Aller au contenu

Photo

Does Anyone feel hard done by?


86 réponses à ce sujet

#51
Ghandorian

Ghandorian
  • Members
  • 407 messages
To be honest I don't even know how these Epilogue saves work. When I completed the game it seemed obvious that things came to a conclusion and why it worked that way. I Happily started up another character as the replayabillity was obviously based on the Origins and depth of story. Not on open world xp pharming. I look forward to going Back to Ostagar and other future adventures that will come that may expand on the story but I totally accepted that, for now, the story has stopped.




#52
alex1233210

alex1233210
  • Members
  • 9 messages

Dex1701 wrote...

alex1233210 wrote...
Just because most should end, doesnt mean this one should, imo it would be GOTY if i could carry on playing, unfortinatly AC2 took that spot!

From what I've seen of the game so far it 100% seems like the kind of game that should end to me.  I'm not there yet, but I doubt I'll change my mind.  I guess I just disagree.  Hey, at least you have AC2, though, right?

Mackey18 wrote...

"Isn't there an epilogue save? that lets you see how your actions did indeed affect the world of Ferelden. "

Ye but you can only access you camp and DLC, nothing else.

"I
understand the OP's desire to keep playing, but the fact that some
games allow this certainly doesn't mean that all games should. In fact,
IMO most games are better off ending."

Yes I agree there should
be an end. But when the player choses it. After witnessing what you've
done, and found all of you old companions [spoilers]except Morrigan,
whose departure sets a sequal up perfectly.[/spoillers] e.t.c.

OMG.  What part of "no spoilers in the general section" do you not understand?  Seriously.  Not cool.


if i had known in advance that it ended then i would have done every quest around, but as it was i was unaware (yes this is my fault not biowares or any1 elses)so i had loads of quests un done like the companion side quests so i dont really know them... its just that, which anoys me i found the main quest so gripping and brilliant that i didnt want to get side tracked by side quests and that i wanted to save them till the end which didnt work out so great did it... so thats why i feel that being able to go back to them would be awesome but as it is you cant, i also want my loot from the boss!:)

#53
bzombo

bzombo
  • Members
  • 1 761 messages

David Gaider wrote...

Mackey18 wrote...

 I feel like I've been tricked by Bioware! This has been by far my best gaming experience ever, and that's no understatement. However, at the end, all my hard work gets taken away from me. This is a post I made on another forum explaining what I mean.

"The only problem with the game now, is that you can't continue after you've completed it, you can't explore the world and see how you've put everything right. All you can do is play DLC. If any of you remember Fable: TLC then you will remember how at the end when you saved the world, you could explore the now cleansed world, listening to people praise you on all of your accomplishments. The feeling of completion and satisfaction you got was amazing, you felt as if you had accomplished something, and when the NPCs (that includes every single character, peasants, main characters e.t.c!!!!) praised you it was just amazing. If DA:O had this in it, it would probably be the best game of all time!! Even if I had to pay to do this, I would."

Please please please consider my post!

Thank you for your time,
Mike.


So... let me get this straight.

You played the game. You enjoyed it.

But because the story ended and you can't keep on playing the game you feel that we tricked you? Meaning that you feel we promised you these things and you were denied them? Or lured you into buying the game with the promise of wandering the lands after the story was done?

I'm just trying to understand the nature of the complaint, here. There are lots of people who apparently wish to go around re-visiting areas in the world after the game is over, apparently mssing the point that without any new content it wouldn't be the same game you fell in love with -- to which I suppose the only response is that there should have been new content, that we should have simply kept producing a world for them to interact with and immerse themselves in so they could reap the rewards of their labors. While I get the desire for such a thing (no matter the feasibility of it), I'm not sure where we reach the point of being deceptive about it.


makes sense, david. i would like to see, however, if at all possible without getting out of hand, a way for soem dlc to take place afrter the game. you know, so mini quests. maybe something where you track down the remaining darkspawn or go back to orzammar to do some additional fighting. maybe some kind of quest to rebuild the grey wardens. i don't know. just some thoughts.

#54
Mackey18

Mackey18
  • Members
  • 146 messages
Bryy_Miller if you read his post, the first part of it was pretty patronising. And you are going to say that my initial post was patronising, well I apologised for my rather crude post. And the last part of his post did address my point, and I would reply, that with the characters, from the story present, it would be the same world I fell in love with.



Woops i'm meant to be off now. Good night.

#55
MOTpoetryION

MOTpoetryION
  • Members
  • 1 214 messages
i knew it would end because of the town of redcliff never really got any better. like the gen store never opened back up with a new owner . so right there in my first play through i put the brakes on and am doing everything.

#56
aries1001

aries1001
  • Members
  • 1 752 messages
I should have gone to zzzz-land an hour ago, but nevertheless. The OP's intentions are pretty clear. He wants to be able to play after final battle has ended. I can certainly understand why he wants that. I think you can do that in in Mass Effect 2?



Every Bioware game I know of has ended when the main quest has ended. And hearing about your actions in changing and saving the world of Ferelden is something for Dragon Age 2? don't you think?



David Gaider can be a little 'mean' sometime, I agree. But such is his style, and such are all (or most) of the Bioware's devs. style, I believe. As for wanting to play after the main quest ended, this is of course something one can wish. Getting that wish might be another thing - just like people don't always get what they wished for on Christmas Eve or Christmas Morning.




#57
RinpocheSchnozberry

RinpocheSchnozberry
  • Members
  • 6 212 messages
A story begins. It rises, it peaks, it settles down, and it ends. DAO is story oriented. Every supports the story. An open ended Oblivion style game has a story... but it is not the focus of that game.



OP bought a pizza and is now complaining that when he sits in it and tries to drive, he gets sauce on his butt.




#58
Bibdy

Bibdy
  • Members
  • 1 455 messages
Christ all-****ing mighty, can't people just express a concern, make a suggestion or even make a hand-waving argument against something WITHOUT pretending like Bioware is out to get them?

The **** is wrong with you people?

#59
Dex1701

Dex1701
  • Members
  • 259 messages

Bibdy wrote...

Christ all-****ing mighty, can't people just express a concern, make a suggestion or even make a hand-waving argument against something WITHOUT pretending like Bioware is out to get them?

The **** is wrong with you people?

I feel misled by the first sentence of your post; demand refund.

#60
Solistus1

Solistus1
  • Members
  • 108 messages
Bottom line is, it would cost a lot of money and resources to hire all the game's voice actors to produce hours and hours of content so that every unimportant NPC in every single zone could have a new conversation after the game is done. Never mind that there would be no quests, nothing to fight, entire zones would have to be redone to make sense in a world where the Blight has been defeated... And when you factor in the multiple endings (no specific spoilers but a lot of the major decisions you make can affect the ending you see and plenty others were said to have lasting effects at the time which you would expect to be accounted for), it would take almost as much work to add this fluff 'feature' as it would to, say, code an entire expansion with new *content*.



If you just want to show off your character, use the Epilogue save from before the final battle. This also allows you to do any new DLC on your old hero. As for just running around the post-Blight world talking to NPCs, while I agree it would be kind of neat, there's no way I would want BioWare spending all that time just to add fluff once the game is already complete. I think the ending wrapped up fairly nicely (although there is one part of the ending I don't think is handled well.... but this is a no spoilers forum).

#61
boardnfool86

boardnfool86
  • Members
  • 707 messages

David Gaider wrote...

Mackey18 wrote...

 I feel like I've been tricked by Bioware! This has been by far my best gaming experience ever, and that's no understatement. However, at the end, all my hard work gets taken away from me. This is a post I made on another forum explaining what I mean.

"The only problem with the game now, is that you can't continue after you've completed it, you can't explore the world and see how you've put everything right. All you can do is play DLC. If any of you remember Fable: TLC then you will remember how at the end when you saved the world, you could explore the now cleansed world, listening to people praise you on all of your accomplishments. The feeling of completion and satisfaction you got was amazing, you felt as if you had accomplished something, and when the NPCs (that includes every single character, peasants, main characters e.t.c!!!!) praised you it was just amazing. If DA:O had this in it, it would probably be the best game of all time!! Even if I had to pay to do this, I would."

Please please please consider my post!

Thank you for your time,
Mike.


So... let me get this straight.

You played the game. You enjoyed it.

But because the story ended and you can't keep on playing the game you feel that we tricked you? Meaning that you feel we promised you these things and you were denied them? Or lured you into buying the game with the promise of wandering the lands after the story was done?

I'm just trying to understand the nature of the complaint, here. There are lots of people who apparently wish to go around re-visiting areas in the world after the game is over, apparently mssing the point that without any new content it wouldn't be the same game you fell in love with -- to which I suppose the only response is that there should have been new content, that we should have simply kept producing a world for them to interact with and immerse themselves in so they could reap the rewards of their labors. While I get the desire for such a thing (no matter the feasibility of it), I'm not sure where we reach the point of being deceptive about it.


Agree, never felt deceived... I too would like too travel around after the climax and interact more... but too be honest, the epilogue was satisfying enough for me... ALTHOUGH I do hope DLC arrives to continue the story in the near future.

That being said, since it won't come out before ME@ in all likelyhood, I will probably not get to it til much later

Totally off topic, I am replaying ME now in anticipation of 2010 game of the year

#62
Ghandorian

Ghandorian
  • Members
  • 407 messages

Mackey18 wrote...



if i had known in advance that it ended then i would have done every quest around, but as it was i was unaware (yes this is my fault not biowares or any1 elses)so i had loads of quests un done like the companion side quests so i dont really know them... its just that, which anoys me i found the main quest so gripping and brilliant that i didnt want to get side tracked by side quests and that i wanted to save them till the end which didnt work out so great did it... so thats why i feel that being able to go back to them would be awesome but as it is you cant, i also want my loot from the boss!:)


I hope you get a chance to read this reply.

I think the whole problem is that you think you need a sense of fully completing the game with a finished character. But the game was created with the intent that you will create other characters and experience the game from different perspectives. Leave a few stones unturned for subsequent play-thorough. It is ok not to unlock everything on the first round. You cant not matter how hard you try anyway. The game has way more depth then you seem to be used to and maybe you need to open up and see why this game was called Dragon Age: Origins.

#63
The Angry One

The Angry One
  • Members
  • 22 246 messages
You know, I love open-world games, and games with significant post-game content. They're dear to me.

But they're but one type of game, others have a clear beginning, middle and end and don't need to let you roam the world forever. It's not a requirement and I certainly don't feel anything is taken away by having a point of no return. It's just how this particular game is.

You don't feel mislead if you can't go back to world 1-4 of Super Mario after you beat the game just to see a peaceful world with no killer turtles or psychotic walking fungus, do you?

#64
kevinwastaken

kevinwastaken
  • Members
  • 621 messages

The Angry One wrote...
You don't feel mislead if you can't go back to world 1-4 of Super Mario after you beat the game just to see a peaceful world with no killer turtles or psychotic walking fungus, do you?


You picked the one example where I would disagree with you, dammit! All I ever wanted was to see peace in the Mushroom Kingdom! *sniff*

#65
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

aries1001 wrote...
David Gaider can be a little 'mean' sometime, I agree. But such is his style, and such are all (or most) of the Bioware's devs. style, I believe. As for wanting to play after the main quest ended, this is of course something one can wish. Getting that wish might be another thing - just like people don't always get what they wished for on Christmas Eve or Christmas Morning.

???

Where was I being mean? I said I understood the desire, and if someone were to say "I really would like to be able to keep playing after the story is finished" I would understand that even if it's unlikely to ever happen -- which I said. I was addressing the idea of being tricked (or "hard done by", as the thread title suggests) -- which apparently the OP did not mean quite as he stated it. So be it. Fair enough.

#66
Eonassassin

Eonassassin
  • Members
  • 226 messages
I just want CLOSURE!!!! boooo ='(

#67
HarlequinDream

HarlequinDream
  • Members
  • 384 messages

David Gaider wrote...

aries1001 wrote...
David Gaider can be a little 'mean' sometime, I agree. But such is his style, and such are all (or most) of the Bioware's devs. style, I believe. As for wanting to play after the main quest ended, this is of course something one can wish. Getting that wish might be another thing - just like people don't always get what they wished for on Christmas Eve or Christmas Morning.

???

Where was I being mean? I said I understood the desire, and if someone were to say "I really would like to be able to keep playing after the story is finished" I would understand that even if it's unlikely to ever happen -- which I said. I was addressing the idea of being tricked (or "hard done by", as the thread title suggests) -- which apparently the OP did not mean quite as he stated it. So be it. Fair enough.



You did not completely agree, grovel, and promise to make amends. Obviously that is the mark of a very cruel person.

Even though, you know, the game is continually drilling the point of "Defeat the Blight!" and then... shockingly... it ends after you stop the Blight.

CLEARLY this is all your fault and makes you a bad, bad person.

#68
The Angry One

The Angry One
  • Members
  • 22 246 messages
Personally if the OP opens with "I feel like I've been tricked!" the impression is already skewed even if it isn't the i
ntention.
If we were talking about, say Fallout 3's original ending then I'd agree, since that game's engine was designed around open worlds and could easily handle a post-main-story world whereas in Dragon Age you need another set of modules to create the post-game world, especially Redcliffe and Denerim.

So again, would be nice. But not expected.

Modifié par The Angry One, 15 décembre 2009 - 01:00 .


#69
Mondo_

Mondo_
  • Members
  • 190 messages
I understand the OP's concerns but it kinda explains all in the end and this game wasn't designed with the sidequests that would still be around after the ending like Oblivion or Fallout 3.



What could you really do besides chase retreating darkspawn back to the deep roads and then have a ego stroke fest tour across Ferelden.



Exploring the ending sequences would be way too much work.

#70
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages

Mackey18 wrote...

Bryy_Miller if you read his post, the first part of it was pretty patronising. And you are going to say that my initial post was patronising, well I apologised for my rather crude post. And the last part of his post did address my point, and I would reply, that with the characters, from the story present, it would be the same world I fell in love with.

Woops i'm meant to be off now. Good night.


I obviously can't speak for David Gaider or any of the Bio staff, but that anger might stem from the fact that there is only so much backtalk you can read before you break.

#71
SeanMurphy2

SeanMurphy2
  • Members
  • 658 messages
It would take a lot of resources. You would have to revise each area, character and quest to account for the Blight being over. And that means less work put into other parts of the game. And I think there is a loss of tension if you wander around with no main quest.

I understand what you want. I think an alternative would be a more detailed epilogue describing what happened in each location.

Maybe in the form of a map of Ferelden. You could click on each location to find epilogue details. And you could stare at the map and see little visual changes post Blight.

Modifié par SeanMurphy2, 15 décembre 2009 - 01:14 .


#72
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages
Even the transformed world of the DLC of Fallout 3 was the same.

#73
JabberJaww

JabberJaww
  • Members
  • 1 028 messages
Personally, I get bored fast revisting places in games after i beat it.



It does not appeal to me.

#74
The Angry One

The Angry One
  • Members
  • 22 246 messages
The thing about Fallout 3 is that not only can it's engine handle post-game worlds better, it's plot wasn't exactly epic to begin with. About the only real differences in the world is that the tin suited yokels are bottling and stamping their brand on the water that's your birthright, and you can no longer hear Malcom MacDowell's voice on the radio. Which almost seems like punishment.

#75
jennamarae

jennamarae
  • Members
  • 1 015 messages
I honestly was a bit disappointed with the ending as well so I get where the OP is coming from. It just seemed so abrupt and I literally said "That's it?" out loud the first time through. Yes the story was over and the Blight defeated, but the epilogue text just wasn't what I expected. I'm not sure really what exactly I did expect, but it definitely wasn't this. Maybe a cut-scene of the crowd greeting their hero, possibly a parade, with a voice over telling me what happened to everyone.. That would have been more satisfying I think even though it would still have pretty much been the same thing we have now just done a bit differently.