(tl:dr warning)
Before I begin, I'd like to thank anyone who takes the time to read this. My purpose for writing it is simply to put this whole ME3 ending controversy to rest in my mind once and for all. It's more of a stress reliever for myself than anything else. So I'll just jump right into this.
I probably can't emphasize just how terrible the ending is. I'm twenty-four years old, been a gamer all my life, and I'd say ME3's ending has to be at least in the top three worst endings (that I've seen) of all time; in any media for that matter. I wouldn't even say games made in the 1980s or 1990s had endings worse than ME3's. Why? Because games that old at least had an excuse. They didn't have all the technical prowess back then to make video games fancy. Ingenuity was key for making a great video game great. A game like Final Fantasy VII for example, which I hold in high regard for telling a great story, was extremely successful (partly) for just killing off one of their lead characters. It was one of the best story decisions ever made for a video game simply because something like that was never done in a video game before. The story of FF7 even went out of it's way sveral times just to develop this character (i.e. gold saucer date). So it was no shock at all to see the players react so emotionally to this scene, which is why it's still talked about even today despite being more than a decade old. But for Bioware's writers and ME3, their is no excuse for the ending to be this bad.
It's especially worse when you consider that many of them had a hand in ME1 and ME2's stories. I can't say where or why the writers went awry. Was it because of the loss of Drew Karpyshyn? Did the merger with EA have something to with it? Or did they get greedy, or selfish, wanting an ending so controversial that it would draw the attention of gamers worldwide? We'll probably never know, because the developers aren't giving us the common courtesy to talk to us like human beings. Instead choosing to hide behind an impenetrable wall of PR tactics. On the subject of PR, your entire department should be fired. This controversy couldn't have been handled in any poorer manner.
Anyway, video games made before this latest generation of consoles didn't have the luxury of DLC content. If they made a bad game bad that was it, nothing could be changed about it (without releasing an entirely new version of the game). Today developers have an opportunity that the console developers of the pre-2000 era could only dream of. The opportunity to change and add in content that would radically change a game for the better. The writers of ME3 had this opportunity, and they absolutely wasted it. Even now I'm still flabbergasted that they didn't take the chance developers of the "old days" never had. When you go to school and write a poorly-graded essay, you don't tell the teacher it's simply a matter of opinion and that it should be graded higher. But this is exactly what the writers of ME3 did to their fans and their peers. The overwhelming response and negativity stirred from the ending seemingly fell on their deaf ears. Even now they lie to themselves, saying they made the EC DLC because they simply wanted to (Hudson). Yeah, I'm sure the complaints of their fans absolutely had no part in that decision.
Their is a great deal of words I could use to describe the writers. Arrogant, childish, selfish, stubborn, immoral, in addition to a few swear words I'll emit. It's absolutely bewildering to think that after all this controversy that they still don't understand the situation they've put themselves in, so let me explain. I've been one of Bioware's loyalist fans since KoToR2. In addition, I've bought ME1, ME2, ME3, DA:O, DA2, a slew of DLCs for said games, ME-related books and comics, and even some online-related merchandise. Even now I proudly tell people ME1 is still my favorite video game, despite everything that has happened. But now? They've completely lost my loyalty and my business. I'll tell friends, family, and associates for generations to come that Bioware is just a shade of what it once was. That you should give the games they develop as much grain of salt that you would give any other average gaming company. Not only have they lost money from me, but I'm going to make dam sure they lose money from at least one other person as well.
Despite being just one person, I don't think I'm the only person that feels this way. Their could be tens of thousands, or even hundreds of thousands of people that feel the same way. Now, double, or even triple those numbers, since they'll also be telling their family, friends, and associates not to buy future Bioware games. Considering ME3 has sold about three million and sixty-seven units to date, even if only a seventh of the people who bought the game feel this way (almost half a million), and they tell someone else not to buy a future product, and they don't, that's at least one million people they've lost money from. And the sad part is, I strongly doubt that only a seventh of the people who bought ME3 are unhappy with it.
At the end of the day, I just have to ask if it was all worth it. The writers of ME3 took a beloved franchise and smashed it into the ground, smothering it violently. Even if ME3 ended on a complete cliff-hanger, with a black screen and credits after the conversation with TIM, the ending would have been better. The reason why the ending is so horrifying is because it surgically cut and ignored so much the previously established cannon. The ending wants us to believe the prime reason the Catalyst and the Reapers extinguish all life in the universe is because synthetics will always conflict with organics. But this is complete, and utter bull**** when it comes to previously established cannon. With ME1, we learned that the Geth had an opportunity to wipe out the existence of the Quarians when they exiled them from their own home world. However, they choose not to pursue such an action. When it comes to ME2, EDI becomes unshackled, however, instead of killing everyone, she chooses to continue helping the Normandy crew. When it comes to ME3, once again the Geth have a new opportunity to wipe out the Quarians. And in turn, the Quarians also have an opportunity to wipe out the Geth. But the player can choose to help peacefully resolve that conflict once and for all. EDI, Legion, the Geth, and the Quarians, are all prime reasons the ending makes no sense. Sure their is moments in the Mass Effect universe where organics and synthetics fight with each other. But that doesn't ignore the fact their is also many times where organics and synthetics get along with each other instead of fighting.
The EC DLC was the last straw in my book. Instead of fixing an ending that was clearly rushed and poorly developed, they stuck by some odd form of stubborn pride. Pride that completely ignores fan loyalty, pride that ignores the possibility of redemption. It's funny considering the developers tried at one point to quell fan criticism by solving the question of how your squad on Earth were found aboard the Normandy in the very last cutscene. They solved this by showing that your squad got injured during the final rush to the beam. However, instead of an alliance shuttle coming to pick them up and bring them safely onboard the Normandy in space, they are instead directly picked up by the Normandy itself. The crew of the Normandy strangely decided to break off defending a vital point in space just to pick up a mere two wounded soldiers on Earth. And what's worse, is that even after picking up these two soldiers, the crew of the Normandy didn't even take the opportunity to provide cover fire for the ground troops running to the citadel beam. Despite the fact that getting soldiers to the beam was the most important and vital objective of the whole war with the reapers at that point (considering how desperate the situation was), the Normandy crew still decided to leave the battlefield in order to go back to it's previous, and secondary, objective. Let's not even ask what the realistic estimated arrival time for a frigate-class ship like the Normandy would be for it to break off it's fight in space in order to come down to Earth to pick up your squad mates; which happened within the time frame of a scant few seconds.
I apologize that I didn't organize my thoughts better, I really don't have will to change or add anymore to this. Just prior to purchasing ME3, I told my Uncle I wanted this game because I wanted closure. To finally resolve a series I had come to love dearly. After more than three months since playing and finishing ME3, I think I have finally found that closure. It's certainly not closure I expected, nor did I want this kind of closure. But, sadly and regretfully, I've found it.
This is my farewell, Bioware
Débuté par
ShdwFox7
, juin 27 2012 11:47
#1
Posté 27 juin 2012 - 11:47





Retour en haut






