wryterra wrote...
Directly responding to players who wanted Shepard to reject the false-choice offered by the Starchild, now you can do just that. I was thrilled to see it.
When the option starts and Shepard straightens up, speaks confidently, rejects the Starchild, vows to fight to a conventional victory or to die free I thought 'hell yeah, this is how it should end'.
And then, well...
There's an old RPG saying 'rocks fall, everyone dies'. It's used to describe that moment when the GM (guy running the game and telling the story) gets frustrated with his players and just kills them all off to get it over with. That's how it felt. Rocks fell and everyone died. You just die. Like that.
It's the shortest ending with the least effort put into it. It's also ... well, kind of flawed. So we see Liara's time-capsule burried deep under the planet Joker landed the Normandy on after withdrawing from the Catalyst explosion. Just one problem, reject the Catalyst's choices and there was no explosion. So why did the Normandy end up there?
It's like Casey and Mac specifically telling those of us who believed Shepard would stand up to the Starchild, as she stood up to every enemy before, Saren, TIM, Sovreign, Harbinger and tell them 'NO!' that they're angry we didn't like their ending.
Starchild's angry 'SO BE IT!' comes across as the writers' anger that we found their ending insufficient.
To put it bluntly: If this were in here to satisfy players then the ending would be based on EMS. Low EMS and you're wiped out by the Reapers without hope. High enough, though and you win your conventional victory. And either way you'd get more than Liara's time capsule in a cave there's no logical reason for it to be in saying 'it didn't work, we died, hope you guys do better'.
Honestly, this is my problem with the EC. It actually makes the other three endings endings I can accept, if not truly like. The closure slides I like. I'd have walked away disappointed but no longer angry. Now, though, I just feel like Casey and Mac have offered me a 1.9GB insult trashing my belief in Shepard as a character.
Thanks, guys.
You wonder if you should feel insulted by the intent behind the 'reject' option? Perhaps you need some distance here. You're unintentionally making yourself sound like a victim. Mass Effect is about Shepard, and how his actions effect the Mass Effect universe. It's not about you personally.
Shepard, at the end of his quest to save the galaxy, finally comes face to face with the Reaper Puppeteer. He can either seize the chance to save the universe in one of the three ways he's presented with, or he can choose the path of inaction, rejection and misplaced frustration. In all four choices, he reaps what he sows.
This is exactly what they mean when they say your decisions should mean something in this game. You took a gamble with your Shepard, and the Mass Effect world showed you what happened as a result of that gamble in a legitimate, 'lore abiding' way. If you felt it didn't get equal treatment compared to the other endings, I should point out that many things aren't treated equally in the game - romances, character development, and so on.
And while I do think that option was put there partially for the lulz, I also think it's a very valid choice for some Shepards (if you're into role-playing, as you seem to be). And the long term outcome of rejecting the starchild is not so bad, is it?
Great question, by the way.
Modifié par Sleepdribble, 27 juin 2012 - 01:49 .