David Gaider wrote...
Mackey18 wrote...
I feel like I've been tricked by Bioware! This has been by far my best gaming experience ever, and that's no understatement. However, at the end, all my hard work gets taken away from me. This is a post I made on another forum explaining what I mean.
"The only problem with the game now, is that you can't continue after you've completed it, you can't explore the world and see how you've put everything right. All you can do is play DLC. If any of you remember Fable: TLC then you will remember how at the end when you saved the world, you could explore the now cleansed world, listening to people praise you on all of your accomplishments. The feeling of completion and satisfaction you got was amazing, you felt as if you had accomplished something, and when the NPCs (that includes every single character, peasants, main characters e.t.c!!!!) praised you it was just amazing. If DA:O had this in it, it would probably be the best game of all time!! Even if I had to pay to do this, I would."
Please please please consider my post!
Thank you for your time,
Mike.
So... let me get this straight.
You played the game. You enjoyed it.
But because the story ended and you can't keep on playing the game you feel that we tricked you? Meaning that you feel we promised you these things and you were denied them? Or lured you into buying the game with the promise of wandering the lands after the story was done?
I'm just trying to understand the nature of the complaint, here. There are lots of people who apparently wish to go around re-visiting areas in the world after the game is over, apparently mssing the point that without any new content it wouldn't be the same game you fell in love with -- to which I suppose the only response is that there should have been new content, that we should have simply kept producing a world for them to interact with and immerse themselves in so they could reap the rewards of their labors. While I get the desire for such a thing (no matter the feasibility of it), I'm not sure where we reach the point of being deceptive about it.
Well, I haven't finished DA yet, so I don't know how it will feel. But we have had this discussion before (or at least similar), many years ago. What typically annoyed me with Bioware games, particularly BG series, was that I struggle for hours, fighting through deep dungeons, deeper and deeper, then I kill the bad guy... And, click, then an ending text, or later, KotOR etc, an end scene. I hate that. Simply hate that. It doesn't feel like having finished the game at all, despite that the text says so.
I want some minutes to relax and take it in. To at least loot the arch villain, and walk all the way back out of the deep dungeon. Out into the sun and birdsong, some final exchanges with partymembers... Then you can have the ending text, as the party walks down the road. I think that would do. Why not make the final quest to simply return to some place?
(again, mind you I don't know how DA ends. You may actually have done something clever. I don't know. I just hope you understand what I mean.)
Some games haven't actually finished, even as you've done the red thread. I'm of course thinking about Bethesda's games. There's more to do. That works fine too. Other games simply let the world be. No, nothing much have changed. So what? You've just come up from the dungeon. What could have changed? No darkspawn around, ofc. Is that so hard to manage? That works fine too. Sometimes there's a few quests left.
I understand that Bioware's games are not like that, and maybe can't be left in that state. I don't mind that the game ends. But abrupt endings is IMO an unsatisfactory thing.





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