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Who else here loved the Normandy pick up scene?


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#76
JEPrDEE

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o Ventus wrote...

JEPrDEE wrote...

In a nutshell harrby didnt shoot the normandy because it was like a big game of pyjacks, your not going to shot the ones at the back when the ones in front are running for your food stores!


For the third and final time....

He can fire multiple beams at any given time.


Of which there were multiple people and vehicles infront of the normandy

#77
B3ckett

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It was absurd.
On one hand you had suicide mission and now this. Up until that moment Shep never used evac, nor any of his companions would leave him previously.

But... for the sake of the words said there, I don't care. This plot hole is much better than lack of any serious and emotional goodbye at all.

#78
Arkevilex

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Liara: I'm fine Shepard...really...
Shepard: Don't argue with me Liara.
Liara: You are NOT leaving me behind!
Shepard: Not matter what happens, you mean everything to me Liara...
Liara: Shepard...I...
Shepard: You should go.
Liara: ...I am yours...
Shepard: GO!

T__T

#79
BadExamp1e

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"No matter what happens here today, I'll always love you."

THE FEELS.

Yeah, I loved it.

#80
Fingertrip

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Anyone who has the EDI goodbye when making the run for the Conduit?

#81
Ithurael

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I just kept saying "Go On Shoot Harbinger in is face!! Shoot him in the face!!! SHOOT HIM IN THE FACE!!!!"

Sadly...nothing

Though it was nice to say goodbye to Liara - sad though :(

#82
o Ventus

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JEPrDEE wrote...

o Ventus wrote...

JEPrDEE wrote...

In a nutshell harrby didnt shoot the normandy because it was like a big game of pyjacks, your not going to shot the ones at the back when the ones in front are running for your food stores!


For the third and final time....

He can fire multiple beams at any given time.


Of which there were multiple people and vehicles infront of the normandy


With the Normandy being the only one sitting immobilized, extracting Shepard's squad. Weak excuse is weak.

#83
timedagar

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I give Credit to Bioware for thier 'attempt' to expand and clarify. IMHO the EC turned a really bad ending experience into somthing moderately acceptable, and all of it should should have been there to begin with. In this thread I am going to zoom in on one specific thing i didnt like about the scene, and it was mentioned before, but there is more to it that bugs me...

Helios969 wrote...

...

A shuttle instead of the Normandy would have been much more realistic.

...


Its more than a problem of realism. its a problem where it should not be possible to bring the Normandy Down to earth for a pick up like that. Its actually a contradiction to ME Universe established cannon.

The Normandy SR2 is larger than the SR1. on the order of nearly twice as big. in ME2 This prevents the Normandy SR2 from doing Tactical drops the way the SR1 did with the Mako in ME1.

in Fact, it is actually explained within ME2 that they cant use the mako, and now need to use shuttles, or the Hamnmerhead instead because the size of the SR2 Makes it unable to do the low altitude drops required to use the Mako. This reasoning was given initially to gracefully cut out a Gameplay feature that wasnt carried over. The Mako Ground missions.

Why cant i do any more mako missions? oh, well people didnt like them, and the SR2 cant do that anyways because its too big to pull it off. Sure, the SR1 did a 100m area short drop on Ilos, Barely, but the SR2 which is stated in game that it cant even get that far down into orbit can now do an evac in a hot zone.

I enjoyed the scene, I like the clarity, but the contradition breaks my suspention of disbelief. Bioware is really reaching on this one. But hey, thats really not a problem if youve never played the previous two right? yuck

#84
Fingertrip

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If you think the Normandy not getting shot at by Harbinger is weird, you should be ripping ME1 and ME2 plotholes as well. Nothing is perfect, but there's subtle explanations that can be made.

#85
JEPrDEE

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o Ventus wrote...

JEPrDEE wrote...

o Ventus wrote...

JEPrDEE wrote...

In a nutshell harrby didnt shoot the normandy because it was like a big game of pyjacks, your not going to shot the ones at the back when the ones in front are running for your food stores!


For the third and final time....

He can fire multiple beams at any given time.


Of which there were multiple people and vehicles infront of the normandy


With the Normandy being the only one sitting immobilized, extracting Shepard's squad. Weak excuse is weak.



The fact he is immobilized and not moving towards the beam reinforces my original statement. Thankyou sir.

#86
Aether McLoud

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timedagar wrote...

I give Credit to Bioware for thier 'attempt' to expand and clarify. IMHO the EC turned a really bad ending experience into somthing moderately acceptable, and all of it should should have been there to begin with. In this thread I am going to zoom in on one specific thing i didnt like about the scene, and it was mentioned before, but there is more to it that bugs me...

Helios969 wrote...

...

A shuttle instead of the Normandy would have been much more realistic.

...


Its more than a problem of realism. its a problem where it should not be possible to bring the Normandy Down to earth for a pick up like that. Its actually a contradiction to ME Universe established cannon.

The Normandy SR2 is larger than the SR1. on the order of nearly twice as big. in ME2 This prevents the Normandy SR2 from doing Tactical drops the way the SR1 did with the Mako in ME1.

in Fact, it is actually explained within ME2 that they cant use the mako, and now need to use shuttles, or the Hamnmerhead instead because the size of the SR2 Makes it unable to do the low altitude drops required to use the Mako. This reasoning was given initially to gracefully cut out a Gameplay feature that wasnt carried over. The Mako Ground missions.

Why cant i do any more mako missions? oh, well people didnt like them, and the SR2 cant do that anyways because its too big to pull it off. Sure, the SR1 did a 100m area short drop on Ilos, Barely, but the SR2 which is stated in game that it cant even get that far down into orbit can now do an evac in a hot zone.

I enjoyed the scene, I like the clarity, but the contradition breaks my suspention of disbelief. Bioware is really reaching on this one. But hey, thats really not a problem if youve never played the previous two right? yuck


The SR2 already did the same low-altitude evac-missions on Earth and Mars at the beginning of ME3 though.

#87
Arkevilex

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You know...it could be the stealth drive...

Modifié par Arkevilight, 27 juin 2012 - 02:16 .


#88
Cyne

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You know what would have been cool and unexpected? If the love interest blocked your path to the beam and you were forced to either kill them to get them out of the way, or hesitate and risk losing everything to the reapers. They should have shown a big conflict between Shepard's loyalty to his friends/LI, and his desire to complete the mission.

Modifié par Cyne, 27 juin 2012 - 02:17 .


#89
Byronic-Knight

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I sort of thought it was stupid, honestly.

On the one hand, the Normandy is sitting in front of Harbinger for a good twenty seconds, and the whole time I’m thinking "Why isn’t Harby shooting?" because he isn’t shooting at anything else---all the Makos have already been blasted.

On the other hand, the Normandy is sitting in front of Harbinger for a good twenty seconds, and the whole time I’m thinking "Why isn’t Joker shooting!?"

To top it off, I had Javik with me, and Shep makes him retreat. His entire purpose in the game is as a hand of Vengeance for his race---he even says "This is where I belong!!" to which I say "Of course it is!!"

Just my 2¢.

#90
Spartan556

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It was better than teleportation at least. I couldn't help thinking that I would have been in that beam no problem if I hadn't gone running back to my teammates.

And what about the ruthless Shepards? I sacrificed my entire squad on Torfan, but I can't bear to lose Javik, of all people?

The Harbinger thing didn't bother me as much. Harbinger has always struck me as extremely overconfident in his superiority. His need to verbally taunt Shepard throughout ME 2 illustrates that he's concerned with more than just winning. I just figured he was thinking, "Yes, Shepard. Run. Spend the last moments of your brief existence knowing that you failed." He was probably disappointed when I ran back toward the beam and he had to destroy me outright.

Or maybe its just that when you're squishing ants, you don't really care which one is the biggest ant.

#91
PSUHammer

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Yeah, I was amazed how fast it was in the vicinity, but with the stealth drive, it could happen. I think Harbinger was busy with all the troops/vehicles running for the beam to care what was happening in the background. They posed the greatest threat.

#92
Fingertrip

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Cyne wrote...

You know what would have been cool and unexpected? If the love interest blocked your path to the beam and you were forced to either kill them to get them out of the way, or hesitate and risk losing everything to the reapers. They should have shown a big conflict between Shepard's loyalty to his friends/LI, and his desire to complete the mission. That would have been a fun ending.


Sounds incredibly stupid if you ask me. :huh:

#93
McMordin

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I actually really liked it.

I did have a WTF moment when Shepard suddenly called the Normandy and somehow it was, you know, there ... during all of the chaos, especially as Shep was screaming 'move.' But I didn't care, perhaps my search for coherence had been destroyed or I was just wrapped up in the moment. I thought the cut scene added a new intensity and emotional impact to the scene and definitely Shepard's relationship with his squad.

I took Garrus and Liara with me, with Garrus the one being injured, and I loved the bromance exchange between him and Shepard, I even began to tear up at the 'Even if I am the better shot' line. It felt right, despite being nonsensical.

#94
Nauks

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I thought it was hilarious, not only did it totally break the flow of the scene, but the plot-device-WTF-explanation for evacuating your squad might even give Kai Leng's pants-on-head-retarded death scene a run for its money.

Modifié par Nauks, 27 juin 2012 - 02:18 .


#95
MadRabbit999

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Aether McLoud wrote...

Tali: Don't leave me!
Shepard: Go, find yourself a home.
Tali: I *have* a home!
Me: Don't cry!


:(

#96
CronoDragoon

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Tekkez wrote...

CronoDragoon wrote...

Okay people who think its ridiculous. Post your favorite movie/game/book story so everyone can point out ten times during the story the heros should have died but were saved by plot shield. Seriously, this complaining is what is ridiculous.



"Other things do it so it's fine"

A poor argument.


It's not. It's an argument about how fiction works. If the villains always did the pragmatic and realistic thing 90% of stories would be like two chapters long. People should get over it.

Edit: I'm also going to assume all of you despise the Metal Gear Solid series, being probably the biggest transgressor in the plot shield regard.

Modifié par CronoDragoon, 27 juin 2012 - 02:21 .


#97
Guest_simfamUP_*

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I didn't expect a goodbye scene like Sheridan & Delenn, but it was great! Very emotional. Sure, Harbinger didn't go for it, but as the other user said, he was focused on those who entered the Citadel.

#98
Sundance31us

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I loved it. I liked the fact that Shepard was still looking out for his team, I liked the dialogue and I don't give a husk's backside that Harbinger didn't take a shot at the ship.

#99
Cyne

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Fingertrip wrote...

Cyne wrote...

You know what would have been cool and unexpected? If the love interest blocked your path to the beam and you were forced to either kill them to get them out of the way, or hesitate and risk losing everything to the reapers. They should have shown a big conflict between Shepard's loyalty to his friends/LI, and his desire to complete the mission. That would have been a fun ending.


Sounds incredibly stupid if you ask me. :huh:


Really? Stupider than harbinger waiting patiently as shepard says good bye to his LI? Suit yourself.

Edit: also I didnt mean for them to literally block your path, I meant it more as a metaphor, to represent shepard's internal conflict.

Modifié par Cyne, 27 juin 2012 - 02:24 .


#100
PSUHammer

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CronoDragoon wrote...

Tekkez wrote...

CronoDragoon wrote...

Okay people who think its ridiculous. Post your favorite movie/game/book story so everyone can point out ten times during the story the heros should have died but were saved by plot shield. Seriously, this complaining is what is ridiculous.



"Other things do it so it's fine"

A poor argument.


It's not. It's an argument about how fiction works. If the villains always did the pragmatic and realistic thing 90% of stories would be like two chapters long. People should get over it.

Edit: I'm also going to assume all of you despise the Metal Gear Solid series, being probably the biggest transgressor in the plot shield regard.



Pretty much every one of my favorite movies would end in the first five minutes if the "bad guy" would just shoot the protaganist instead of talking to him/her.  :lol: