The 'I support the return of character cards' list - pledge your +1
#176
Posté 28 juin 2012 - 10:07
#177
Posté 28 juin 2012 - 10:18
Because boosting an arbitrary number of no significance besides the amount of time I've spent boosting that arbitrary number makes me feel better about my sad existence.
(-2)
#178
Posté 28 juin 2012 - 10:36
-10
#179
Posté 28 juin 2012 - 12:25
I'm not asking for it to go back like it was... there are several ways the system could be adjusted to please everyone, such as having two different packs available (one with character cards, and one without) or character cards of all rarities not dropping on classes that are already at level 20 and being replaced by an appropriate level of consumable equipment. (Kinda like you won't get Thermal Clip Packs if they are already at 255)... hell they could even leave the packs exactly as they are and change the way promotion works and rest classes back to, say, level 5 or so instead of level 1 (with the N7 bonus for promoting adjusted accordingly, of course!) and, personally, I'd be happy.ndw542 wrote...
You won't get as many supportive replies in this thread as there are pages in other threads requesting the change we received. It's not going to go back to the way it was.
I like levelling through characters, trying out new builds, challenging myself on gold with sub-level characters... that's what give this multiplayer lasting appeal.... what sucked was being reset all the way back to level 1 and, no matter the race/class, having to dive into a silver/bronze game with a BFG to get XP enough to be able to function as an adept/soldier/engineer/sentinel/infiltrator/vanguard. A character card or two filled that gap.... but no longer... and so it's gonna suck again.
A hearty +1
Modifié par Oz not Ozzy, 28 juin 2012 - 12:27 .
#180
Posté 28 juin 2012 - 12:36
OR MOAR CRYO AMMO!
I'll take the ammo.
I dectract -1 from the thread pool.
#181
Posté 28 juin 2012 - 12:37
-9000
#182
Posté 28 juin 2012 - 12:37
#183
Posté 28 juin 2012 - 12:38
Actually I was....The Eviscerator wrote...
yall need to shut up. you weren't defending this before the change was made, so no one has the right to complain now. Sorry, that's just the way it works. You can't all just come crawling out of the woodwork every time something changes. defending what you prefer BEFORE the change is a real way to show support for something.
Scroll through social.bioware.com/forum/1/topic/343/index/11621773/14 and read my posts on that page.
So, by your logic, I have every right to complain... cheers... ta!
Now... with all due respect, please try and contribute constructively.
#184
Posté 28 juin 2012 - 12:38
But ammo should be 10x powerful if its rare now
#185
Posté 28 juin 2012 - 12:43
-2345343655654
Go away with your bull****
#186
Posté 28 juin 2012 - 12:43
Sure, complain then. I hope you realize there are like 4 of you in the whole 8 pages of this thread? I consider the number to be high anyway.Oz not Ozzy wrote...
Actually I was....
Scroll through social.bioware.com/forum/1/topic/343/index/11621773/14 and read my posts on that page.
So, by your logic, I have every right to complain... cheers... ta!
Now... with all due respect, please try and contribute constructively.
#187
Posté 28 juin 2012 - 12:44
No, although im not a promoter I just don't like the idea of level in by a card, this makes them play the game and hopefully let them learn the class!
Plus, getting the same cards over and over again.....the horror...hard earned creds over long time..
Modifié par Keffie909, 28 juin 2012 - 12:47 .
#188
Posté 28 juin 2012 - 12:45
I'm pretty sure the adjustment to stop Thermal Clips, Ops Packs, Medigel and Rockets being awarded if they were already at 255 didn't require a patch... (correct me if I'm wrong) ...so I don't think this proposal would either.Veedrock wrote...
A good compromise I heard in another thread was having character cards show up only if the class is below level 20. So non-promoters would still mean ammo, while people like me could still gain experience we desire. I'm unsure if this is something that can be done with a hot-fix to the store or if it would require a patch, but Bioware should consider it either way.
And it boggles my mind as to why all the non-promoters in here can't accept this as a perfectly workable compromise that would keep everybody happy. Really... at this rate I'm beginning to think that the only thing this thread is likely to accomplish is to demonstrate what a bunch of selfish pricks gamers, in general, are capable of being.
#189
Posté 28 juin 2012 - 12:48
Character cards shall stay gone. Leveling your characters is not that big deal or are you promoters using $$ to buy packs and level your chars without playing the game? Get over it. Leveling is easy enough and these Character cards felt so wasted on maxed accounts and the consumables are now an option for players who not promote to have something usefull. Even promoters should be happy about them, now they can finish matches faster with higher damage.
The promote system is pretty bad and useless, so I don't see a reason in it, why are you even complaining. The ranklist means nothing, if you want to be on the first ranks you should play a game where that means something.
#190
Posté 28 juin 2012 - 12:49
What if I would prefer to level up myself and still get consumables even if I have non lvl 20 character? How is this "everybody being happy"? You're just trying to complicate something that is very simple and working great for absolute majority of players, for no good reason at all.Oz not Ozzy wrote...
I'm pretty sure the adjustment to stop Thermal Clips, Ops Packs, Medigel and Rockets being awarded if they were already at 255 didn't require a patch... (correct me if I'm wrong) ...so I don't think this proposal would either.Veedrock wrote...
A good compromise I heard in another thread was having character cards show up only if the class is below level 20. So non-promoters would still mean ammo, while people like me could still gain experience we desire. I'm unsure if this is something that can be done with a hot-fix to the store or if it would require a patch, but Bioware should consider it either way.
And it boggles my mind as to why all the non-promoters in here can't accept this as a perfectly workable compromise that would keep everybody happy. Really... at this rate I'm beginning to think that the only thing this thread is likely to accomplish is to demonstrate what a bunch of selfish pricks gamers, in general, are capable of being.
#191
Posté 28 juin 2012 - 12:52
#192
Posté 28 juin 2012 - 01:00
And anybody with a supporting opinion that doesn't frequent these forums or that hasn't found this thread is irrelevant, huh? With all due respect... don't be so naive as to think that BSN is the be all and end all of ME3 players' opinions. There is not one person on my XBL friends list that plays ME3 that is particularly excited about the idea of level 4 consumables. And pretty much all of them are mourning the loss of silver and gold character cards.Pitznik wrote...
Sure, complain then. I hope you realize there are like 4 of you in the whole 8 pages of this thread?
As for the number of people voting against the idea in the thread... a cursory skim through them gives me the impression that most of them are against changing back to the way things were. Which is not what I've ben asking for since Bioware made this change... and certainly not what I would ever expect them to do.
Honestly folks.... how many of you would be against the idea of a system being implemented that blocked all character cards (including common ones, which everyone can still draw at present) for class(es) at level 20 and getting appropriate rarity equipment instead, but that gave character cards to those of us that don't have all our characters maxed out?
With all this talk I read everywhere on here about N7 rating being meaningless ('cos it is), what difference does it make to you non-promoters if a change like that is implemented? .... NONE ... well.. apart from the fact you'd get even more level 1 equipment!
How does it hurt you? Why are you arguing against it? Is it just to be spiteful? Or am I missing something?
#193
Posté 28 juin 2012 - 01:04
Oz not Ozzy wrote...
Veedrock wrote...
A good compromise I heard in another thread was having character cards show up only if the class is below level 20. So non-promoters would still mean ammo, while people like me could still gain experience we desire. I'm unsure if this is something that can be done with a hot-fix to the store or if it would require a patch, but Bioware should consider it either way.
And it boggles my mind as to why all the non-promoters in here can't accept this as a perfectly workable compromise that would keep everybody happy.
Well the only reason I didn't like that idea is because I wanted my N7 to be at 666. I really don't care about N7 but character cards screwed up my awesome plan.
#194
Posté 28 juin 2012 - 01:19
Oz not Ozzy wrote...
...
As for the number of people voting against the idea in the thread... a
cursory skim through them gives me the impression that most of them are
against changing back to the way things were. Which is not what I've ben
asking for since Bioware made this change... and certainly not what
I would ever expect them to do
Honestly folks.... how many of you would be against the idea of a system being implemented that blocked all character cards (including common ones, which everyone can still draw at present) for class(es) at level 20 and getting appropriate rarity equipment instead, but that gave character cards to those of us that don't have all our characters maxed out?
...
That's a fine idea. Unfortunately, this thread is about:
Non-event wrote...
For those who would like to see
character cards return in a form like they were a few days ago ...
...which gets a -1 from me. Getting rid of surplus character cards is the best change BW have ever made to ME3 MP imho.
You'd do better to make your own thread with your idea set out in detail. (apologies if you already have and I haven't seen it, but arguing in this thread is not going to help you imho. Most people are only going to read the first post and then downvote the idea.)
#195
Posté 28 juin 2012 - 01:21
There's an alternative solution to accomodate that possibility as well... two different types of PSPs.. one with CC's and one without.Pitznik wrote...
What if I would prefer to level up myself and still get consumables even if I have non lvl 20 character?
Key word.... majority.Pitznik wrote...
You're just trying to complicate something that is very simple and working great for absolute majority of players, for no good reason at all.
Firstly... how do you know the majority are in favour of this change?
The majority of ME3 players of aren't even members of this forum, let alone actively voicing opinion here, either way. The majority of players on my XBL friends list are actually against character cards disappearing. How is your sample of the community speaking for the change any more relevant than mine? (HINT: Statistically speaking....
Neither is truly representative because of the nature of how the members of the samples have been determined.)
Secondly... Just because you don't agree doesn't mean my reason is invalid.
For example, I don't happen to agree with keeping characters at level 20... I tried it for a while and the game started to get stale for me... so I started to promote regularly. Sometimes, when I get all classes back to 20, I keep them for a while, sometimes I don't, but never for long. Nevertheless, I could (and still can) see the merit in the argument against character cards popping for a class that is at 20. It was logical and so I supported a change to that, in theory.
What I do not support is the way that change has been enacted. There is at least one solution that will keep everyone happy (at least to a reasonable degree).... but that is not the system currently in operation.
Modifié par Oz not Ozzy, 28 juin 2012 - 01:35 .
#196
Posté 28 juin 2012 - 01:31
likeShia Luck wrote...
Unfortunately, this thread is about:Non-event wrote...
For those who would like to see character cards return in a form like they were a few days ago ...
...which gets a -1 from me. Getting rid of surplus character cards is the best change BW have ever made to ME3 MP imho.
You'd do better to make your own thread with your idea set out in detail. (apologies if you already have and I haven't seen it, but arguing in this thread is not going to help you imho. Most people are only going to read the first post and then downvote the idea.)
adjective
1. of the same form, appearance, kind, character, amount, etc.
2. corresponding or agreeing in general or in some noticeable respect; similar; analogous
3. bearing resemblance
I would say my idea is certainly "agreeing in general" and "bearing resemblance" to the OP, but I think you may be right... living, as we do, in the age of TL:DR attention spans, I should probably propose possible solutions in a new thread.... I was trying to avoid that given the number of other threads I've seen crop up about this, at least one of which has been deleted.
Modifié par Oz not Ozzy, 28 juin 2012 - 01:32 .
#197
Posté 28 juin 2012 - 01:32
I have come to a conclusion about the forums. People on BSN do not know what they want.
#198
Posté 28 juin 2012 - 01:37
Stupid idea.
#199
Posté 28 juin 2012 - 01:38
Correction:Mendelevosa wrote...
People on BSN do not know what they want.
You can't please all of the people all of the time.
#200
Posté 28 juin 2012 - 01:38
Oz not Ozzy wrote...
There's an alternative solution to accomodate that possibility as well... two different types of PSPs.. one with CC's and one without.Pitznik wrote...
What if I would prefer to level up myself and still get consumables even if I have non lvl 20 character?
Key word.... majority.Pitznik wrote...
You're just trying to complicate something that is very simple and working great for absolute majority of players, for no good reason at all.
Firstly... how do you know the majority are in favour of this change?
The majority of ME3 players of aren't even members, let alone actively voicing opinion here either way. The majority of players on my XBL friends list are actually against character cards disappearing. How is your sample of the community speaking for the change and more relevant thatn mine? (HINT: Statistically speaking.... neither is truly representative because of the nature of how the members of the sample have been determined.)
Technically that's how a survey of opinions work. You can't ask the entire human population or the entire ME3 multiplayer population how they feel about this change, so they'll take the opinion of the BSN in this case, and gage how many do like it as opposed to do not. If you have a bunch of friends on XBL who don't like the change, well I guess they better sign up for the forums to show their displeasure. Anyone can just as well say they have a bunch of friends on XBL who love the change. I'm on a horse.




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