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Is conventional victory possible?


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#126
Quintega

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Thaa_solon wrote...

Oransel wrote...

Synthesis and Control are exactly as impossible as conventional victory.


Everything is possible if you reject LOGIC and choose ART



WE payed $80 for a game, not art. IF we wanted art none of us would have bought the electronic equivilent to a choose your own adventure novel.

Also its not art. This is like painting the mona lisa but not putting her smile on 

#127
FellishBeast

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At least show a scene of us dying side by side with Garrus and everyone....

#128
RDSFirebane

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vivaladricas wrote...

My point is a lot seem uncompetitve, and just throw their hands up and say yup there is no way to beat them conventially cause someone said so in game.  It could have been written where they could by a better storyteller plain and simple.  Shep doing that still makes him/her look dumb, the reaper leader is trustworthy.....yeah okay.  It still comes down to bad writing and speculations but everyone seems to be on board with what Walters wants now or at least more people.  

So enjoy trahsy Sci fi.  The Death Star was suppposed to be unbeatbale as well, but they gave it weaknesses, gets awfully boring knowing who will win at the start.  

If its real and Hackett say "Can't win this one."  Then I am going to try anyway, I take that personal and it would drive me.  I am taking out the wretched plot device of the Catalyst and the Crucible in my thoughts here.  There should be a way, whether it be code, or guerialla warfare you have to fight for years and years till you win.  People taking everything said in game as gospel is disturbing.  

 Lets say Nolan wrote it for a movie, came up with a hot ending and made billions and 80% + loved they way he accomlished it, then it makes this BS story look insignificant.  If that happened, but he wont touch trash obviously.  




Ok. you seem to be agreeing with me just a bit more long winded so I'm confused to as why you decided to call me out when we are supporting the same side.

#129
Raging_Pulse

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In previous cycle, the Protheans were caught completely off guard, Sovereign seized the Citadel and the relays, the Reapers just spawned right in the middle of the galaxy and had all the advantages in just about everything... And STILL, it took them centuries to wipe out the Protheans. Centuries.

That must mean that at least on some level of conventional warfare it is possible to fight against the reapers. Due to commander Shepard's actions throughout all three games, we are in relatively better starting position compared to the Protheans, so there is a reason to believe we could wage a conventional war and hope to win.

Or maybe I'm just hallucinating :lol:

Modifié par Domecoming, 27 juin 2012 - 08:32 .


#130
Heeden

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Goodwood wrote...

As someone who dabbles in military strategy and tactics (most commonly viewed through the lens of historical research), I could list a thousand and one reasons why a so-called "conventional" war against the Reapers could be winnable without the Crucible. It wouldn't be easy, and it wouldn't be quick, but such a thing is very possible. The Reapers have already demonstrated both understanding and blithe ignorance to Sun Tzu's The Art of War, and I have no qualms in saying that Tzu, at least, would have known that victory was within the realm of the possible.


Tactically speaking everyone in the ME universe is completely retarded, lining up space-ships as if it's an 18th century naval battle then proceeding with a ground war is the sort of stupidity you'd expect from wh40k (and even then they make a better job of space-battles).

#131
Huitzil

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Domecoming wrote...

In previous cycle, the Protheans were caught completely off guard, Sovereign seized the Citadel and the relays, the Reapers just spawned right in the middle of the galaxy and had all the advantages in just about everything... And STILL, it took them centuries to wipe out the Protheans. Centuries.

That must mean that at least on some level of conventional warfare it is possible to fight against the reapers. Due to commander Shepard's actions throughout all three games, we are in relatively better starting position compared to the Protheans, so there is a reason to believe we could wage a conventional war and hope to win.

Or maybe I'm just hallucinating :lol:


Telling you, man. Shepard decides the war with the ultimate Charm/Intimidate check. It's the only sensical option.

#132
JKA_Nozyspy

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Olaf_de_IJsbeer wrote...

Oransel wrote...
To those who say that conventional victory is impossible because it violates ME lore. Guess what? ME3 have already violated lore by turning Reapers into retarded squids who can be shot from roof with Cain gun. 


Yeah, no. Good luck with destroying thousands upon thousands (if not millions) of Sovereign-class Reapers this way.



At best they number in the thousands, if one Sovereign class is made every 50,000 years, and then even if you did that for 37,000,000 years (the age of the derilict reaper) then you would still only end up with 740 Sovereign class reapers.

#133
Zelto

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Quintega wrote...

.

The problem is you guys decided to remove the ability to kill them conventionally. The crucible needs to be removed from the game and the entire star child removed.


I think that is the main point, the writes simply changed it so it was impossilbe. In ME 3, no you cant win convensionally. Prior to that yes it was possible and everything seemed to be leading to that conclusion that you would build fleets and find allies and advance technologies and tactics to beat them. But then they decided that they liked their artistic, make a moral choice, and live with the consequences (and now actaully know what they are) ending.

#134
Oransel

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Zelto wrote...

I think that is the main point, the writes simply changed it so it was impossilbe. In ME 3, no you cant win convensionally. Prior to that yes it was possible and everything seemed to be leading to that conclusion that you would build fleets and find allies and advance technologies and tactics to beat them. But then they decided that they liked their artistic, make a moral choice, and live with the consequences (and now actaully know what they are) ending.


I will add that before the release of ME3, Mr. Hudson said that: "There won't be any Reaper-turn-off button". If I knew from the beginning that they would go with generic and cheap "forgotten weapon" way, well, it could have ended better.

#135
7he Island Head

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7he Island Head wrote...

7he Island Head wrote...

7he Island Head wrote...

Allan Schumacher wrote...

Maybe a more pertinent question is:

Is it acceptable that conventional victory is not obtainable?

It's one thing to want to be able to win conventionally. But is the disappointment with it not being possible fed more from the fact that someone wanted it to happen but didn't, or because it realistically doesn't make sense?


I was on the record a couple months ago stating that I agreed with the notion many posters had that refusing the reapers should have been a viable option, but I was also clear in stating that I'd have it result in failure because in my opinion it makes it a more interesting choice. So I'm just asking this to get a better understanding from those that are disappointed.

I think the disappointment comes from two things. Firstly the whole story revolving around a space magic generator (the Crucible) that no one knows anything about or what it does. Secondly all the missions are about building a convention army or acquiring war assests to fight the reapers conventionaly. It seems like all of Shep's efforts were a waste of time, because it comes down to him chosing options only present to him in the last few minutes of the game, involving a mysterious machine that you only help build indirectly.

I feel like the plot got pulled into two different directions, a noncoventional and conventional war effort, this made the ending unsatisfying for the ending is based in the nonconventional war effort, while the journey is based on the conventional war effort. You don't even see the Crucible getting built, and the noncoventional war effort which provides the ending that player has no interaction with at all. 



#136
Guest_vivaladricas_*

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RDSFirebane wrote...

Ok. you seem to be agreeing with me just a bit more long winded so I'm confused to as why you decided to call me out when we are supporting the same side.


I'm not coming at ya BRO!!  :D  Sorry if it seemed that way, I may have mixed up post with someone that seems to throw their hands up and say "We'll Hackett said"  

I say F Hackett,  I think like Michael Jordan, cold blooded and I am going to win.  Walters plot device made that a hollow victory.  

My bad if it came across as an attack on you.   

#137
Peranor

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Oransel wrote...

According to the lore. I'd say yes, it is possible, though very unlikely. 9000 EMS should be a victory with heavy casualties, in my opinion.

To those who say that conventional victory is impossible because Hackett said it. Hackett is incompetent old moron who lost 2  fleets in relatively avoidable situation. 

To those who say that conventional victory is impossible because it violates ME lore. Guess what? ME3 have already violated lore by turning Reapers into retarded squids who can be shot from roof with Cain gun. 

What I wanted to see in the first place: Shepard and Anderson up there near control panel, sharing last words, Citadel opens, Crucible fires - what happens next is up to your EMS. Sure it would still be Deus Ex Machina (Crucible) and weak writing, but that was alright way to finish the series with noone complaining. 

Starkid violated the lore, literally raped the plot to the point where now everything is possible. Synthesis is exactly as impossible as conventional victory, yet it happens.



I agree with that last part. Synthesis is exactly as impossible as conventional victory, yet it happens. Nothing is possible and dopey endings seems to be in the flavor, so why just not throw in a conventional victory as well, just for the lulz.
It can't get any worse. So why the hell not? Image IPB

Modifié par anorling, 27 juin 2012 - 08:41 .


#138
Guest_vivaladricas_*

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Heeden wrote...

Tactically speaking everyone in the ME universe is completely retarded, lining up space-ships as if it's an 18th century naval battle then proceeding with a ground war is the sort of stupidity you'd expect from wh40k (and even then they make a better job of space-battles).


True.  Also the lets run directly at a reaper beam was amusing.  So SMART!! LOL 

#139
Zelto

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Oransel wrote...


I will add that before the release of ME3, Mr. Hudson said that: "There won't be any Reaper-turn-off button". If I knew from the beginning that they would go with generic and cheap "forgotten weapon" way, well, it could have ended better.


But but but.... There is no turn off button... its a turn of BEAM...Thats toooooooootally different....

#140
Ridwan

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Conventional victory is possible.

#141
Raging_Pulse

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JKA_Nozyspy wrote...

At best they number in the thousands, if one Sovereign class is made every 50,000 years, and then even if you did that for 37,000,000 years (the age of the derilict reaper) then you would still only end up with 740 Sovereign class reapers.


I've heard rumors that Leviathan of Dis was the first Reaper and he is  billion years old. That would imply 20k cycles/Sovereign class ships. But it's just a rumor.

#142
Aquilas

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JKA_Nozyspy wrote...

Olaf_de_IJsbeer wrote...

Oransel wrote...
To those who say that conventional victory is impossible because it violates ME lore. Guess what? ME3 have already violated lore by turning Reapers into retarded squids who can be shot from roof with Cain gun. 


Yeah, no. Good luck with destroying thousands upon thousands (if not millions) of Sovereign-class Reapers this way.



At best they number in the thousands, if one Sovereign class is made every 50,000 years, and then even if you did that for 37,000,000 years (the age of the derilict reaper) then you would still only end up with 740 Sovereign class reapers.


The Catalyst says it's been running the Cycle for aeons.  That's plural, as in more than one aeon.  In geological terms, an aeon is a billion years.  And the conventional interpretation of "aeon" is along those lines.  Guys, there are a lot more than 740 Sovereign-class Reapers.  A whole buncha lot.

#143
Father_Jerusalem

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M25105 wrote...

Conventional victory is possible.


Well, no. It's not. As evidence by the fact that you lose.

So...

<.<

>.>

Yeah.

#144
Guest_vivaladricas_*

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Aquilas wrote...

The Catalyst says it's been running the Cycle for aeons.  That's plural, as in more than one aeon.  In geological terms, an aeon is a billion years.  And the conventional interpretation of "aeon" is along those lines.  Guys, there are a lot more than 740 Sovereign-class Reapers.  A whole buncha lot.


Writer hit the S key on accident he meant to say Aeon.  Or a long time ago in a galaxy far far away. :wizard:

Modifié par vivaladricas, 27 juin 2012 - 08:47 .


#145
SpartanCommander

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If conventional victory was impossible the fleet wouldn't be doing so much damage to the reapers in the last ending. If anything the Catalyst and the reapers were showing signs of fear meaning they believed they could loose.

Also from everything I read form what bioware said it lead me to believe it was going to be a long grulling battle with uniting the galaxy to push back the reapers not a large quest to simply gather pieces. I thought the ultimate victory would depend on the hard work in uniting everyone not relying on something the reapers built to control things.

#146
richard_rider

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Wow, perfect timing, I was just about to create a thread asking a similar question, and since no one on other threads can seem to answer this, I'll ask it here.

How can people call a "conventional" victory ridiculous, impossible, childish, unattainable, etc, but can so easily accept the Deus Ex Machina?

2. Someone miraculously finds blueprints for a machine about which no one knows a damn thing; they don't know what it is, how it works, what it does, or what potential catastrophic consequences it may have, but they decide to build it anyway, how is that accepted but not conventional victory?

3. The machine gives you a ghostly child construct who is a god-like creature, in a universe based on mostly believable set of rules, how is that accepted but not conventional victory?

4. The above creature gives you options, 2 of which are advantageous to him and his, since it means they survive, one option it gives you is its own destruction, how is that accepted but not conventional victory?

5. Through space magic, you can change the DNA of EVERY LIVING THING IN THE GALAXY, but you cannot win without following the reapers' logic, how is that accepted but not conventional victory?

No other cycle in history has had:

Reverse engineered weapons, taken from reapers themselves
A united galaxy, every species, every race, every fleet, every one
Retained full control of the relay system, as I recall the backbone of reaper victory.
Diverse tactics, as I recall, a major downfall of the Protheans who forced everyone into their way of fighting.

The current cycle has pretty much every advantage that no other cycle before it has had, but we still have to rely on a DEM to win, so why can't we win, someone please explain.

#147
Ridwan

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Father_Jerusalem wrote...

M25105 wrote...

Conventional victory is possible.


Well, no. It's not. As evidence by the fact that you lose.

So...

<.<

>.>

Yeah.


We lost cause the writers decided we should lose.

#148
FAButzke

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From the codex:
"The turian fleet presently has 37 dreadnaughts; the asari, 21; and the
salarians, 16. Humanity has six, with additional hull under construction at
Arcturus Station. Alliance battleships are named for mountains of Earth. "

Question: How many dreadnaughts the Reapers have?
Answer: A ****load of them.

It took all the galaxy for EARTH to stand a chance. What about the rest of the galaxy?
Please... THINK!

#149
Zelto

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Aquilas wrote...

The Catalyst says it's been running the Cycle for aeons.  That's plural, as in more than one aeon.  In geological terms, an aeon is a billion years.  And the conventional interpretation of "aeon" is along those lines.  Guys, there are a lot more than 740 Sovereign-class Reapers.  A whole buncha lot.


http://en.wikipedia.org/wiki/Aeon
Definition, a long time


http://www.thefreedictionary.com/aeon
First definition, a long time

http://www.merriam-w...dictionary/aeon
First definition, a long time

Not exactly difinitive proof they ment a billion years.

#150
Velocithon

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Given the possibility of a Reaper ally in upcoming DLC, don't you think that would change things? I mean, suddenly that makes a conventional victory a lot more plausible. Add in the fact future DLC might do the same, why not have it so, if you have high enough EMS and all the right DLC, the "reject" ending will turn into a conventional victory ending.