Aller au contenu

Photo

"I reject your choices" seems like a personal insult


402 réponses à ce sujet

#76
Bill Casey

Bill Casey
  • Members
  • 7 609 messages

Mythx88 wrote...

Isn't it stupid that the Crucible isn't some practical reaper destroying weapan? Instead it's some space magic machine that is turned on in the stupidest possible ways. 

I mean you turn it on by SHOOTING A TUBE / JUMPING INTO A BEAM / VAPORIZING YOURSELF.

Then space magic takes care of the rest.


Kind of makes you question if what you're seeing is real or not...

#77
Bill Casey

Bill Casey
  • Members
  • 7 609 messages

Mythx88 wrote...

If you choose Refuse, then you should be able to fight the reapers conventionally with your fleets and destroy them with high EMS.


This is better...
It de-nerfs the Reapers...

You are told repeatedly conventional victory isn't possible and the Reapers will bleed us dry...
I think Liara estimates we could last at least a hundred years...

Modifié par Bill Casey, 27 juin 2012 - 05:56 .


#78
LogicGunn

LogicGunn
  • Members
  • 85 messages
I felt...the same. And I think it a low blow and a sign of arrogance.

#79
jakenou

jakenou
  • Members
  • 3 856 messages
Felt pretty much the same as the OP, except I don't know that I would say I was insulted so much as I just felt that they tried to make something work yet it still ended up being a pretty deflating experience in the end (for me).

Totally got stoked with Shepard telling Starbaby that he/it's lying and she/he doesn't believe it. I felt that was the real Shepard coming through, Paragon or Renegade, and it really stoked me up for something rather awesome to come right after (since this was the EC and all). But... nope. Right after that decision is made, all the excitement fizzles to a whimper.

All in all, it turns out the "no choice" ending is not such an epic ending to an epic series, but I still like the idea of it better than any of the other ending options. If you're gonna die anyway (arguably) then you might as well go out on your own terms - i.e. what you think is best for the galaxy. For all Shep knew the whole Crucible was a Reaper scam. If there's anything the "no choice" legacy should leave for the future it's that you need to try and get rid of the Reapers before it gets to that point again, so those choices won't have to be made (or not made), some other way than the Crucible... or at least develop the Crucible to work differently in the future.

I wasn't sure if the planet at the end was supposed to be the same that the Normandy crashed on. This one looked less lush, like it may have just started to regenerate after being wiped clean centuries ago. I wondered who, if anyone, activated Liara's archive. Is it set on an endless loop? Didn't seem like anyone was there.

#80
Bomma72

Bomma72
  • Members
  • 596 messages
It is bitter sweet because you can't win in this cycle but you the player do win in the end.  Enough for me (though it would have been nice if it had been expanded to show that). 

PS.  Even if they use the Crusible the do it without ever having to fight the Reapers so that is OK in my book.  No more genicide.  

Modifié par Bomma72, 27 juin 2012 - 06:03 .


#81
jules_vern18

jules_vern18
  • Members
  • 799 messages
Low EMS: You stand helplessly and watch your fleet be destroyed. Scene plays out as normal.

High EMS: You and the remnants of the fleet escape on the normandy and the rest of galactic civilization is destroyed. With the help of Javik and Liara, you and a few hundred/thousand refugees hole up in stasis pods Ilos-style.

Max EMS: tens of thousands of years later, the surviving stasis pods open up and you and crew - despite having lost everything they have - survive to warn and help the next civilizations find another way to defeat the reapers.

This WOULD NOT have been hard to include and wouldn't have done anything to Bioware's current canon endings. Coulda made (almost) everyone happy.   Making this ending so insubstantial instead is why it feels like such an insult, even if it wasn't intended to be.

Modifié par jules_vern18, 27 juin 2012 - 06:04 .


#82
JBPBRC

JBPBRC
  • Members
  • 3 444 messages

jules_vern18 wrote...

Low EMS: You stand helplessly and watch your fleet be destroyed. Scene plays out as normal.

High EMS: You and the remnants of the fleet escape on the normandy and the rest of galactic civilization is destroyed. With the help of Javik and Liara, you and a few hundred/thousand refugees hole up in stasis pods Ilos-style.

Max EMS: tens of thousands of years later, the surviving stasis pods open up and you and crew - despite having lost everything they have - survive to warn and help the next civilizations find another way to defeat the reapers.

This WOULD NOT have been hard to include and wouldn't have done anything to Bioware's current canon endings. Coulda made (almost) everyone happy.   Making this ending so insubstantial instead is why it feels like such an insult, even if it wasn't intended to be.


Javik: THIS TIME, AFTER 100,000 YEARS...VENGEANACE WILL BE MINE!

#83
sH0tgUn jUliA

sH0tgUn jUliA
  • Members
  • 16 812 messages
Well you got the big reveal in the refusal ending.

The big reveal: Starbrat = Harbinger. As if we didn't know that.

First, if BW had followed the lore there would have been 12.5 years to prepare, not 3.5 yrs after ME1. And if the Council had IQs higher than chimpanzees they would have been preparing after Sovereign. The would have mean bigger guns and lots of them. Not those tiny thanix cannons. I'm talking big ****ing thanix cannons, and Sovereign class hull armor and shields. When it comes to survival deficits don't matter.

Yes and I've played back in the day with a group and we had a GM so pissed off because we found the exit to his dungeon and went in and got to the treasure and out without even seeing the dungeon boss, without tripping one single alarm, without being seen by anyone. So what happened? We were like level 6. On our way back to the village he made a "random encounter" with this ancient red dragon who was supposed to kill us. As my character was dying, I screamed for my character's god, rolled 100, and the god and minions killed the dragon resurrected the dead in the party, and the GM stomped out of the house and went home.

Modifié par sH0tgUn jUliA, 27 juin 2012 - 06:15 .


#84
jules_vern18

jules_vern18
  • Members
  • 799 messages

JBPBRC wrote...

jules_vern18 wrote...

Low EMS: You stand helplessly and watch your fleet be destroyed. Scene plays out as normal.

High EMS: You and the remnants of the fleet escape on the normandy and the rest of galactic civilization is destroyed. With the help of Javik and Liara, you and a few hundred/thousand refugees hole up in stasis pods Ilos-style.

Max EMS: tens of thousands of years later, the surviving stasis pods open up and you and crew - despite having lost everything they have - survive to warn and help the next civilizations find another way to defeat the reapers.

This WOULD NOT have been hard to include and wouldn't have done anything to Bioware's current canon endings. Coulda made (almost) everyone happy.   Making this ending so insubstantial instead is why it feels like such an insult, even if it wasn't intended to be.


Javik: THIS TIME, AFTER 100,000 YEARS...VENGEANACE WILL BE MINE!


lol, still would've been better than what we got.

#85
alsonamedbort

alsonamedbort
  • Members
  • 519 messages
On this issue, people see what they want to see.

#86
Galbrant

Galbrant
  • Members
  • 1 566 messages

sH0tgUn jUliA wrote...

Well you got the big reveal in the refusal ending.

The big reveal: Starbrat = Harbinger. As if we didn't know that.

First, if BW had followed the lore there would have been 12.5 years to prepare, not 3.5 yrs after ME1. And if the Council had IQs higher than chimpanzees they would have been preparing after Sovereign. The would have mean bigger guns and lots of them. Not those tiny thanix cannons. I'm talking big ****ing thanix cannons, and Sovereign class hull armor and shields. When it comes to survival deficits don't matter.

Yes and I've played back in the day with a group and we had a GM so pissed off because we found the exit to his dungeon and went in and got to the treasure and out without even seeing the dungeon boss, without tripping one single alarm, without being seen by anyone. So what happened? We were like level 6. On our way back to the village he made a "random encounter" with this ancient red dragon who was supposed to kill us. As my character was dying, I screamed for my character's god, rolled 100, and the god and minions killed the dragon resurrected the dead in the party, and the GM stomped out of the house and went home.


LOL :o

#87
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

wryterra wrote...

I am arguing that if they're going to give us the reject choice they do it better than this, in a way that doesn't strike me personally as insultingly dismissive. 



Just to be clear, would you have preferred there to be no refuse option at all, to what was provided?


It IS shorter, but is it really dismissive?  If it was just to be a shot at the fanbase, wouldn't it have been better to just say "oh well you lose" and wrap it up there?

Instead we get a video showing Liara talking about our past experiences and even get a unique sequence with a Stargazer where Shepard's legacy lives on based on what the future cycle learned from all of his hard work.

In fact, even with the refuse ending, the galaxy is still ultimately able to break free of the Reapers and largely holds Shepard responsible for being able to do so.

#88
Wilkco

Wilkco
  • Members
  • 172 messages
 One thing they could have done to make it better for the high ems guys is an extended part that shows a level down with some statis pods with sheppards and his crews name on it 

Now that would have been cool

#89
jakenou

jakenou
  • Members
  • 3 856 messages

jules_vern18 wrote...

Low EMS: You stand helplessly and watch your fleet be destroyed. Scene plays out as normal.

High EMS: You and the remnants of the fleet escape on the normandy and the rest of galactic civilization is destroyed. With the help of Javik and Liara, you and a few hundred/thousand refugees hole up in stasis pods Ilos-style.

Max EMS: tens of thousands of years later, the surviving stasis pods open up and you and crew - despite having lost everything they have - survive to warn and help the next civilizations find another way to defeat the reapers.

This WOULD NOT have been hard to include and wouldn't have done anything to Bioware's current canon endings. Coulda made (almost) everyone happy.   Making this ending so insubstantial instead is why it feels like such an insult, even if it wasn't intended to be.


THIS



is most awesome
:wizard:

#90
Razerath

Razerath
  • Members
  • 1 203 messages

Allan Schumacher wrote...

wryterra wrote...

I am arguing that if they're going to give us the reject choice they do it better than this, in a way that doesn't strike me personally as insultingly dismissive. 



Just to be clear, would you have preferred there to be no refuse option at all, to what was provided?


It IS shorter, but is it really dismissive?  If it was just to be a shot at the fanbase, wouldn't it have been better to just say "oh well you lose" and wrap it up there?

Instead we get a video showing Liara talking about our past experiences and even get a unique sequence with a Stargazer where Shepard's legacy lives on based on what the future cycle learned from all of his hard work.

In fact, even with the refuse ending, the galaxy is still ultimately able to break free of the Reapers and largely holds Shepard responsible for being able to do so.


Well said.

It's true, all of the endings literally taken for the most part are some sort of "win". Some are just more bittersweet.

#91
Hyperion II

Hyperion II
  • Members
  • 623 messages
So they disapprove of me not liking their ending...

1) I don't care
2) Still a nice ending, proving that even if we were defeated, we cripeled them so the next cycle ended them for good (What I had hoped for).

#92
mauro2222

mauro2222
  • Members
  • 4 236 messages
It certainly came as arrogant... the fact the Catalyst suddenly changes its voice to only say "SO BE IT" doesn't help.

#93
Ryzaki

Ryzaki
  • Members
  • 34 422 messages

Allan Schumacher wrote...

wryterra wrote...

I am arguing that if they're going to give us the reject choice they do it better than this, in a way that doesn't strike me personally as insultingly dismissive. 



Just to be clear, would you have preferred there to be no refuse option at all, to what was provided?


It IS shorter, but is it really dismissive?  If it was just to be a shot at the fanbase, wouldn't it have been better to just say "oh well you lose" and wrap it up there?

Instead we get a video showing Liara talking about our past experiences and even get a unique sequence with a Stargazer where Shepard's legacy lives on based on what the future cycle learned from all of his hard work.

In fact, even with the refuse ending, the galaxy is still ultimately able to break free of the Reapers and largely holds Shepard responsible for being able to do so.


Does the future cycle use the Crucible to defeat the Reapers? Yes or no? Do they manage to defeat the Reapers conventially? 

If Yes (to the first) then yes this ending is dismissive and insulting. If no then I'll take it. Hell it would use a few tweaks (an actual final stand scene would've been beautiful) but I could work with it.

But not if the next cycle uses the Crucible. In that case it's just insulting.

Modifié par Ryzaki, 27 juin 2012 - 06:37 .


#94
Vaktathi

Vaktathi
  • Members
  • 752 messages

Allan Schumacher wrote...

wryterra wrote...

I am arguing that if they're going to give us the reject choice they do it better than this, in a way that doesn't strike me personally as insultingly dismissive. 



Just to be clear, would you have preferred there to be no refuse option at all, to what was provided?


It IS shorter, but is it really dismissive?  If it was just to be a shot at the fanbase, wouldn't it have been better to just say "oh well you lose" and wrap it up there?

Instead we get a video showing Liara talking about our past experiences and even get a unique sequence with a Stargazer where Shepard's legacy lives on based on what the future cycle learned from all of his hard work.

In fact, even with the refuse ending, the galaxy is still ultimately able to break free of the Reapers and largely holds Shepard responsible for being able to do so.

I think given many of the initial responses to the issue back in March, which, to be fair, were rather passive-aggressive, it shouldn't come as a surprise that players interpret it as a shot at the fanbase, more than one article in the gaming press has picked up on that idea as well.

#95
jsamlaw

jsamlaw
  • Members
  • 246 messages
I look at it as a good thing that they put the refuse option in there for those that wanted it. If they had a little bit more time/resources it would have been nice to see more of the final battle and the final defeat of the alliance forces followed by Liara's recounting, but you can imagine it in your head just the same (though the OP's point about the jungle planet not making sense sans explosion is a good one--more likely Liara would have retreated to Thessia or searched out what would be the next race and left the information near them before the end came).

It also ties into the whole "if we had discovered the Catalyst on Mars sooner" theme that played out in the beginning of ME3--giving the next cycle a better shot at taking down the Reapers--maybe even without having to rely on the RGB choices if the technology is adapted sooner. It could certainly be the baseline of future ME games, though the Reapers are a bit played out at this point.

Modifié par jsamlaw, 27 juin 2012 - 06:41 .


#96
thefallen2far

thefallen2far
  • Members
  • 563 messages

Allan Schumacher wrote...

Just to be clear, would you have preferred there to be no refuse option at all, to what was provided?


Who's in charge of editing the endings?

Yes.  It would be preferred to have no refuse option than to have the refuse option, give a rousing speech that people have asked and cut to a scene that says "you're wrong, you fail.  Our way or No way."  Of course it's going to come across as an insult if you use the same level of open-ending, "mass relays blow up" like symbolism for the one ending that rejects the forced contrivance of the Catalyst.

I think a few people suggested this ending sarcastically followed by, "don't give them any ideas."

Modifié par thefallen2far, 27 juin 2012 - 06:44 .


#97
jules_vern18

jules_vern18
  • Members
  • 799 messages

Wilkco wrote...

 One thing they could have done to make it better for the high ems guys is an extended part that shows a level down with some statis pods with sheppards and his crews name on it 

Now that would have been cool


Add this and I would have no complaints with the endings whatsoever.

#98
CaribbeanCLANK

CaribbeanCLANK
  • Members
  • 60 messages
They certainly didn't insult me....even if this was a hidden message to certain fans it doesn't change the fact that their ending was and STILL is a joke.

#99
Vilegrim

Vilegrim
  • Members
  • 2 403 messages

Allan Schumacher wrote...

wryterra wrote...

I am arguing that if they're going to give us the reject choice they do it better than this, in a way that doesn't strike me personally as insultingly dismissive. 



Just to be clear, would you have preferred there to be no refuse option at all, to what was provided?


It IS shorter, but is it really dismissive?  If it was just to be a shot at the fanbase, wouldn't it have been better to just say "oh well you lose" and wrap it up there?

Instead we get a video showing Liara talking about our past experiences and even get a unique sequence with a Stargazer where Shepard's legacy lives on based on what the future cycle learned from all of his hard work.

In fact, even with the refuse ending, the galaxy is still ultimately able to break free of the Reapers and largely holds Shepard responsible for being able to do so.


and it's a clear victory, they don't use the catalyst to do it.  

#100
Myrmedus

Myrmedus
  • Members
  • 1 760 messages

Stevebo wrote...

Oransel wrote...

JohnTheJohn wrote...

Why is it an insult, it was obvious the Reapers weren't gonna be destroyed without the crucible.


No, it was not.


It actually was, how many times do they have to tell you during the game that the reapers could not be beaten conventionally until you start to believe it?  And then they throw this giant plot device right in your face....

Personal insult?  I think some of you need to really get over yourselves.


Evidence in the game suggests otherwise though. All we have to say it's true is a few choice quotes.