Allan Schumacher wrote...
@wryterra
That's fine, and just to be clear I wasn't so much talking directly to you when I said that the idea that this is something done just to take a pot shot at the fans, because this sentiment is actually quite common on the boards.
The achievement thing may actually just be a bug. The events that fire for the other endings would have already been a part of the base game and already present. Achievements and trophies are also something that have Microsoft and Sony have some pretty tight controls over. I don't work directly with online, but I know we had to slash a ton of achievements for DAO consoles due to numbers requirements, and there are certain restrictions over what types of achievements can exist, what their values can be, and so forth.
Having said that, you are absolutely right that that ending could have been better fleshed out. I don't know what the decision process was (and trying to come up with explanations is nothing short of trying to make excuses), but in the end I still feel that providing this option is better and provides a more interesting choice for the player (I fully agree with all the posters that felt that the player should have been able to reject the premise suggested by the Catalyst).
It seems like it's more down to the execution of it, which sucks because obviously that means it missed the mark with you. Like I said there's not much I can do about it, but you felt strongly enough about it to make a thread so I opted to talk with you about it since it's about the only thing I felt I could do haha.
Anyways, I'm sorry that you feel it was a personal jab. It can be tough for myself to separate the details of what it is that people don't like about it. I know there are some that just distill it down to "I want to win conventionally and it's crap that I can't with this choice" and they feel insulted because things don't play out the way they want and in fact the losing outright regardless makes it feel like a snub. I am glad that you don't seem to feel this way, though it doesn't really help your situation haha.
Cheers.
Allan
I agree, in that I don't think the developers intentionally meant this is a jab to the players. But in the way that it comes across, that is what it felt like and even before I came onto these boards that was one of the first things that ran through my mind after seeing it. Like you said, and I agree too, when it comes to these kinds of things, it's all down to the execution of it =P
I also feel that this could have been a great opportunity to showcase the players EMS. Refusal ending w/ low EMS? Total failure, Liara's time capsule for the next cycle the outcome.
BUT, Refusal ending w/ high EMS? Shepard knows that he/she is going to suffer horrendous casualties. Maybe even the loss of a squadmember (or even the love interest!

) or the Alliance 3rd or 5th fleets, Admiral Hackett dies, or some other terrible casualty. It would be some terrible price to achieve conventional "victory" yes, but one with Shepard holding fast to his/her beliefs. Maybe even make the loss so horriffic that the idea of "victory" itself is even questioned by the player; ie, we won, but we lost so much, was refusal worth it? did we really win? etc
Modifié par numark, 28 juin 2012 - 01:12 .