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No matter what, Shepard dies. What is the point?


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#26
Velocithon

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Arcadian Legend wrote...

If Shep was going to die in all the endings why make the effort to create a scene where Shep is breathing, nevertheless making that scene a reward for a high EMS?


Or, if he was to live but never be rescued, why even create a scene showing he might be alive?

If the endings were amazing, this might work. But they left such a sour taste in peoples mouths, and still do, so this little tease is just salt on the wound instead.

#27
revo76

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Cucobr wrote...

 What is the point to continue follow the series?

I mean, bought new DLC or new books... what is the point?

No matter how good you were in ME1/2, how much of EMS you reunited... Shepard dies no matter what.

I think that is time to say goodbye to this series and bioware as whole.

There were many awesome years , without a shadow of doubt. Mass Effect, Dragon Age: Origins, Mass Effect 2  and Mass Effect  3.

But I can not see a single reason to continue following the series and lost confidence in Bioware.

Thank you Bioware, for everything. Farewell.


You have a point, many of players will consider not to sacrfice their Sheps, we all 'survivors' here. One of the reasons why we call RPG is, you can define your character's destiny. 

Most of the players will build their chars like them, so when you're playing a RPG, you ask 'what if' question yo yourself, and many players will prefer anythnig which show their characters alive because they'd pick it in real life. (I'm talking about general games not ME)

So yes, in all endings your character dies (breathe scene however is a preparation for next game, but even if you pick destroy you wont see a reunion or your character alive) So in this situation, picking Control seems better, synthesis you will die, plus you will change everyone to husks, in destroy you'll breathe but you can possibly die after breating maybe, but in control you'll become the ruler of Reapers. 

#28
JaKaSa

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Well if Shepard was all mass effect was for you there is not much of point for playing more. For me mass effect was fascinating universe with more than one interesting character. I always expected Shepard's death in the end. Sure "happy ending" would have been nice, but atleast now I know that universe as I learned to know it survives. Mass relays can be fixed, my friends are mostly alive, no starving to death or being stuck at sol system, I know that there were survivors on Thessia, Rannoch, Tuchanka etc..

#29
Dranks

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There's a whole universe out there. Shepard, while the main character of the games, is just one person in it. Sad to see him go, but I'm sure there's at least one other worthy hero out there.

#30
CronoDragoon

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The point is saving the universe, but if all you care about is Shepard living instead then pick Destroy.

#31
AppealToReason

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Sion1138 wrote...

I always thought that in a role-playing game, you're supposed to role-play.


And you do. But to think you're not on any kind of linear path is ridiculous. You always had to kill Saren/Savoerign in ME1, that was the ending. You always had to wipe out the Collectors in ME2, that was the ending. You always have to make a galaxy altering decision in ME3, that was the ending.

I don't think people realized how many things changed along the way because most play through on an incredibly similar file. Wrex-Wreav, having an entire voice actor paid to not appear in the entire game, Mordin-Wiks, Thane-Kirrahe, Tali-Raan, Wrex coming to kill you, Mordin not having to die. Thats where your experience is altered.

#32
ElementL09

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Shepard lives in the Destroy ending, its unclear if he's on the Citadel or Earth (my bet is Earth).

#33
Shaani

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Ithurael wrote...

It has not been truly confirmed that it was Shepard or that he was alive. That could have been the last gasp before death.


What would be the point in showing that? Is that really what you thought the author of the scene intended? What purpose would it serve in the narriative? Why would you need a high EMC to see Shepard's last breath? Why didn't the LI put Shepard's name on the memorial board in the Destroy ending if Shepard is dead?

Why do people actively seek out reasons to hate the endings, instead of just hating them on their own merits? Why can't people interpret literature instead of nitpicking it?

#34
blue water

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Sion1138 wrote...

I always thought that in a role-playing game, you're supposed to role-play.


QFT

#35
Jadebaby

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Hammer6767 wrote...

Shepard did NOT die in my ending. He breathed under the rubble and Ash sensed it and didn't put his name up on the memorial wall and the Normandy charged off...to be continued.

You are being irrational, OP. They always said Shep's journey ends with this game. It isn't a surprise.


After 5 years to end it on a mysterious 20 sec breath is, quite frankly, shockingly surpising to me.

I agree OP, all it would have taken was a single picture of Shepard and said LI together after the Normandy flew away. One picture.

#36
Guest_Sion1138_*

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There are ways to introduce a new protagonist without necessarily killing the old one.

Modifié par Sion1138, 27 juin 2012 - 02:39 .


#37
Sir Ulrich Von Lichenstien

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Kaelef wrote...

No matter what, we all die. So......

Kaelef wrote...

Shepard will live on in our hearts...


If the people we love are stolen from us, the way to have them live on is to never stop loving them.Buildings burn, people die but real love is forever

To the people complaining about 'Headcanon' usage, an obvious point why they have left it like this is because someones idea of how they see Shepard and their LI living out their life will be different from others... so if they had shown a scene of them being reunited and what they did would probably ****** some people off. By leaving it open like they have people can believe what they want to believe happened.

Even though I got the 'breath' option for my Garrus-mance FemShep, I consider that it was her last and whilst I personally ain't a believer in god, I consider that she to some extent is and she's now up there in the bar waiting for and watching over Garrus and to me, the reason he didn't put the name on the wall is due to the line Shepard says about how he'll never be alone, so to him, she is still alive in spirit and so isn't really dead.

Is that going to be how others would see it, most likely not, which is why with it being as open as it is, allows for people to have their interpretation of it.

Modifié par Sir Ulrich Von Lichenstien, 27 juin 2012 - 02:40 .


#38
Leozilla

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Shep was alive in the ending I picked. Don't matter though this was the end of Shep's story, what are him and Garrus gonna do now, they just beat the Reapers, what is more dangerous than that?

#39
Mixon

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Now I understand's what the idea in the first endings was... in details. Thank you Bioware. I absolutly agree for 100% that only these endings ME3 must have. Ultra awesome. And thanks for 4 years of awesome journey in ME universe. Hope it's not the end of it.

#40
Jadebaby

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Dranks wrote...

There's a whole universe out there. Shepard, while the main character of the games, is just one person in it. Sad to see him go, but I'm sure there's at least one other worthy hero out there.


For me, Shepard represented myself in the Mass Effect universe. So in a game that's supposed to be all about choices, that I couldn't, in anyway, be 100% sure my Shepard can survive and be reunited at all is quite disturbing.

#41
sheppard7

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Samuel_Valkyrie wrote...

sheppard7 wrote...

The EC actually makes a plot hole out of the breath scene. Because the EC makes it seem like time passes (crew of the Normandy does the wall thing, has time to repair the ship we see moments earlier was damaged when they walk out of it). So was a bleeding Shep laying in rubble for days, weeks, more than likely months then takes a breath? HUH?


Only if you assume that the Destroy ending takes place in chronological sequence. If you don't, you can say that, after landing on Planet Paradise, first thing the the crew did was a memorial for Anderson and you, only thanks to your LI, they decide to postpone yours until they actually found you. Flashback to Shep taking a breath just as he wakes up.

Similarly, I take the Control ending to take place years and years into the future, maybe millenia. having a sense of being truly immortal isn't something you gain voernight, not even after a few years.


"Your LI?" Um... my LI was from ME2 and not on the Normandy at all in ME3. So it was best bud Garrus holding the name plate in mine. And the ME1 LI got left behind on Virmire so that Shep was free to hook up with someone in ME2.

But going by this, the sequence goes in a crazy order. Forward, backward, forward again, backward again.

#42
savionen

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Bugs me more that Shepard almost dies a dozen times, does actually die (and is rebuilt), but then dies at the end. It takes all the potential punch out of it.

#43
Shaani

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Jade8aby88 wrote...

Dranks wrote...

There's a whole universe out there. Shepard, while the main character of the games, is just one person in it. Sad to see him go, but I'm sure there's at least one other worthy hero out there.


For me, Shepard represented myself in the Mass Effect universe. So in a game that's supposed to be all about choices, that I couldn't, in anyway, be 100% sure my Shepard can survive and be reunited at all is quite disturbing.


Gee, let's see what the devs say, then.

TullyAckland wrote...

 I said this elsewhere but I'll crosspost and put it here also: 

One
of the goals for the Extended Cut, as part of addressing player
feedback, was to provide more time with the love interest, and more
opportunity for players to say goodbye to them and provide additional
moments of connection between them. We did this in several ways:

  • Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
  • When
    Shepard sees flashbacks of important characters during the final
    decision, the flashbacks are now variable based on your playthrough – so
    your love interest can appear as one of the flashbacks, providing
    another moment of reflection between Shepard and that character.
  • A
    memorial scene was added, partly to show a close bond between Shepard
    and the love interest. The scene is variable, and if Shepard has a love
    interest in a given playthrough, it will be that character who places
    Shepard’s name on the memorial wall.
  • You may notice that in
    the “Shepard lives” ending, the love interest hesitates to place
    Shepard’s name on the wall, and instead looks up as though deep in
    thought. This is meant to suggest that the love interest is not ready
    to believe Shepard is dead, and the final scene reveals they are
    correct. As the Normandy lifts off, there is hope that the love
    interest and Shepard will again be together.


Shepard is alive.  It was not shown because good writers leave details up to the imagination of the audience. 

#44
AlienSpaceBats

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What's the point?

Well as a certain Mr. Spock says "The needs of the many outweigh the needs of the few."

And if you chose destroy and got that breath scene then it's implied that Shepard did not die.

Modifié par AlienSpaceBats, 27 juin 2012 - 02:50 .


#45
Jadebaby

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Shaani wrote...

Gee, let's see what the devs say, then.
*snip*

Shepard is alive.  It was not shown because good writers leave details up to the imagination of the audience. 



copy/pasted from the same thread you got your post from....


TullyAckland wrote...

I said this elsewhere but I'll crosspost and put it here also:

One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them.
...Snip....
there is hope that the love interest and Shepard will again be together.


There is hope.... If you really wanted to provide more time with Love Interests and let us say goodbye to them, then let us say goodbye to them properly with Shepard being reunited with them.

I sacrificed an entire race and a close friend for "hope" of survival and being reunited, for a single breath?

#46
Novate

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I don't really care that Shepard dies, I am just sad that Regardless of what EMS you have, it doesn't really matter. Sure you can get a single breath scene, but thats what all the hardwork you put in provides you with.

I hope you all realize that in destroy ending, they show the broken citadel then right after an rebuilded citadel with the beam leading to it. So it is after several years without showing what really happened to your shepard.

I just wished they shown more of the War Assets in action...

#47
Daverid

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Hammer6767 wrote...

Yes it is...the ending didn't change and with the Breath scene, the memorial scene changes as your LI senses you are still alive. It is implied that they go off to find him. A reunion would have been anti climatic at this point and I am glad they didn't do it. It would have been cliche.


I personally was fine with Shepard dying... But I can see why people wanted him to live, and this comment is ridiculous.

The point of the EC was to provide Clarity and Closure ... One of the biggest Qualms people had with Destroy Ending and the Endings in general was "What's up with the Breathing Scene?"

(Replace He with She wherever) Is that Shepard? Is he Alive? Is he waking up after Dream/IT? Is he on the Citadel? Is he in London? If he's on the Citadel how the hell did he survive the explosion? If he's in London how the hell did he survive re-entry? Is he going to be found by the Crew? How did he survive considering ALL synthetics were supposed to die including himself?

/Clap on the Back for Mac Walters/Casey Hudson. You did **** son .. You did ****. Imply whatever they want .. Write whatever they want on Twitter... You shouldn't have to find out VIA Twitter the true way a situation in the game went, especially when you're releasing something like the EC with the EXPRESS PURPOSE of Providing Clarity, Closure and Expanded Endings.. It should have been explicitly shown. AT LEAST they could have extended the scene showing Shep Breathing .. Standing Up in London/Citadel .. Looking around and then Joker/LI contacts him .. He quickly reveals what happened after Crucible Fires and tells them where he is for extraction.. Fade to Black, Roll Credits. That would still leave one or 2 questions but 90% of them would be answered.

#48
Shaani

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Jade8aby88 wrote...


There is hope.... If you really wanted to provide more time with Love Interests and let us say goodbye to them, then let us say goodbye to them properly with Shepard being reunited with them.


You did get to say goodbye, at the beam run.

I sacrificed an entire race and a close friend for "hope" of survival and being reunited, for a single breath?


Well, they did call it the "Shepard lives ending".  I don't know how to make it more clear to you than that.

They don't show it because they assume they'll never be able to match what you've already imagined their reunion to be like.  If you can't imagine anything, I'm truly sorry, but that's not a failing of the writing.  No artistic endevour worth persuing is entirely a one-sided effort by the creator with zero reliance on audience investment.

#49
BDelacroix

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Well the series is over. I don't plan to read any books or whatever after. Didn't before it was over either.

The story is done. Now, what story is next? It will have to stand on its own merits.

#50
sheppard7

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Shaani wrote...

Jade8aby88 wrote...

Dranks wrote...

There's a whole universe out there. Shepard, while the main character of the games, is just one person in it. Sad to see him go, but I'm sure there's at least one other worthy hero out there.


For me, Shepard represented myself in the Mass Effect universe. So in a game that's supposed to be all about choices, that I couldn't, in anyway, be 100% sure my Shepard can survive and be reunited at all is quite disturbing.


Gee, let's see what the devs say, then.

TullyAckland wrote...

 I said this elsewhere but I'll crosspost and put it here also: 

One
of the goals for the Extended Cut, as part of addressing player
feedback, was to provide more time with the love interest, and more
opportunity for players to say goodbye to them and provide additional
moments of connection between them. We did this in several ways:

  • Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
  • When
    Shepard sees flashbacks of important characters during the final
    decision, the flashbacks are now variable based on your playthrough – so
    your love interest can appear as one of the flashbacks, providing
    another moment of reflection between Shepard and that character.
  • A
    memorial scene was added, partly to show a close bond between Shepard
    and the love interest. The scene is variable, and if Shepard has a love
    interest in a given playthrough, it will be that character who places
    Shepard’s name on the memorial wall.
  • You may notice that in
    the “Shepard lives” ending, the love interest hesitates to place
    Shepard’s name on the wall, and instead looks up as though deep in
    thought. This is meant to suggest that the love interest is not ready
    to believe Shepard is dead, and the final scene reveals they are
    correct. As the Normandy lifts off, there is hope that the love
    interest and Shepard will again be together.


Shepard is alive.  It was not shown because good writers leave details up to the imagination of the audience. 

Details maybe... plot points NO