If you set a companion to drink your least powerful potion upon some status change (health/mana < x%) then if the potion is on cool down (the lowest one) they just sit there like retarded monkeys until the cool down goes away.
Shouldn't they either:
- Drink a different, higher level potion not on cool down.
- Pass over the tactic if the potion is on cool down.
It's the same thing with poisons as well, you can't make a decent AI tactic for a companion to use a poison because they will fire it off, then sit there like a retard trying to apply the poison again (but it's on cool down).
Did this just start to happen recently, or was I just not noticing it before?





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