Of course BioWare is flipping off the fans via the Reject ending--as presented. BioWare proved they listened, and then gave us the galactic raspberry---that's Harbinger's basso profundo "So be it."
I do commend BioWare for including the Reject ending. I adamantly maintained that excluding it trampled all notion of choice and free will, two pillars of the ME experience. I chose Reject first when I played through all four EC endings. It affirms Shepard's stance in ME and ME2--it's better to die free than to submit. It rejects Saren's premise: that it's better to go along to get along. Yeah Saren? Yeah Sovereign? Yeah Harbinger? Yeah Star-jar? Screw that.
I agree conventional victory in Shepard's cycle was impossible given what we're told in all three games--Hackett says so several times. There are just too many Reapers. For instance, the Catalyst could've deployed a Reaper "Dyson Sphere" around the Citadel to defend it--aeons of Reaper creation, dontcha know, so there are lots and lots of 'em. That the Catalyst didn't is a whole nother issue--contrived, crap plot device and all. But anyway, I'll concede the point: the races couldn't have beaten the Reapers, at least in Shepard's cycle, without using the Crucible.
No, BioWare would have to break ME lore to allow a conventional victory...oh wait. They already did that with Star-jar and the A,B,C endings. But again, that's a whole nother discussion.
But the way Reject plays out is arrogant, condescending, insulting, juvenile, petty...you get my drift. At the last we see Shepard standing forlornly and alone on the Citadel. Not even a close-up of Shepard's face, perhaps expressing a mix of, or transition from, sadness to anger to resolve to grim, fierce acceptance. Nope...a long-off camera shot, a small Shepard, slouching, defeated.
The real proof is in what happens when you shoot Star-jar in his glowy little head. I walked up the Destroy ramp on my way to blast the Reapers, then roleplayed I'd start with the Crapalyst and put a round in his brain. Guess what? As others have said--Reject ending. No mocking laugh from Star-jar, no instruction to shoot the pipe--Reject.
There are lots of positive ways BioWare could've had Reject play out. Many writers in this thread have described some rousing, uplifting scenarios--truly bittersweet endings. But that's not what BioWare wanted for Reject. They wanted to punish the Rejecters. We'll see how that works out for them come ME3 DLC and DA3. I have the whip-hand there--the one with my wallet in it.
Modifié par Aquilas, 27 juin 2012 - 06:57 .