Does Anyone feel hard done by?
#51
Posté 14 décembre 2009 - 11:59
#52
Posté 15 décembre 2009 - 12:00
Dex1701 wrote...
From what I've seen of the game so far it 100% seems like the kind of game that should end to me. I'm not there yet, but I doubt I'll change my mind. I guess I just disagree. Hey, at least you have AC2, though, right?alex1233210 wrote...
Just because most should end, doesnt mean this one should, imo it would be GOTY if i could carry on playing, unfortinatly AC2 took that spot!OMG. What part of "no spoilers in the general section" do you not understand? Seriously. Not cool.Mackey18 wrote...
"Isn't there an epilogue save? that lets you see how your actions did indeed affect the world of Ferelden. "
Ye but you can only access you camp and DLC, nothing else.
"I
understand the OP's desire to keep playing, but the fact that some
games allow this certainly doesn't mean that all games should. In fact,
IMO most games are better off ending."
Yes I agree there should
be an end. But when the player choses it. After witnessing what you've
done, and found all of you old companions [spoilers]except Morrigan,
whose departure sets a sequal up perfectly.[/spoillers] e.t.c.
if i had known in advance that it ended then i would have done every quest around, but as it was i was unaware (yes this is my fault not biowares or any1 elses)so i had loads of quests un done like the companion side quests so i dont really know them... its just that, which anoys me i found the main quest so gripping and brilliant that i didnt want to get side tracked by side quests and that i wanted to save them till the end which didnt work out so great did it... so thats why i feel that being able to go back to them would be awesome but as it is you cant, i also want my loot from the boss!
#53
Posté 15 décembre 2009 - 12:00
David Gaider wrote...
Mackey18 wrote...
I feel like I've been tricked by Bioware! This has been by far my best gaming experience ever, and that's no understatement. However, at the end, all my hard work gets taken away from me. This is a post I made on another forum explaining what I mean.
"The only problem with the game now, is that you can't continue after you've completed it, you can't explore the world and see how you've put everything right. All you can do is play DLC. If any of you remember Fable: TLC then you will remember how at the end when you saved the world, you could explore the now cleansed world, listening to people praise you on all of your accomplishments. The feeling of completion and satisfaction you got was amazing, you felt as if you had accomplished something, and when the NPCs (that includes every single character, peasants, main characters e.t.c!!!!) praised you it was just amazing. If DA:O had this in it, it would probably be the best game of all time!! Even if I had to pay to do this, I would."
Please please please consider my post!
Thank you for your time,
Mike.
So... let me get this straight.
You played the game. You enjoyed it.
But because the story ended and you can't keep on playing the game you feel that we tricked you? Meaning that you feel we promised you these things and you were denied them? Or lured you into buying the game with the promise of wandering the lands after the story was done?
I'm just trying to understand the nature of the complaint, here. There are lots of people who apparently wish to go around re-visiting areas in the world after the game is over, apparently mssing the point that without any new content it wouldn't be the same game you fell in love with -- to which I suppose the only response is that there should have been new content, that we should have simply kept producing a world for them to interact with and immerse themselves in so they could reap the rewards of their labors. While I get the desire for such a thing (no matter the feasibility of it), I'm not sure where we reach the point of being deceptive about it.
makes sense, david. i would like to see, however, if at all possible without getting out of hand, a way for soem dlc to take place afrter the game. you know, so mini quests. maybe something where you track down the remaining darkspawn or go back to orzammar to do some additional fighting. maybe some kind of quest to rebuild the grey wardens. i don't know. just some thoughts.
#54
Posté 15 décembre 2009 - 12:05
Woops i'm meant to be off now. Good night.
#55
Posté 15 décembre 2009 - 12:08
#56
Posté 15 décembre 2009 - 12:14
Every Bioware game I know of has ended when the main quest has ended. And hearing about your actions in changing and saving the world of Ferelden is something for Dragon Age 2? don't you think?
David Gaider can be a little 'mean' sometime, I agree. But such is his style, and such are all (or most) of the Bioware's devs. style, I believe. As for wanting to play after the main quest ended, this is of course something one can wish. Getting that wish might be another thing - just like people don't always get what they wished for on Christmas Eve or Christmas Morning.
#57
Posté 15 décembre 2009 - 12:14
OP bought a pizza and is now complaining that when he sits in it and tries to drive, he gets sauce on his butt.
#58
Posté 15 décembre 2009 - 12:21
The **** is wrong with you people?
#59
Posté 15 décembre 2009 - 12:27
I feel misled by the first sentence of your post; demand refund.Bibdy wrote...
Christ all-****ing mighty, can't people just express a concern, make a suggestion or even make a hand-waving argument against something WITHOUT pretending like Bioware is out to get them?
The **** is wrong with you people?
#60
Posté 15 décembre 2009 - 12:28
If you just want to show off your character, use the Epilogue save from before the final battle. This also allows you to do any new DLC on your old hero. As for just running around the post-Blight world talking to NPCs, while I agree it would be kind of neat, there's no way I would want BioWare spending all that time just to add fluff once the game is already complete. I think the ending wrapped up fairly nicely (although there is one part of the ending I don't think is handled well.... but this is a no spoilers forum).
#61
Posté 15 décembre 2009 - 12:30
David Gaider wrote...
Mackey18 wrote...
I feel like I've been tricked by Bioware! This has been by far my best gaming experience ever, and that's no understatement. However, at the end, all my hard work gets taken away from me. This is a post I made on another forum explaining what I mean.
"The only problem with the game now, is that you can't continue after you've completed it, you can't explore the world and see how you've put everything right. All you can do is play DLC. If any of you remember Fable: TLC then you will remember how at the end when you saved the world, you could explore the now cleansed world, listening to people praise you on all of your accomplishments. The feeling of completion and satisfaction you got was amazing, you felt as if you had accomplished something, and when the NPCs (that includes every single character, peasants, main characters e.t.c!!!!) praised you it was just amazing. If DA:O had this in it, it would probably be the best game of all time!! Even if I had to pay to do this, I would."
Please please please consider my post!
Thank you for your time,
Mike.
So... let me get this straight.
You played the game. You enjoyed it.
But because the story ended and you can't keep on playing the game you feel that we tricked you? Meaning that you feel we promised you these things and you were denied them? Or lured you into buying the game with the promise of wandering the lands after the story was done?
I'm just trying to understand the nature of the complaint, here. There are lots of people who apparently wish to go around re-visiting areas in the world after the game is over, apparently mssing the point that without any new content it wouldn't be the same game you fell in love with -- to which I suppose the only response is that there should have been new content, that we should have simply kept producing a world for them to interact with and immerse themselves in so they could reap the rewards of their labors. While I get the desire for such a thing (no matter the feasibility of it), I'm not sure where we reach the point of being deceptive about it.
Agree, never felt deceived... I too would like too travel around after the climax and interact more... but too be honest, the epilogue was satisfying enough for me... ALTHOUGH I do hope DLC arrives to continue the story in the near future.
That being said, since it won't come out before ME@ in all likelyhood, I will probably not get to it til much later
Totally off topic, I am replaying ME now in anticipation of 2010 game of the year
#62
Posté 15 décembre 2009 - 12:34
I hope you get a chance to read this reply.Mackey18 wrote...
if i had known in advance that it ended then i would have done every quest around, but as it was i was unaware (yes this is my fault not biowares or any1 elses)so i had loads of quests un done like the companion side quests so i dont really know them... its just that, which anoys me i found the main quest so gripping and brilliant that i didnt want to get side tracked by side quests and that i wanted to save them till the end which didnt work out so great did it... so thats why i feel that being able to go back to them would be awesome but as it is you cant, i also want my loot from the boss!
I think the whole problem is that you think you need a sense of fully completing the game with a finished character. But the game was created with the intent that you will create other characters and experience the game from different perspectives. Leave a few stones unturned for subsequent play-thorough. It is ok not to unlock everything on the first round. You cant not matter how hard you try anyway. The game has way more depth then you seem to be used to and maybe you need to open up and see why this game was called Dragon Age: Origins.
#63
Posté 15 décembre 2009 - 12:41
But they're but one type of game, others have a clear beginning, middle and end and don't need to let you roam the world forever. It's not a requirement and I certainly don't feel anything is taken away by having a point of no return. It's just how this particular game is.
You don't feel mislead if you can't go back to world 1-4 of Super Mario after you beat the game just to see a peaceful world with no killer turtles or psychotic walking fungus, do you?
#64
Posté 15 décembre 2009 - 12:44
The Angry One wrote...
You don't feel mislead if you can't go back to world 1-4 of Super Mario after you beat the game just to see a peaceful world with no killer turtles or psychotic walking fungus, do you?
You picked the one example where I would disagree with you, dammit! All I ever wanted was to see peace in the Mushroom Kingdom! *sniff*
#65
Posté 15 décembre 2009 - 12:48
???aries1001 wrote...
David Gaider can be a little 'mean' sometime, I agree. But such is his style, and such are all (or most) of the Bioware's devs. style, I believe. As for wanting to play after the main quest ended, this is of course something one can wish. Getting that wish might be another thing - just like people don't always get what they wished for on Christmas Eve or Christmas Morning.
Where was I being mean? I said I understood the desire, and if someone were to say "I really would like to be able to keep playing after the story is finished" I would understand that even if it's unlikely to ever happen -- which I said. I was addressing the idea of being tricked (or "hard done by", as the thread title suggests) -- which apparently the OP did not mean quite as he stated it. So be it. Fair enough.
#66
Posté 15 décembre 2009 - 12:53
#67
Posté 15 décembre 2009 - 12:55
David Gaider wrote...
???aries1001 wrote...
David Gaider can be a little 'mean' sometime, I agree. But such is his style, and such are all (or most) of the Bioware's devs. style, I believe. As for wanting to play after the main quest ended, this is of course something one can wish. Getting that wish might be another thing - just like people don't always get what they wished for on Christmas Eve or Christmas Morning.
Where was I being mean? I said I understood the desire, and if someone were to say "I really would like to be able to keep playing after the story is finished" I would understand that even if it's unlikely to ever happen -- which I said. I was addressing the idea of being tricked (or "hard done by", as the thread title suggests) -- which apparently the OP did not mean quite as he stated it. So be it. Fair enough.
You did not completely agree, grovel, and promise to make amends. Obviously that is the mark of a very cruel person.
Even though, you know, the game is continually drilling the point of "Defeat the Blight!" and then... shockingly... it ends after you stop the Blight.
CLEARLY this is all your fault and makes you a bad, bad person.
#68
Posté 15 décembre 2009 - 01:00
ntention.
If we were talking about, say Fallout 3's original ending then I'd agree, since that game's engine was designed around open worlds and could easily handle a post-main-story world whereas in Dragon Age you need another set of modules to create the post-game world, especially Redcliffe and Denerim.
So again, would be nice. But not expected.
Modifié par The Angry One, 15 décembre 2009 - 01:00 .
#69
Posté 15 décembre 2009 - 01:05
What could you really do besides chase retreating darkspawn back to the deep roads and then have a ego stroke fest tour across Ferelden.
Exploring the ending sequences would be way too much work.
#70
Posté 15 décembre 2009 - 01:11
Mackey18 wrote...
Bryy_Miller if you read his post, the first part of it was pretty patronising. And you are going to say that my initial post was patronising, well I apologised for my rather crude post. And the last part of his post did address my point, and I would reply, that with the characters, from the story present, it would be the same world I fell in love with.
Woops i'm meant to be off now. Good night.
I obviously can't speak for David Gaider or any of the Bio staff, but that anger might stem from the fact that there is only so much backtalk you can read before you break.
#71
Posté 15 décembre 2009 - 01:13
I understand what you want. I think an alternative would be a more detailed epilogue describing what happened in each location.
Maybe in the form of a map of Ferelden. You could click on each location to find epilogue details. And you could stare at the map and see little visual changes post Blight.
Modifié par SeanMurphy2, 15 décembre 2009 - 01:14 .
#72
Posté 15 décembre 2009 - 01:16
#73
Posté 15 décembre 2009 - 01:19
It does not appeal to me.
#74
Posté 15 décembre 2009 - 01:24
#75
Posté 15 décembre 2009 - 01:25





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