The 'I support the return of character cards' list - pledge your +1
#226
Posté 28 juin 2012 - 03:41
#227
Posté 28 juin 2012 - 04:09
However, they could probably tweak it so that even with maxed appearance, you are eligible to get character cards, but only for classes where current level < 20. That would be the best of both worlds in my opinion.
#228
Posté 28 juin 2012 - 04:12
I guess I didn't make myself clear. I promote to keep things fresh... to test my skills with less than optimal characters (i.e. level<20) and, especially since the cap, to try out new builds when I run out of respec cards. I couldn't really give a toss about the number... people that I encounter on XBL seem to read a helluva lot more into my N7 rating than I ever do.Pitznik wrote...
If you don't like gameplay at lvl 20, you're free to promote and play at lower lvls. But you're not ok with that either, since you want to promote but don't want to lvl up... So you don't like lvl 20, but you don't like lvl 1, even if one silver game (16 minutes? 18?) can make you 7 or 8. May I ask, why you promote then? If your only goal is to see the number grow, I'm really sorry, but I can't take it seriously, this number is just a number, nothing else. It doesn't mean anything at all.
Generally speaking, I like progressing through the levels... it's just that playing at level 1 there isn't really much difference between the characters and I find that the tactics I have to employ when I can only have two powers at level one to basically boil down to the same thing no matter which character I'm playing... namely strapping on a powerful (heavy) gun and pretty much ignoring any other aspect of gameplay. To say I find that tedious would be something of an understatement.
Like I said in my original post in this thread, I'd be happy restarting from level 5 with no character cards to boost with, but I really don't think they'd implement that because I'm sure there's some people out there that would complain that they actually like playing at level 1 sometimes....and power to them... not my thing, but wherever they find the joy in this, or any other, game is their business.
Further to that... at least that way I could afford to assign, for example, a second point of Stasis and a couple of points into Warp and Throw on my Asari Adept, as well as maybe a point in Fitness so she would actually play like an adept, not be crippled by slow recharge and still be able to stay standing long enough to pull of a biotic explosion whilst under fire... instead of what I used to have to do with her before I maxed out my rare weapons and character cards didn't drop regularly and strap on a sniper rifle and hide whilst taking pot shots at the enemy whilst occasionally being able to Stasis one to line up a good shot (or, more usually, have someone else in the game turn around and go "Hey... bad guy in Stasis... fire!")
TL:DR version
I find playing at level 20 gets stale quickly and I find playing at level 1 to be little more than playing a glass cannon with a BFG, even in Bronze.... but I enjoy playing through the levels once I actually have some points to invest in the powers that make each character unique.
Modifié par Oz not Ozzy, 28 juin 2012 - 04:14 .
#229
Posté 28 juin 2012 - 04:34
TLK Spires wrote...
we've already established that you're in over your head, most likely due to ignorance, and you can't actually refute the point. there's no need to keep on reminding us, it's painfully obvious just how clueless you are. go find another cause to display your ignorance over, it's done, you've got nothing.
Calling someone clueless does not make them clueless, calling someone ignorant does not make them ignorant.
You want something you don't deserve and I told you why you shouldn't get it. And if this thread is any evidence, you won't be getting it. So you can make unwarrented and foolish accusations without any grounds to back them up all you want.
#230
Posté 28 juin 2012 - 06:56
Grammaton Dryad wrote...
E71 wrote...
I can't believe how many of you fail to see the usefulness of character cards.
Promotion isn't just a leaderboard competition thing, it's also for respeccing a character. Sure you could use your "Power Reset" cards but those are consumables, they will run out and some people have reported finding it difficult to get any.
It would be more beneficial to promote and buy a few SPs or PSPs to get some character cards and at the same time take a chance in getting an Ultra-rare.
Given the repetitive nature of this co-op game, some people find it annoying having to play several games to re-level-up their characters.
What I personally would love to see is Character Cards only being dropped when you don't have all classes maxed at 20.
You clearly did not read my post. You're not losing ANYTHING with the new system.Grammaton Dryad wrote...
AS someone who has promoted
46 times, this is bad idea. The new format is MUCH better! You can get
just as much XP from recruit packs (if blue cards =12,500 XP each for
very few credits), or the same XP as two rares in a PSP for less than
half the cost at around 40,000 credits (if blue cards = 62,500 XP).
*snip*
I'd rather have usable ammo, than cards that give me or anyone else no
real benefit. Seriously....a rare gold CC gives me about the same XP as a
silver match...but does it give me 30,000 credits as well? Nope. I'd
rather have ammo that can help me make a gold match easier to earn more
credits.
And you clearly did not read mine. See blue text.
Modifié par E71, 28 juin 2012 - 06:57 .
#231
Posté 28 juin 2012 - 06:59
People who don't like character cards don't like them because it affects their way of play. That doesn't take into account the majority of people who see value in them.
#232
Posté 28 juin 2012 - 07:04
No, no, no, no, no, no, no. Instead of penalizing people who never promote, this would shift the penalty to people who promote but are perfectly willing to play the game at low levels - which should be everyone since it offers what would be to many a fresh challenge. As it is, even the big character card proponents (who I've decided to dub "1 percenters") can still get experience out of packs; heck, I've already seen the uncommon character cards drop in SPs and PSPs, so they don't even have to sacrifice their shots at ultra-rares. If they can't play from low levels, that's their problem and shouldn't be solved by punishing the rest of the community.Haersvaelg wrote...
Just no, the current way is so much better.
However, they could probably tweak it so that even with maxed appearance, you are eligible to get character cards, but only for classes where current level < 20. That would be the best of both worlds in my opinion.
#233
Posté 28 juin 2012 - 07:05
I like having consumables instead of worthless stuff.
#234
Posté 28 juin 2012 - 07:10
Hilarious. I'll tell you what: Count up the negatives in this thread, then count up the positives. Come back when the latter outweighs the former and I might start believing you represent "the majority of people."DVS27t wrote...
+1
People who don't like character cards don't like them because it affects their way of play. That doesn't take into account the majority of people who see value in them.
#235
Posté 28 juin 2012 - 07:14
Also those who like getting CCs are either Promoters or they do not have all the characters unlocked yet.
All characters will be easy to get now if you do not have all of them yet. When new DLC comes out you will not get left out if they add new characters!
#236
Posté 28 juin 2012 - 07:16
Mgamerz wrote...
But I spent real money on packs just to get character cards! I didn't ever have enough Batarian Sentinels! My N7 rank is 22000!
/s
Your N7 rating is 22000!?
Wow, now that's a big penis!
/s
#237
Posté 28 juin 2012 - 07:16
Mgamerz wrote...
Given the repetative nature of this game, you would like to make it so that you can play less... so you can play more...E71 wrote...
I can't believe how many of you fail to see the usefulness of character cards.
Promotion isn't just a leaderboard competition thing, it's also for respeccing a character. Sure you could use your "Power Reset" cards but those are consumables, they will run out and some people have reported finding it difficult to get any.
Given the repetitive nature of this co-op game, some people find it annoying having to play several games to re-level-up their characters.
If you want to play this game, play it. If you don't, then stop. How is it annoying to have to replay a character for 20 minutes to get them to 10? Personally, I don't like just looking at my awesome level 20's all day. I prefer to you know... play a match.
I find MP somewhat boring now but the only reason I'm still playing is because of my OCD-like need to complete my weapons collection.
To do that, I like to play Gold with a level 20 character -- I'm not too keen on playing with level 1s or level 10s. I constantly promote to experiment with different setups to see which ones help me beat Gold quickest and with least amount of effort & stress.
The annoyance from manual leveling-up stems from how time consuming it is. In fact, the last time I got involved in multiplayer gaming I ended up losing 10 years of my life -- it affected studies, work, relationships, social life and what not. Even though ME3 MP will likely not last more than a year or two, I'd like to avoid falling back into my old lifestyle.
#238
Posté 28 juin 2012 - 07:18
Babbylonian wrote...
Hilarious. I'll tell you what: Count up the negatives in this thread, then count up the positives. Come back when the latter outweighs the former and I might start believing you represent "the majority of people."DVS27t wrote...
+1
People who don't like character cards don't like them because it affects their way of play. That doesn't take into account the majority of people who see value in them.
Neither make up the majority... In fact, as far as I'm aware, most ME3 MP players don't post on these forums.
#239
Posté 28 juin 2012 - 07:19
At some point, you have to accept that this forum contains at least a "representative sample." Otherwise, where else can Bioware gather opinions from the playerbase. Even so, this thread demonstrates that even amongst the minority of ME3 players who frequent this forum, most players appreciate the new system. That the proponents of infinite rare character cards happen to be louder right now isn't surprising; complaints always tend to be louder than compliments.MajorBlazkowicz wrote...
You have to take into account of all the people who do not use this forum. I have talked to people while playing MP about this change and they all liked it. Since the forum is the "minority" of the entire player base, the "Majority" like the change.
Also those who like getting CCs are either Promoters or they do not have all the characters unlocked yet.
All characters will be easy to get now if you do not have all of them yet. When new DLC comes out you will not get left out if they add new characters!
#240
Posté 28 juin 2012 - 07:19
#241
Posté 28 juin 2012 - 07:21
so for me this does suck as i did like getting decent XP to promote more often
#242
Posté 28 juin 2012 - 07:22
That's why I qualified my statement with "might." Obviously this forum is at best a representative sample, but even that's a stretch. Still, the idea that the majority would like to obtain cards out of game that get them something they already get while playing over cards that provide actual gameplay advantages seems pretty ridiculous to me.E71 wrote...
Babbylonian wrote...
Hilarious. I'll tell you what: Count up the negatives in this thread, then count up the positives. Come back when the latter outweighs the former and I might start believing you represent "the majority of people."DVS27t wrote...
+1
People who don't like character cards don't like them because it affects their way of play. That doesn't take into account the majority of people who see value in them.
Neither make up the majority... In fact, as far as I'm aware, most ME3 MP players don't post on these forums.
#243
Posté 28 juin 2012 - 07:32
#244
Posté 28 juin 2012 - 07:35
Because unlike rare consumables - which are universally useful, even if some protest that they never use them - rare character cards are kicks to the faces of many players every time they get one.Leisure Muffin wrote...
I don't see why we couldn't have both character cards and the new rare consumables in the first place.
#245
Posté 28 juin 2012 - 07:38
#246
Posté 28 juin 2012 - 07:39
Thank god the cards are gone, it was driving me crazy.
#247
Posté 28 juin 2012 - 07:39
Babbylonian wrote...
Because unlike rare consumables - which are universally useful, even if some protest that they never use them - rare character cards are kicks to the faces of many players every time they get one.Leisure Muffin wrote...
I don't see why we couldn't have both character cards and the new rare consumables in the first place.
Which is why I suggested char cards should only be dropped when you don't have all six characters at level 20.
Everybody wins.
#248
Posté 28 juin 2012 - 07:41
Ultenth wrote...
I had well over 50 Turian Sentinal cards, even though he was always at max level.
Thank god the cards are gone, it was driving me crazy.
It must be something about the sentinel class because I was always seeing the Krogan's ugly mug despite maxing him out a while ago.
#249
Posté 28 juin 2012 - 07:42
no, just no. i HATED being spammed with retarded character cards i have NO use for. the new system needs to stay.
#250
Posté 28 juin 2012 - 07:44
E71 wrote...
Which is why I suggested char cards should only be dropped when you don't have all six characters at level 20.
Everybody wins.
Before the change, when I would complain about CCs, this was the change I proposed myslef. If your characters are level 20 with all appearances unlocked CCs should stop dropping.
However, at this point, I feel that exp should only be given for playing and not for buying packs. If you want your characters to become stronger and more experienced in combat, they should have to experience combat.
Modifié par Blind2Society, 28 juin 2012 - 07:45 .




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