPCs (that includes every single character, peasants, main characters e.t.c!!!!) praised you it was just amazing. If DA:O had this in it, it would probably be the best game of all time!! Even if I had to pay to do this, I would."
Please please please consider my post!
Thank you for your time,
Mike.
So... let me get this straight.
You played the game. You enjoyed it.
But because the story ended and you can't keep on playing the game you feel that we tricked you? Meaning that you feel we promised you these things and you were denied them? Or lured you into buying the game with the promise of wandering the lands after the story was done?
I'm just trying to understand the nature of the complaint, here. There are lots of people who apparently wish to go around re-visiting areas in the world after the game is over, apparently mssing the point that without any new content it wouldn't be the same game you fell in love with -- to which I suppose the only response is that there should have been new content, that we should have simply kept producing a world for them to interact with and immerse themselves in so they could reap the rewards of their labors. While I get the desire for such a thing (no matter the feasibility of it), I'm not sure where we reach the point of being deceptive about it.
Sigh, always sad to see when Dev replies to a thread thats knocking at parts of a game...while a lot more deserving threads go unanswered.
Nods to the Op thou, he got what he wanted...notice and an answer.
#20
Posté 14 décembre 2009 - 11:21
Thank you finally someone, who isn't just taking the ****** out of me. I understand what you are saying, but surely that would apply not to just sand box games but to all open world games where your decisions effect the world, e.g. Fable, Demon's Souls e.t.c. I also understand that DA:O is story driven, and that for me was the best aspect of the game, but at the end I still want to interact with the characters who I have become so attached to as I said here "go and see all my companions in there new positions, i.e Alistair became king in my story, try and search for Morrigan (in vein) e.t.c."
#21
Posté 14 décembre 2009 - 11:23
wow that sound "very" fun
do you like to play pretend?
"oh look at me, im adventuring to locations i've been to 50 times before, and talking to people who say the samething as the last 50 times i talked to them because their allocated quest is DONE. Yay me! im so cool"
thats what you sound like
#22
Posté 14 décembre 2009 - 11:25
Is it so wrong to have a discussion on a forum? I'm hardly "knocking" the game considering that I think it is GOTY. Can no one have a descent discussion here or is everyone just trying to give hell to anyone who isn't praising the game with every sentence?
#23
Posté 14 décembre 2009 - 11:27
#24
Posté 14 décembre 2009 - 11:27
Iggynous wrote...
so you wana keep playing after all the monsters are dead, and all the quests are done?
wow that sound "very" fun
do you like to play pretend?
"oh look at me, im adventuring to locations i've been to 50 times before, and talking to people who say the samething as the last 50 times i talked to them because their allocated quest is DONE. Yay me! im so cool"
thats what you sound like
I know I cracked a joke earlier, but the OP is not out of line in what he wants (although I do think his delivery in the OP could have used some work). He just wants a bit of an Epilogue. While that's not something many may care about, I cannot fault him for wanting what he wants.
Also, video games pretty much are playing pretend, especially RPGs. So what's wrong with playing pretend?
#25
Posté 14 décembre 2009 - 11:28
wow that sound "very" fun
do you like to play pretend?
"oh look at me, im adventuring to locations i've been to 50 times before, and talking to people who say the samething as the last 50 times i talked to them because their allocated quest is DONE. Yay me! im so cool"
thats what you sound like"
Mate think about it for a while. Even if you have completed every quest or defeated every enemy at least your not being left in camp for eternity. Either way the game is going to end. The question is, do you prefer to stop when you feel you've completed the game or when the game thinks you've completed the game? I would chose the first, and that is what this whole thread is about.





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