The main problem which turned Reject into a "spite" ending is that they later (via tweets) explicitly say that the next cycle chooses RGB; which shows that the whole exercise was nothing more than an attempt at spite by Bioware ("HAHA, there are smarter people who chose RGB!"). Without these explicit attempts at spite, it's wouldn't have been an FU.
Unfortunately for them, the attempt at spite would only solidify their least preferred ending as the
deepest and most meaningful of all the endings.
Synthesis is a stupid rainbows and kumbaya ending where even the Husks become nice and friendly.
Control is the "too good to be true" ending where everything turns out great.
Destroy fulfills the need to avenge everyone who has died so far by destroying the Reapers, but fails completely at addressing the very real moral quandry of being forced to commit genocide in the name of victory.
The Reject ending - and the Reject ending
alone - is the one that imparts more than just a shallow moral of the story. It tells us that while we may not always win, what matters is that you refused to compromise on your beliefs. That real victory is not about blowing stuff up. It's not about receiving adoration. It's not about getting a happy ending.
It's the ending where you stand up and say "This is who we are."
It's the ending where you refuse to "Sacrifice the soul of this species", to quote Shep back from ME2. It reminds people that people who stand up for their convictions don't necessarily get to win. A hero may not have crowds cheering for him in the end. He doesn't get to be with his love interest and have little blue babies. But without this sacrifice, such beliefs have less meaning. It's easy to believe in something when it also leads to good things. It's more complicated when there is no one else who will be there to witness your convictions.
Character is what you are in the dark.
Modifié par Zine2, 28 juin 2012 - 02:28 .