Mac Version
#1
Posté 14 décembre 2009 - 10:30
The news of a DragonAge mac version is very cool. As a long time Mac user I can attest that I would love to have more games to run natively. Most mac gamers prefer to game on the mac but are forced into rebooting into windows due to the lack of any AAA titles less than a couple years old on the mac platform. With the major exception to the rule being games from Blizzard.
Unfortunately I already bought the windows version, because like many mac users I use windows/boot camp for gaming. Perhaps if you had let people know that you intended to release an OSX version when you released the PC version (surely you knew) you would sell more copies and make Mac development more worthwhile (see Aspyr). I imagine most of us would have been willing to wait a few months.
Anyway, thats my two cents. I would much rather have had a mac version but as I already own the PC version I will not repurchase.
#2
Posté 14 décembre 2009 - 10:33
#3
Posté 14 décembre 2009 - 10:40
I see Digital D/L. I am of an older generation and Digital D/L is not my style. Is there going to be a retail DVD version also?
#4
Posté 14 décembre 2009 - 11:10
Modifié par Dex1701, 14 décembre 2009 - 11:10 .
#5
Posté 14 décembre 2009 - 11:30
#6
Posté 14 décembre 2009 - 11:36
#7
Posté 14 décembre 2009 - 11:38
#8
Posté 14 décembre 2009 - 11:39
#9
Posté 15 décembre 2009 - 12:07
Right, Cider isn't always a problem. My main point was that if you already have Boot Camp set up to boot Windows you might be better off just going with the Windows version. It may or may not be a better overall experience. We'll have to see when it comes out and there are some professional reviews.casadechrisso wrote...
Well, truth to be told Cider is not that bad. Actually, it's often better than some "real" ports and it definitely beats other solutions like Crossover Games. Some Cider games run surprisingly well. Also, Dragon Age is not too demanding on the graphics side, so the losses through Cider might not be too bad. I'm not sure how good multicore support works in Cider games, I hope good, because this seems to be a major factor for DA's performance. Of course I'd still prefer a real port, and in the past Bioware ports like NWN have always been good enough (IIRC), but still, I'm optimistic that DA will be playable. Plus, since Cider games are basically the PC version inside a nice wrapper, I hope there won't be such a fiasko with patches like with many other Mac games (*cough* NWN2 *cough*).
#10
Posté 15 décembre 2009 - 12:12
#11
Posté 15 décembre 2009 - 01:27
Gilmadel wrote...
If we already own the PC version, will our DLC work in the Mac version? Or do we need to re-buy all of that as well?
Good question. I would also like to know if we can transfer our characters somehow.
#12
Posté 15 décembre 2009 - 01:37
Characters should be easy to transfer since they're just files on your hard disk. Put them on a USB drive, or mount your Windows partition from MacOS and copy them over that way.
#13
Posté 15 décembre 2009 - 01:41
If DLC works at all, it should work fine (the DLC is tied to account, not installation). You just need to log in to the same account as you used to purchase the DLC. You can ping Fernando if you truly need the official word, but I doubt he even knows; there are two digital versions that include the same various DLC content as the PC release, so I imagine it's being handled the same way as the other digital distributers (you'll get your registration code and be able to create your account here and in the game and then you can Do Stuff).Gilmadel wrote...
If we already own the PC version, will our DLC work in the Mac version? Or do we need to re-buy all of that as well?
As noted, this is a Cider release (basically, the PC game wrapped in Wine to translate the Windows calls at runtime). Since the toolset likely uses some framework or other, it's a near certainty that you will never see a Mac toolset (you're getting the game only, and it's only available as a download).
#14
Posté 15 décembre 2009 - 01:42
#15
Posté 15 décembre 2009 - 01:42
Rebooting can be annoying at times.
Great game!
#16
Posté 15 décembre 2009 - 01:50
devSin wrote...
As noted, this is a Cider release (basically, the PC game wrapped in Wine to translate the Windows calls at runtime). Since the toolset likely uses some framework or other, it's a near certainty that you will never see a Mac toolset (you're getting the game only, and it's only available as a download).
I'm pretty sure that the toolset does indeed use some version of the .NET framework. I wonder if anyone's tried running it in Mono, yet.
#17
Posté 15 décembre 2009 - 10:00
#18
Posté 15 décembre 2009 - 10:24
Yeah, but they may not be exclusively .NET, and the model views certainly use DirectX.Seifz wrote...
I'm pretty sure that the toolset does indeed use some version of the .NET framework. I wonder if anyone's tried running it in Mono, yet.
Unless by some Act of God, I don't think it's likely to ever happen (of course, this goes for almost all toolsets when a game is ported-or "wrapped in emulation" in this case-to Mac). :-(
It's my understanding (limited, so keep asking) that this release isn't being published by EA and you're going to have to pay full price.brindy wrote...
I'm in the same boat as the original poster. My wife would kill me if she found out I'd bought it for Mac as well, after buying it on steam. Would be a really good gesture to let us existing owners who want to play on Mac do so without additional cost, but I'm not holding my breath.
Really, you don't get the Playstation 3 or Xbox 360 versions free with the purchase of the PC edition, so it's not that big a scam to charge you for another copy (it is for the amount of effort put into it and the support given it and to have a Mac OS X-compatible logo sticker and price tag put onto what is for the most part Wine, but what can you do).
#19
Posté 15 décembre 2009 - 04:27
#20
Posté 15 décembre 2009 - 04:48
#21
Posté 15 décembre 2009 - 04:53
#22
Posté 15 décembre 2009 - 11:23
#23
Posté 15 décembre 2009 - 11:53
I hope (and assume) there will also be a boxed version which comes with the same disk check as the PC version.
Modifié par casadechrisso, 15 décembre 2009 - 11:53 .
#24
Posté 16 décembre 2009 - 12:37
#25
Posté 16 décembre 2009 - 12:43
alkrantz wrote...
Hey Bioware,
The news of a DragonAge mac version is very cool. As a long time Mac user I can attest that I would love to have more games to run natively. Most mac gamers prefer to game on the mac but are forced into rebooting into windows due to the lack of any AAA titles less than a couple years old on the mac platform. With the major exception to the rule being games from Blizzard.
Unfortunately I already bought the windows version, because like many mac users I use windows/boot camp for gaming. Perhaps if you had let people know that you intended to release an OSX version when you released the PC version (surely you knew) you would sell more copies and make Mac development more worthwhile (see Aspyr). I imagine most of us would have been willing to wait a few months.
Anyway, thats my two cents. I would much rather have had a mac version but as I already own the PC version I will not repurchase.
The ONLY reason I would buy the MAC version of this game is if it came with the same quality of DA:O toolset / editor as the PC. I felt a bit cheated when I was robbed of the ability to use the NWN2 editor...Amazon.com lied to me in the product discription...





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