Why are we slapped in the face for choosing refuse?
#1
Posté 27 juin 2012 - 09:07
It's great that they allow you to reject the options now. It returns to the paradigm that you play your Shepard the way *you* want his/her personality to be, and they show you the outcome of that. And if that means you lose the war, and the next cycle learns from your mistakes and beats them, that's a perfectly legitimate outcome, and one I even like.
But the fact that they don't show you the details for it, no cutscenes or slides or anything, the fact that this ending has far less work put into it than any of the others, the fact that the game counts this as a loss on your achieves and not a win, is really a slap in the face. If anything, there is a lot MORE that needs to be explained in this ending, since it's not as obvious what happened to your team. Did they all die in that battle right there? Did some escape to fight to the end? Reapers wiping out a cycle takes generations, Javik said this. There's a whole story introduced there being skipped over. Did anybody try to make stasis pods (an obvious move considering that's how Javik is even in the game)? How did that pan out? Then to top it off, they don't count it as game completion on your achievements. Go back and try one of the options that actually completes the game, thanks.
This is the first time in the series that Bioware has said one of your player choices is the "wrong" one. You're supposed to pick one of these other three, and if you don't, you played the game wrong.
Wtf? There isn't supposed to be a wrong way to be Shepard, it's your Shepard. That's the founding theme of this series.
#2
Posté 27 juin 2012 - 09:39
#3
Posté 27 juin 2012 - 09:40
I have no idea what that was.
#4
Posté 27 juin 2012 - 09:44
#5
Posté 27 juin 2012 - 09:45
There was a not-insubstantial number of people who wanted to see a depressing ending where a Prothean Beacon-style time capsule was left so future cycles would have a better chance. That's exactly what Rejection is.
And honestly, what did you think was going to happen? The Reapers were on a 20000-game winning streak. They don't lose conventionally. Ever.
EDIT:
Velocithon wrote...
I want to know why the Catalyst says "So be it" in such a deep, menacing voice and then right after says "the cycle continues" in his usual voice.
Also, this
Modifié par KingNothing125, 27 juin 2012 - 09:46 .
#6
Posté 27 juin 2012 - 09:48
#7
Posté 27 juin 2012 - 09:49
#8
Posté 27 juin 2012 - 09:49
You can't beat the Reapers without the Crucible. Look at the effort it took just to take down Sovereign in ME1, and now you want to fight ALL of them? You're not going to win, it's that simple.
#9
Posté 27 juin 2012 - 09:50
Do some feel how Bioware handled the Presentation of the Refuse option was slap in the face to the fan base that want a 4th option? Yes, we do...
Does it really matter anymore at this point? No, not really it is what it is.
Modifié par nitefyre410, 27 juin 2012 - 09:51 .
#10
Posté 27 juin 2012 - 09:53
Modifié par Big Jack Shepard, 27 juin 2012 - 09:53 .
#11
Posté 27 juin 2012 - 09:55
Refuse ending was actually brilliant....
People complain about no reunion, or Shepard dying.....tough luck they all make sense now due to the EC....everything is explained perfectly
#12
Posté 27 juin 2012 - 10:02
KingNothing125 wrote...
And honestly, what did you think was going to happen? The Reapers were on a 20000-game winning streak. They don't lose conventionally. Ever.
Yes, what did you think that was going to happen? God coming down from the heavens and saying "Wise words! Shepard is right" and smiting the reapers?
Your forces barely survived around Earth and that was only one place there were reapers. You cant win conventionally, our cycle had govenrment and the military with their heads in their asses until the very end, and we simply werent ready to face them.
Modifié par Armass81, 27 juin 2012 - 10:06 .
#13
Posté 27 juin 2012 - 10:04
Anuvis13 wrote...
I've posted this before in many topics. It's a glorified Game Over screen. It's a middle finger from BW to those who don't like their crap ending. They didn't make a power point for it. And then they go and say the next cycle STILL used the Crucible. It can't be more obvious. Still its better than R/B/G.
This.
BW can kiss my money goodbye after that attempt to be cute.
Also the Reapers CAN lose conventially if the cycle has enough time to prepare and resources to use. They're not gods.
The next cycle should be able to tell the Reapers (thanks to Liara's time capsules) to GTFO and blow them to hell without needing the Crucible. They have thousands of years to prepare.
Modifié par Ryzaki, 27 juin 2012 - 10:06 .
#14
Posté 27 juin 2012 - 10:05
My point is that
1) They very expressly put less into this ending than the others. They are telling you not to play Shepard this way.
2) They don't give you a game completed achievement. They're flat out telling you doing this means you failed the game.
Shepard can be wrong, you can make a choice that is not the "best" choice in that it doesn't have the best outcome. But you as a player shouldn't be told you were wrong in how YOU played your Shepard. This game was advertised to be a real "role-playing" experince where you play YOUR Shepard any way you want, and they show you the outcome.
I did not want a different outcome, I wanted a narrated slideshow showing me the ultimate fate of all my friends, just like all the other endings got. How did they eventually go down? This is the only ending that doesn't give you closure for your team.
Modifié par MuKen, 27 juin 2012 - 10:07 .
#15
Posté 27 juin 2012 - 10:11
Anuvis13 wrote...
I've posted this before in many topics. It's a glorified Game Over screen. It's a middle finger from BW to those who don't like their crap ending. They didn't make a power point for it. And then they go and say the next cycle STILL used the Crucible. It can't be more obvious. Still its better than R/B/G.
this, even when Bioware actually tries to make an ending bad it remains better than their original ending
#16
Guest_Sion1138_*
Posté 27 juin 2012 - 10:14
Guest_Sion1138_*
Shepard: I don't believe you.
Catalyst: Your belief is not required.
That's a slap in the face right there, for not appreciating the grand vision of the illustrious Mac Walters. The one option where Shepard doesn't act like an idiot and they do this...
#17
Posté 27 juin 2012 - 10:19
#18
Posté 27 juin 2012 - 10:45
Or, rather than a slap in the face, it's a warning that you're heading for a game-loss scenario.Sion1138 wrote...
I saw it on the tube. The one thing that gives them away are these lines here:
Shepard: I don't believe you.
Catalyst: Your belief is not required.
That's a slap in the face right there, for not appreciating the grand vision of the illustrious Mac Walters. The one option where Shepard doesn't act like an idiot and they do this...
I have complained about ME3 as bitterly as anyone since March, but this line of reasoning seems backwards to me. We got an extended Mission Failed sequence instead of just the usual Resume button with spooky music, and people are angry that it's not a fourth way to win.
#19
Posté 27 juin 2012 - 10:47
#20
Posté 27 juin 2012 - 10:47
#21
Posté 27 juin 2012 - 10:51
Next cycle won thanks to
#22
Posté 27 juin 2012 - 10:57
#23
Posté 27 juin 2012 - 11:00
#24
Posté 27 juin 2012 - 11:01
babachewie wrote...
Its basically to show how dumb you are if you thought you were indoctrinated.
I love you.
#25
Posté 27 juin 2012 - 11:01
1) They put less effort into it because, well, no one made it out alive. Just like how there's less to the endings with low EMS. Go watch a low EMS Destroy ending - it's pretty short, because the galaxy is wrecked and an incredible amount of people, including basically all the main characters, die. Hell, I'm amazed Hackett's alive to narrate it. Likewise, in the Refuse ending, no one lives, so why bother dragging everything out?MuKen wrote...
You guys are missing the point. I do not take exception to what happened. I LIKE that outcome, it makes perfect sense, and it is bittersweet.
My point is that
1) They very expressly put less into this ending than the others. They are telling you not to play Shepard this way.
2) They don't give you a game completed achievement. They're flat out telling you doing this means you failed the game.
Shepard can be wrong, you can make a choice that is not the "best" choice in that it doesn't have the best outcome. But you as a player shouldn't be told you were wrong in how YOU played your Shepard. This game was advertised to be a real "role-playing" experince where you play YOUR Shepard any way you want, and they show you the outcome.
I did not want a different outcome, I wanted a narrated slideshow showing me the ultimate fate of all my friends, just like all the other endings got. How did they eventually go down? This is the only ending that doesn't give you closure for your team.
2) Who cares if they don't give a "game completed" achievement? Anyone who cared about this game beat it ages ago anyway, and it could've been a simple oversight.





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