IanPolaris wrote...
CaliGuy033 wrote...
Computim wrote...
I'm inclined to believe that, although not possible in THIS cycle, that choosing the rejection ending resulting in a conventional war that was so different than usual and probably resulted in the loss of the citadel, and the Citadel Kid, which would have crippled the main driver of the Reapers, that there really was no future war... I believe, based on the final scene after the credits with the woman and the child that "They fought the war so we didn't have to" means the reapers are gone via conventional means... the crucible didn't work according to Liara, it's in the beacon, so there was obviously a conventional confrontation. It's a bittersweet victory.. but still 'conventional'.
Mike Gamble stated on Twitter that the subsequent cycle beat the Reapers by using the Catalyst/Crucible--i.e., learning from our cycle's mistake in refusing to use it.
Which is a big reason why a lot of people (including me) consider the 'reject' ending a big "FU" by Bioware.
-Polaris
You're right. The way you played the game got everyone Shepard knew or loved killed because he didn't want to make a difficult choice. What, you'd rather future generations aren't allowed to succeed either? You want everyone to lose to the Reapers forever? You want everyone to fail just because you did?
Sure, "FU" seems about right. If you're so whiny that you don't think the next cycle should be allowed to determine their own fate, then what exactly would anything but getting your way say but "FU"?





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