Ieldra2 wrote...
I'm reading this a lot here, that people feel insulted by the "Reject" choice. You shouldn't. An option to refuse the Catalyst was requested by many fans, and many of those explicitly said they'd refuse even if it meant a Reaper victory.
I was one of those who proposed almost the exact scenario we got, as a means to flesh out the "Critical mission failure" you get when you try to walk back to the elevator. And if you believe a conventional victory should've been possible, that's ruled out several times within the game, so I find it incomprehensible that people expected it.
If you want to blame anyone for this option, blame me and others who requested it. It's meant for those who wanted the "Critical mission failure" fleshed out, not as dangling a conventional victory in people's faces only to deny them.
Personally, I find Shepard's lines in Reject too much like sacrificing the future for the sake of a principle, but after all, principles is what this option is about. It is fitting. The result is fitting, and the scenario is still hopeful since it suggests the next cycle will win.
I don't know what you asked for, but I asked for a reject ending, where there was tragedy and pointlessness. Sadness and despair. An ending that was the equal of the others in terms of work and depth.
Instead we got a shallow quickie. An faux ending devoid of emotion or logic. (Shepard wouldn't just say, I refuse, then do NOTHING. He/she would try and do SOMETHING)
There was literally five minutes of work put into that ending.
If they were going to grant a fan request they could have done us the courtesy of treating it like a real ending.
TL;DR
The reason fans call the Reject ending an FU is because it feels like one. The reason the Reject ending feels like an FU is because Bioware didn't put much work into it. The reason BW didn't put much work into it is because IT IS A BIG
FU to the fans.