Are u happy with the TC change?
#1
Posté 27 juin 2012 - 07:26
There are definitely some people overreacting to this nerd though. It doesn't ruin the class imo (though I only play silver ATM) but it makes the class more generic. I use my shotgun maybe 30% of the time as opposed to like 70% before. Now I rely a lot more on my pistol. Thoughts?
#2
Posté 27 juin 2012 - 07:28
#3
Posté 27 juin 2012 - 07:29
Change is fine.
#4
Posté 27 juin 2012 - 07:36
#5
Posté 27 juin 2012 - 07:37
I run a Sniper Build that actually gets the job done with "One Shot One Kill" without relying on consumables to boost damage. I don't know why but I don't like using one shot items. Hell I even have a harder time using the permanent stuff.
I guess I just somehow keep equating consumables to illegal drugs since I keep hearing about "how this stuff makes me do X better" and being raised as an anti-substance lad well... you probably get the point. I don't like relying on stuff that is one-shot and when it runs out I can't reliability get more so things start to deteriorate, I'm frantically looking for my "Fix"...
...Okay I'm starting to scare myself now. Moving on.
So since my build has taken a rather nasty reduction, half the SR's are now worthless and my once proud Mantis Workhorse needs to be retired.
Also people will be expecting me to pull them out of the fire when they decide to go Rambo just because "Infiltrator" and likely get pissed because I don't. Not because I won't but because I can't free them from high risk situations anymore like if you decided to rush that group of Hunters and Pyros to headbang a Prime to death. Before I could wait for them to slowly move away and then cloak-dash through their lines to get to you. I can't do that anymore.
I feel like Bioware is trying to force me into the Covert Operative build by hitting that less then the Sniper build which is unfair to me and since people were calling for an increase in "Variety", breaking a build isn't the way to go about it which is what I'm feeling happened.
#6
Posté 27 juin 2012 - 07:38
#7
Posté 27 juin 2012 - 07:38
#8
Posté 27 juin 2012 - 07:38
#9
Posté 27 juin 2012 - 07:42
#10
Posté 27 juin 2012 - 07:43
#11
Posté 27 juin 2012 - 07:44
#12
Posté 27 juin 2012 - 07:45
#13
Posté 27 juin 2012 - 07:46
#14
Posté 27 juin 2012 - 07:48
Typical nerf stuff, though. Just blindly accept the suggestion of what needs to be done by a few players in the forum instead of actually thinking about what would be best...
It's been business as usual and was exactly what I expected to happen.
Perhaps next time Eric will just quote the idea he's going to use, make the change and release the change all in the same day. Would take far less time and make that one person really proud.
#15
Posté 27 juin 2012 - 07:49
Essian wrote...
I have to say, I'm a little disappointed with the TC change. The point of infiltrators was to stealth behind the enemy flank and deal massive damage, but now I have only 5 seconds. Good for closing the gap to a foe without being shot, but it eliminates the tactical decisions. Im not trying to rage, and the skill is still useful, but I feel it was a tad of sn "overnerf"
There are definitely some people overreacting to this nerd though. It doesn't ruin the class imo (though I only play silver ATM) but it makes the class more generic. I use my shotgun maybe 30% of the time as opposed to like 70% before. Now I rely a lot more on my pistol. Thoughts?
Damn right I'm pissed!!!
Who the **** thought that duration nerfing was a good idea???
5 seconds... give me a break...
#16
Posté 27 juin 2012 - 07:50
The nerf was in the right place, infiltrator can't have everything at the same time. Fagnan said the reason for nerf was simple: Cloak provided survivability, utility and damage all at the same time and that was too powerful. Nerf successful.
Modifié par Mozts, 27 juin 2012 - 07:53 .
#17
Posté 27 juin 2012 - 07:50
neteng101 wrote...
The duration change is uncalled for, and BW using a player's suggested values to do a balance change is really sloppy and a very dangerous precedent.
It was based on the collabaration of quite a few veteran players, not just one. And really if you see an idea you like, does it matter where it came from? BW liked the proposed changes presented by the group started by GP, and therefore adopted much of it. And it should be pointed out that they did not follow our proposals 100%. In fact, far from it, especially seeing as we had proposed many SR damage buffs to compensate the non-overpowered snipers.
#18
Posté 27 juin 2012 - 07:51
But even then, I don't understand people who get so annoyed by this change.
Modifié par Arppis, 27 juin 2012 - 07:51 .
#19
Posté 27 juin 2012 - 07:53
#20
Posté 27 juin 2012 - 07:54
edit -spelling
Modifié par Meatiershower, 27 juin 2012 - 07:55 .
#21
Posté 27 juin 2012 - 07:55
Atheosis wrote...
It was based on the collabaration of quite a few veteran players, not just one.
The values were proposed by one, they never got changed, the group came along later. Even then, allowing a group to dictate how the game is shaped is a bad bad thing... balance has to be kept in the prespective of the whole player base, not just a select group of "veterans". Too much of an elitist mentality from vets.
It is just plain sloppy and sad to see... Bioware will allow a vocal minority to influence them this much? There is no objectivity in such actions. Balance needs to come from a truly impartial source, not players who are always colored no matter how much any of them claim to be objective.
#22
Posté 27 juin 2012 - 07:57
#23
Guest_Trust_*
Posté 27 juin 2012 - 07:59
Guest_Trust_*
#24
Posté 27 juin 2012 - 08:00
neteng101 wrote...
Atheosis wrote...
It was based on the collabaration of quite a few veteran players, not just one.
The values were proposed by one, they never got changed, the group came along later. Even then, allowing a group to dictate how the game is shaped is a bad bad thing... balance has to be kept in the prespective of the whole player base, not just a select group of "veterans". Too much of an elitist mentality from vets.
It is just plain sloppy and sad to see... Bioware will allow a vocal minority to influence them this much? There is no objectivity in such actions. Balance needs to come from a truly impartial source, not players who are always colored no matter how much any of them claim to be objective.
Bioware noticed the problem and decided to fix it. "Dictate" indicates the players told Bioware to do it, and they obeyed. Bioware decided it needed fixed, and took an idea that was fairly well balanced. Not perfect (miss some of the duration myself), but it works for the most part. I don't believe this evil group PMed Bioware and told them to do it, and Bioware was all, "Oh crap, we're on it!!"
#25
Posté 27 juin 2012 - 08:01





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