Allan Schumacher wrote...
Is it acceptable that conventional victory is not obtainable?
It's one thing to want to be able to win conventionally. But is the disappointment with it not being possible fed more from the fact that someone wanted it to happen but didn't, or because it realistically doesn't make sense?
I was on the record a couple months ago stating that I agreed with the notion many posters had that refusing the reapers should have been a viable option, but I was also clear in stating that I'd have it result in failure because in my opinion it makes it a more interesting choice. So I'm just asking this to get a better understanding from those that are disappointed.
Most writers should be aware that you have to keep the ending in mind throughout the story or abandon your planned ending. If you really wanted this cruicible to be the be all end all of the game, You should have limited everything in the previous 2.9 games. In Mass Effect one, Don't have the ability to not kill Wrex. Don't have the Paragon option to convince the corporate security officer from gunning an employee to stop him from telling you what the company was doing..... you have to kill him, or you don't get the information. Little things like that were scattered throughout the game... [convincing Saren to kill himself, renegade quicktime actions etc] remove them. Make it so it doesn't matter how Paragon or Renegade you are, you have to make a hard decision.
In Mass Effect 2. Don't have the option to convince Garrus to not kill the traitor in his team or convince the Qwarians that Tali should be released without denouncing her father. Jack has to kill her fellow student, Jacob has to kill his father, Zaeed has to kill the Blue Suns leader or you you don't get their loyalty. etc. On the suicide mission, you have to send characters to their deaths. You were told throughout the game that not everyone is coming out alive, not everyone comes out alive.
Mass Effect 3. You have to choose the Salarians or try to trick the Kroguns, you can't pick the Kroguns, but the Salarians also sends a few fleets. You have to choose Qwarians or the Geth. No peace is possible. You have to force every decision throughout the entire story to be hard choices. Cause if the in end, you introduce contrivances and those same "hard choices" They'll be seen as forced. Now removing all those instances where you're not forced into anything will decrease your fanbase, but less people will be angry with the ending.
Look at George R. R Martin. Beloved characters are killed off left and right, but that was how it was since the first book.
Modifié par thefallen2far, 27 juin 2012 - 08:24 .