whykikyouwhy wrote...
I don't think I can fairly guess what sort of villain might be in the next game since I don't know what the premise of the game is, what core tale is going to be told. A villain should, imo, make sense for the story. Though I always find it quite nice to have a sympathetic character as a villain - even if that entity possesses some "big bad" elements.
I agree - if it's done right. Irenicus from BG2, or Loghain from DA:O are good villains in that they have some aspect of them that you can feel some little sympathy for, while still remaining appropriately loathsome.
When it's done wrong, it is dissaster - a certain character in ME3, revealed at the very end, being a prime example. If you have a villain you've learned to hate throughout the game, or even a game seeries, and at the very end do a switcharoo, revealing the villain to be something else completely, and actually having everyone's best interests at heart, and then you are expected to co-operate with that now-ex-villain, that..... that just doesn't work. That just makes you angry and disappointed.
But if they haven't gathered as much from the ME3 ending debacle, then they are beyond hope - and I don't believe Bioware to be beyond hope. I Just hope they never, ever, repeat the mistakes they made with that confused, late-revelaed villainy-nice-guy-mongrel.