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Are u happy with the TC change?


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#126
Holy-Hamster

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Love the changes

love the entertainment on the forums after the changes even more

#127
Cundu_Ertur

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Generally support the changes, but would move the -10% damage from rank 1 to rank 4 and boost the duration at rank 4 from 150 to 200. Also, since all sniper rifles got less damage due to the sniper bonus, since the bonus is lower the rifle damage should be adjusted to compensate. The duration change was needed. Kind of support reducing the rank 3 duration boost to 25% to get rid of that .2 seconds. It's pretty pointless, isn't it.

#128
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Yes, it was needed.

#129
Leisure Muffin

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Takes some getting used to, but I think it is brilliant.

#130
Kosmiker

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Not sure if it was good or bad, but I rarely play with infiltrator anymore... and I used to snipe a lot.

#131
Finnegone

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No, it was not needed.

#132
RedSteel23

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 I am both happy with it and also dislike it at the same time. Coming from someone who is a big fan of the class, I felt it needed a nerf in some capacity, because as it stood it was a little too powerful. 
For one, I love that they lowered the duration. I am all about picking your shot, but being fast at doing it. I wanted to be rewarded for lining up, connecting, and getting a bonus for doing so quickly. I always felt I had really no weakness on any of the classes because I could pretty much stay cloaked long enough to do objectives, hit hard, and remain unseen as needed. That is just a little too powerful right there, especially in the hands of a decent player. For mostly any other class, I need to work at scoring first or getting insane scores to help everyone level up and do it fast. Infiltrator, you could do that pretty much no matter what.

What I dislike is the decrease to sniper rifles. I feel like the ONLY reason this has a nerf is because of the Kyrase. All the other snipers needed you to be precise and again, when you could do that quick and on target, you should be rewarded with a hefty bonus to knock out your enemy. Now I need to do that more because one sniper rifle is unbalanced and doesn't even deserve to be in the sniper rifle category? Seriously, it's a faster firing Falcon with a scope. Not sure about all the stats, but that is what it feels like. It's a grenade launcher, not a sniper rifle.

Every other sniper, even the ones like Raptor and such, you can't just point in a direction and hit multiple enemies unless they are lined up, you can pierce them, and have good aim. It's just not going to happen. But the Kyrase can do that and not even be on point. Now I am not trying to bash this gun, I like it, just it deserves to be in the Assault Rifle category and again, I feel as if that sniper rifle damage got a nerf only because of this gun. Black Widow may have been another contribution, but if you put the time and probably luck into this game to get that to level X, you deserve the powerhouse you wield.

Overall, I am mostly happy with it. I can no longer just dominate with power AND handle objectives. I need to choose one or the other. I love that, makes me work harder to achieve victory in Gold. Again though, sniper rifles taking a hit just seems silly because it seems to be reflected based on one sniper that isn't even a sniper. So I am pleased with the nerf. Got an overall fair balancing and I find the class stands with all the other high tier classes in being powerful, but still needed to be careful. 

Modifié par RedSteel23, 28 juin 2012 - 11:33 .


#133
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RedSteel23 wrote...

 I am both happy with it and also dislike it at the same time. Coming from someone who is a big fan of the class, I felt it needed a nerf in some capacity, because as it stood it was a little too powerful. 
For one, I love that they lowered the duration. I am all about picking your shot, but being fast at doing it. I wanted to be rewarded for lining up, connecting, and getting a bonus for doing so quickly. I always felt I had really no weakness on any of the classes because I could pretty much stay cloaked long enough to do objectives, hit hard, and remain unseen as needed. That is just a little too powerful right there, especially in the hands of a decent player. For mostly any other class, I need to work at scoring first or getting insane scores to help everyone level up and do it fast. Infiltrator, you could do that pretty much no matter what.

What I dislike is the decrease to sniper rifles. I feel like the ONLY reason this has a nerf is because of the Kyrase. All the other snipers needed you to be precise and again, when you could do that quick and on target, you should be rewarded with a hefty bonus to knock out your enemy. Now I need to do that more because one sniper rifle is unbalanced and doesn't even deserve to be in the sniper rifle category? Seriously, it's a faster firing Falcon with a scope. Not sure about all the stats, but that is what it feels like. It's a grenade launcher, not a sniper rifle.

Every other sniper, even the ones like Raptor and such, you can't just point in a direction and hit multiple enemies unless they are lined up, you can pierce them, and have good aim. It's just not going to happen. But the Kyrase can do that and not even be on point. Now I am not trying to bash this gun, I like it, just it deserves to be in the Assault Rifle category and again, I feel as if that sniper rifle damage got a nerf only because of this gun. Black Widow may have been another contribution, but if you put the time and probably luck into this game to get that to level X, you deserve the powerhouse you wield.

Overall, I am mostly happy with it. I can no longer just dominate with power AND handle objectives. I need to choose one or the other. I love that, makes me work harder to achieve victory in Gold. Again though, sniper rifles taking a hit just seems silly because it seems to be reflected based on one sniper that isn't even a sniper. So I am pleased with the nerf. Got an overall fair balancing and I find the class stands with all the other high tier classes in being powerful, but still needed to be careful. 


The decrease was due to the fact that the boost was multiplicative to the other damage bonuses. This is what made any sniper rifle do insane amounts of single target damage. As has been shown in other threads the change basically altered your damage output by 13%-15%, depending on which consumables you use.

#134
DarklighterFreak

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IMHO not so bad, the damage wasnt hit too hard, tho 25% from our sniper rifles is quiet a bit, but the duration.... that really fked me.

#135
Lee80

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I'm not happy. The damage reduction I'm fine with me, probably needed to happen....but the duration drop I can't support what so ever. I know the people that wanted the class broken are happy, but the people who enjoyed playing the character (and relied heavily on others using them for objectives) are really feeling the difference.

#136
Yigorse

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It was a little overkill. I don't get why the duration had to be nerfed into the floor. Although I confess it has stopped my rampant kill-whoring, so I guess something worked.

#137
Jay_Hoxtatron

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Yup, I like the changes. Unlike what many players say, I feel that the infiltrator is anything but broken. Even when specced for damage, you can still do the revives and cap the objectives. And top the scoreboard by a large margin.

You only have to be tactical. Hence tactical cloak. And not spam cloak. (Regardless of spamming the cloak for damage boosts)

Modifié par Jay_Hoxtatron, 29 juin 2012 - 02:29 .


#138
Wyld Star

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I'm really not sure I like the direction the nerf went in, but I'm glad they at least did something. IMHO, I would rather have seen a MUCH more dramatic base damage increase drop, down to like 50 or 60% (with Evo 1 as damage). Even then, there would only be 1 or 2 classes that could compare with weapons damage (HSold and TSold) and considering TC's other properties like minimum CD and the ability to fire PM/ED/Arc Grenade/etc from cloak would STILL make it one of the most powerful abilities in the game.

As it stands, nothing has really changed. QMI w/ GC V and Reegar or Claymore, or GI with GPS/Claymore/Reegar/Krysae(maybe?) is still going to dominate pretty much every game.

#139
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Yes, very much so.

#140
Cundu_Ertur

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death_for_sale wrote...
As has been shown in other threads the change basically altered your damage output by 13%-15%, depending on which consumables you use.

Not for non-snipers, who lose less than even that; they're hardly touched at all. There's a half dozen threads "Hardly noticed the change" from shotgun infiltrators. Well, yeah. Shotgun infiltrators weren't touched.
And not for those who now spec for duration, who lose much much much much more.
I understand the need to make for distinct styles, but that's one much too many.
Encouraging teamwork how, exactly?

#141
Snoopy1955

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 I'm not convinced that it really fixed what everyone wanted it to fix. My infiltrator is specced for durration, because I like playing a support role. Before the nerf I could save people who had wandered off. Now my best chance at reviving people isif we are camping in cover like in FBWGG. If I have to go further than a couple of feet to revive someone, it probably means that my cloak runs out and I'm kissing floor right next to the person I just revived.

If the nerf was meant to discourage FBWGG, it failed. If the nerf was meant to encourage me to take durration so I could cloak and run across the map to save someone who got a little too far away from the rest of the group, it failed because that is far less achievable than it used to be if you picked durration to do this. If it was meant to make infiltrators count on their other powers to save them instead of TC, with powers like sabotage and cryo blast being glitchy, and with sabotage and hunter mode already nerfed, that doesn't seem likely.

I don't really mind the idea that you choose between being a field medic and device dealer, or a damage dealer, that makes sense. The things that bother me about TC are things like the fact that sometimes it doesn't wirk the way it is supposed to, and sometimes it doesn't work at all.

Yesterday Iplayed a round where I cloaked after taking a hit so that I could dive for cover. After making it to cover, and having my audio flushed out because I didn't have shields anymore and they weren't recharging because of cloak, I hit the cloak button to take me out of cloak, and nothing happened. For a good two or three seconds I sat huddled in my flimsy cover, waiting to die because my shields wouldn't regenerate because my cloak was still up, and I couldn't turn off my cloak to get my shields back.

#142
Lee80

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Cundu_Ertur wrote...

death_for_sale wrote...
As has been shown in other threads the change basically altered your damage output by 13%-15%, depending on which consumables you use.

Not for non-snipers, who lose less than even that; they're hardly touched at all. There's a half dozen threads "Hardly noticed the change" from shotgun infiltrators. Well, yeah. Shotgun infiltrators weren't touched.
And not for those who now spec for duration, who lose much much much much more.
I understand the need to make for distinct styles, but that's one much too many.
Encouraging teamwork how, exactly?


It wasn't meant to encourage teamwork, the changes were brought about because too many people were playing as infiltrators on gold.  The thing is people who love playing the class still will.  I just hope they don't nerf it again in an attempt to further force diveresty.  My main question is was infiltrators being more common really that big of an issue?  :?

#143
Wyld Star

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Cundu_Ertur wrote...
Not for non-snipers, who lose less than even that; they're hardly touched at all. There's a half dozen threads "Hardly noticed the change" from shotgun infiltrators. Well, yeah. Shotgun infiltrators weren't touched.
And not for those who now spec for duration, who lose much much much much more.
I understand the need to make for distinct styles, but that's one much too many.
Encouraging teamwork how, exactly?


This is sort of the crux of my problem with the whole "nerf"... SG infils basically took a 10% hit in damage.  That's it.  And, ofc, with the SGs everyone uses (GPS, Claymore, Reegar) it makes... about 0 difference.  The only thing that has changed is that everyone has to participate in the 1234 objectives now.  Which is not really a problem... groups without infils have been doing it since the beginning of the game, even on gold.  Infils are still simply the best, easiest choice for gold, bar none.

#144
NeutralParry

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Personally, no, but it was necessary. Species of infiltrators suffer more than others. Especially those without the secondary damage skills (minus grenades).

Capping objectives is a little harder now, since cloak drops faster, and so is those tight spot resurrections/resuscitation. Damage done by infiltrators that rely on grenades and lack nade gears might be at a slight disadvantage in dishing out damage, but I've never really tested this claim.

But now at least now the infiltrator is more on par with the other classes. The other players want their score/kills too.

#145
JohnDoe

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I wonder how many people who said they loved the changes.. actually are just butthurt players who lose and get "kill stealed" by infiltrators. (ie, revenge agreement for the nerf)

#146
shadowkinz

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The dmg nerf wasn't all that bad. It was the duration nerf that is stupid. It was an indirect way to nerf dmg more by stifling us with crappy duration. The part that sux is u have to spec to get what we already had. I think 6/12 sec is more reasonable. Preferably 8/15

#147
shadowkinz

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That way dmg infiltrators aren't useless on obj and others that spec for it can be super effective at it

#148
Bedlam74

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yeah.....there's a notable decrease in the number of "nerf TC" threads, that's a good thing.

#149
dday3six

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I'm not happy with the duration nerf. Even less so when the taking into account that on PS3 rank 3 doesn't add to cloak time unless you take duration rank 4 as well. I feel 5 or 6 seconds would have been better.

Damage nerf was more justifiable, still a bit overboard, but I think that is a direct result of the Krysae being a Sniper Rifle.

An important thing to remember is how people of all skill levels might be affected by the change. For example while 4 second of cloak is more than enough for the very skilled, for those less so it's not. I personally don't think balance changes should be focused on the top down, but rather in the center. Skilled players are going to do well regardless, but ultimately there are few people who are top tier, then there are who are middle tier.

#150
Permafrost27

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 It wasn't meant to encourage teamwork, or at least that wasn't the primary goal.

The entire purpose of the change was to bring the class more in line with every other class in the game in terms of effectiveness.

Regardless of weapon use and player skill/effort, Pre-nerf Infiltrator was an overall superior class by a noticeable amount. That's the polite, objective way of saying.

If you're being honest with yourself, it was easymode. Why do you want easymode classes around that invalidate the usage of alternatives? If you want easymode in general, play bronze / silver or a dif game.