elPrimoFilipino wrote...
If I don't see that Krogan Sentinel card for the rest of my days, I will be happy!
amen
p.s. -9001
elPrimoFilipino wrote...
If I don't see that Krogan Sentinel card for the rest of my days, I will be happy!
No. Players who have no problem playing low-level characters and don't care if they ever get "free" experience points again would lose.E71 wrote...
Babbylonian wrote...
Because unlike rare consumables - which are universally useful, even if some protest that they never use them - rare character cards are kicks to the faces of many players every time they get one.Leisure Muffin wrote...
I don't see why we couldn't have both character cards and the new rare consumables in the first place.
Which is why I suggested char cards should only be dropped when you don't have all six characters at level 20.
Everybody wins.
Modifié par Babbylonian, 28 juin 2012 - 07:48 .
Ikos Vharr wrote...
-1,000,000
no, just no. i HATED being spammed with retarded character cards i have NO use for. the new system needs to stay.
Modifié par Ronnie Blastoff, 28 juin 2012 - 07:51 .
My, my... that's a broad sweeping statement and utterly false, at least in my case.Babbylonian wrote...
The people desirous of rare character cards (who have already fully unlocked the characters) are lazy - too lazy to work for their levels and too lazy to work for their N7 score/promotions. Simple as that.
Modifié par Oz not Ozzy, 28 juin 2012 - 09:02 .
Whatever. It takes no more than 45 minutes on bronze to reach level 7-8 and no more than another hour on silver to be in the teens. Boring? Then jump into silver at level 1 and you'll make nearly as many XP as you would with a rare character card - a character card that, by the way, may not drop for the class you just promoted. It's very doable for any experienced player (certainly any player who was getting constant [useless] rare character cards in SPs/PSPs, meaning all rare weapons are at X) - I played with a guy last night who was vorching it up from level 1 on silver. If you think that's "boring" then you're playing a bizarrely different game from the rest of us, or you're just bored with the game, in which case you should find a different one.Oz not Ozzy wrote...
My, my... that's a broad sweeping statement and utterly false, at least in my case.Babbylonian wrote...
The people desirous of rare character cards (who have already fully unlocked the characters) are lazy - too lazy to work for their levels and too lazy to work for their N7 score/promotions. Simple as that.
<SNIP>
Modifié par Babbylonian, 28 juin 2012 - 09:21 .
Babbylonian wrote...
No. Players who have no problem playing low-level characters and don't care if they ever get "free" experience points again would lose.E71 wrote...
Babbylonian wrote...
Because unlike rare consumables - which are universally useful, even if some protest that they never use them - rare character cards are kicks to the faces of many players every time they get one.Leisure Muffin wrote...
I don't see why we couldn't have both character cards and the new rare consumables in the first place.
Which is why I suggested char cards should only be dropped when you don't have all six characters at level 20.
Everybody wins.
I promote. I don't do so to increase my N7 score (though that is an obvious side effect) or to test new builds (I don't mind waiting for a respec card if it's important I try out a different full build) but because sometimes I enjoy playing low-level characters. My level 1 engineer owned a bronze match with her Tempest SMG and I enjoyed it very much; had I played that same character in a silver match with her Hurricane, she would have remained viable and leveled even faster. The people desirous of rare character cards (who have already fully unlocked the characters) are lazy - too lazy to work for their levels and too lazy to work for their N7 score/promotions. Simple as that.
Modifié par E71, 28 juin 2012 - 10:08 .
Modifié par PreGy, 28 juin 2012 - 10:13 .
So, just to be clear, Bioware should cater to your desire to not only frequently promote (why?) but to gain credits as fast as possible (again, why promote?), so that you can max all your weapons, so that you can quit playing the game? Talk about a [lazy] fringe playstyle...E71 wrote...
Lazy is a harsh word. It makes the assumption that everyone has plenty of time to level-up characters manually.
Some of us used to have time to level-up characters but now we have limited time to play but are still in a hurry to get level 20 characters to play Gold, to earn credits faster to complete our weapons collections so that we no longer have to play ME3 MP again (until weekend ops that is).
Besides, are you really concerned that others are "lazy" or that they'll overtake your N7 rank by purchasing a few packs?... Other people's "laziness" should never be our business as long as they don't bring "laziness" into the match itself...
Ronnie Blastoff wrote...
+1
I would like 2 PSPs instead of 1 though, I don't mind the masses getting what they want, I just don't like being a lamb for them.
greghorvath wrote...
I propose a deletion of N7 ranks. With the current character card system, N7 may grow to mean something in future...
Babbylonian wrote...
So, just to be clear, Bioware should cater to your desire to not only frequently promote (why?) but to gain credits as fast as possible (again, why promote?), so that you can max all your weapons, so that you can quit playing the game? Talk about a [lazy] fringe playstyle...
E71 wrote...
I find MP somewhat boring now but the only reason I'm still playing is because of my OCD-like need to complete my weapons collection.
To do that, I like to play Gold with a level 20 character -- I'm not too keen on playing with level 1s or level 10s. I constantly promote to experiment with different setups to see which ones help me beat Gold
quickest and with least amount of effort & stress.
The annoyance from manual leveling-up stems from how time consuming it is. In fact, the last time I got involved in multiplayer gaming I ended up losing 10 years of my life -- it affected studies, work, relationships,
social life and what not. Even though ME3 MP will likely not last more than a year or two, I'd like to avoid falling back into my old lifestyle.
Modifié par E71, 28 juin 2012 - 10:44 .