Ticonderoga117 wrote...
The Reapers could've been beaten in this cycle without the Crucible. It's called unconventional tactics and that ... array thing that generates real-time intel on Reaper positions Galaxy wide. Seriously, with just that one bit of tech, you could ALWAYS hit the Reapers where they are weakest, run, then repeat. They can't be everywhere in numbers otherwise we'd be SOL straight out of the gate.
Those are the kinds of tactics the Turian military was employing, the sheer force of the Reapers rendered them ineffective. It's what Hackett and others were doing to buy time for the Crucible's construction, and it was only effective as a delaying action. The problem was that the Reapers were everywhere in great numbers, but the reason we didn't die right away was because the Reapers need living specimens to construct more of themselves, hence why they can be avoided for extended periods of time.
What a damn shame it is, though, that the ONLY ending in which Shepard is in character, we ultimately critically fail the mission.
After seeing that ending, I calmly put away my Mass Effect series and vowed never to play it again.
Shepard is in character in every ending, because his character is largely negotiable through choice (though if you button-mashed I guess you'd have missed the dialogue wheel), which is precisely what the ending presents.
Modifié par Geneaux486, 29 juin 2012 - 05:35 .