So, many agree the EC was a big improvement, but did it rekindle your love or recapture the magic of the series??
#176
Posté 28 juin 2012 - 03:25
However, they killed the franchise with the Catalyst, and the three month wait (for ten minutes of new stuff, please.) really made me not care anymore.
I just want BW to square up with an apology or an admission of fault. ME is kinda dead to me now. Very sad.
#177
Posté 28 juin 2012 - 03:29
I think EC was good enough to make me want to finish the game. Not good enough to replay it. Thane LI story arch was treated shabbily and I have no interest in seeing it again, nor were the endings good enough to justify a second play through.
#178
Posté 28 juin 2012 - 03:33
#179
Guest_SDFGSDFGSD_*
Posté 28 juin 2012 - 03:39
Guest_SDFGSDFGSD_*
#180
Posté 28 juin 2012 - 03:51
I still can't understand how the whole trilogy was written so well up until the ending. What the hell happened ? What QA tester reviewed the ending at said: "This is ok."
Why were they wasting time on MP when they could have used those resources on a better ending ?
#181
Posté 28 juin 2012 - 04:00
Simple. To milk the hell out of the game. Profits my friend. It's all about profits. Apparently Bioware cares more about sucking their consumers dry than they do about delivering a a high quality product through extensive testing and review. Bioware really disappointed me. They've changed so much ever since EA got theri greedy hands on them. ughhHaji1096 wrote...
The EC was a small improvement. No final boss battle, the introduction of a completely new character at the end of the game, lack of our choices in the first two games actually impacting the ending.
I still can't understand how the whole trilogy was written so well up until the ending. What the hell happened ? What QA tester reviewed the ending at said: "This is ok."
Why were they wasting time on MP when they could have used those resources on a better ending ?
#182
Posté 28 juin 2012 - 04:06
#183
Posté 28 juin 2012 - 04:08
#184
Posté 28 juin 2012 - 04:09
I still don't like the endings, but there's no longer an ache whenever I look back at the ME franchise. And that's enough for me, because that feeling is the worst thing in the freakin world.
#185
Posté 28 juin 2012 - 04:10
AlphaDormante wrote...
I still don't like the endings, but there's no longer an ache whenever I look back at the ME franchise. And that's enough for me, because that feeling is the worst thing in the freakin world.
Agreed.
So glad it's gone.
Modifié par G Kevin, 28 juin 2012 - 04:11 .
#186
Posté 28 juin 2012 - 04:15
Chrislo1990 wrote...
Simple. To milk the hell out of the game. Profits my friend. It's all about profits. Apparently Bioware cares more about sucking their consumers dry than they do about delivering a a high quality product through extensive testing and review. Bioware really disappointed me. They've changed so much ever since EA got theri greedy hands on them. ughhHaji1096 wrote...
The EC was a small improvement. No final boss battle, the introduction of a completely new character at the end of the game, lack of our choices in the first two games actually impacting the ending.
I still can't understand how the whole trilogy was written so well up until the ending. What the hell happened ? What QA tester reviewed the ending at said: "This is ok."
Why were they wasting time on MP when they could have used those resources on a better ending ?
It isn't all about profits. The EC was FREE. The amount of money that Bioware/EA had to spend to get the voice actors, programmers, writers, and directors back was probably at least a few million in production costs. Bioware/EA ate that cost entirely by not charging for the EC.
To answer the OP: the EC did make me like the game better- the biggest thing it did for me was villainize the Reapers. In the original cut, the star child portrays the Reapers as somehow helping us by destroying us (twisted convoluted logic, but it seemed as though they were saying "we're here to help by destroying you"). The EC portrays the star child as a rogue AI, who turned on his makers, and therefore his logic doesn't have to make any sense. That small change in perception was really important. They could cut out the rest of the EC for me- making the Reapers "more bad" was something I really appreciated.
#187
Posté 28 juin 2012 - 04:17
#188
Posté 28 juin 2012 - 04:38
#189
Posté 28 juin 2012 - 04:39
#190
Posté 28 juin 2012 - 04:40
#191
Posté 28 juin 2012 - 04:41
1º: I don't trust them anymore, as far as im concerned, i have no reason to invest my time on a franchise that i will learn to love right until the end were stupid budgets issues and end dates ruins it on a crappy ending.
2º: Even if they learned from they terrible, TERRIBLE mistake, what story and what character could i possible care after Shepard?. I mean, what can they offer us that doesn't feel like a poor remake?.
I sincerely think that i will just not care about any other ME game, not at least for a couple of years.
Replacing Shepard it's like .... i don't know, replacing Gordon Freeman.
#192
Posté 28 juin 2012 - 04:42
It gutted me a second time.
#193
Posté 28 juin 2012 - 04:42
#194
Posté 28 juin 2012 - 04:42
Sesshaku wrote...
No, they still kill the mood for me. I just hate the way the ended it. And I'm really not that interested on future games....i mean.....what can they possibly do?- A next Mass Effect game will have to deal with this two issues:
1º: I don't trust them anymore, as far as im concerned, i have no reason to invest my time on a franchise that i will learn to love right until the end were stupid budgets issues and end dates ruins it on a crappy ending.
2º: Even if they learned from they terrible, TERRIBLE mistake, what story and what character could i possible care after Shepard?. I mean, what can they offer us that doesn't feel like a poor remake?.
I sincerely think that i will just not care about any other ME game, not at least for a couple of years.
Replacing Shepard it's like .... i don't know, replacing Gordon Freeman.
#195
Posté 28 juin 2012 - 04:46
No I'm, referring to the game as it was shipped out originally. They obviously added MP just to try and extract more money. It wasn't something that we were dying to have you know. We were perfectly ok with a single player experience. IN fact, we becasme very concerended that the resources required to develop the mp would affect the single player. Bioware obviously denied this but in the end, we were right. They simply rushed at the end of development. Now from what I can remember Gamble saif that EA would give Bioware some leeway. If that were the case, why didn't they ask for more time. What's the hurry to release the game when it's clearly not finished? Why add multiplayer when the funds could have been used to perfect the story?nikola8 wrote...
Chrislo1990 wrote...
Simple. To milk the hell out of the game. Profits my friend. It's all about profits. Apparently Bioware cares more about sucking their consumers dry than they do about delivering a a high quality product through extensive testing and review. Bioware really disappointed me. They've changed so much ever since EA got theri greedy hands on them. ughhHaji1096 wrote...
The EC was a small improvement. No final boss battle, the introduction of a completely new character at the end of the game, lack of our choices in the first two games actually impacting the ending.
I still can't understand how the whole trilogy was written so well up until the ending. What the hell happened ? What QA tester reviewed the ending at said: "This is ok."
Why were they wasting time on MP when they could have used those resources on a better ending ?
It isn't all about profits. The EC was FREE. The amount of money that Bioware/EA had to spend to get the voice actors, programmers, writers, and directors back was probably at least a few million in production costs. Bioware/EA ate that cost entirely by not charging for the EC.
To answer the OP: the EC did make me like the game better- the biggest thing it did for me was villainize the Reapers. In the original cut, the star child portrays the Reapers as somehow helping us by destroying us (twisted convoluted logic, but it seemed as though they were saying "we're here to help by destroying you"). The EC portrays the star child as a rogue AI, who turned on his makers, and therefore his logic doesn't have to make any sense. That small change in perception was really important. They could cut out the rest of the EC for me- making the Reapers "more bad" was something I really appreciated.
#196
Posté 28 juin 2012 - 04:56
There are so many really awesome aspects of ME1, 2, and even 3 - right up to the end - that all could have played into the ending of the series. There are so very many ways that it all could have come to a close and instead, we got.. well, what we got. As others have so eloquently put it, the EC is definitely a polished turd. It doesn't really help.
It's obvious that it was a comfort or even a significant improvement in some peoples' eyes, and that's fine. That's clearly what was needed, and even Bioware stated that not everyone would be happy with the series.
The one nice thing about it is that it makes it easy to divorce myself from the series and the company. It really breaks my heart, because I know there'll be more DLC, but it's gonna be more of that junk that's supposed to fit into the game that we already finished (not to mention a series that already finished). I don't want them to poke any more weird holes in the plot and lore.
If Bioware finally gives up trying to make "deep" and "artistic" video game experiences and just releases an alien dating sim, then I'll start giving them money again.
#197
Posté 28 juin 2012 - 05:03
#198
Posté 28 juin 2012 - 05:04
#199
Posté 28 juin 2012 - 05:07
However, bioware needs to learn from this. Those endings should have been there in the first place.
#200
Posté 28 juin 2012 - 05:16





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