Doctor_Jackstraw wrote...
also you're being petty. we cant beat a fleet of hundreds of thousands of ships the size of an entire state. mass effect 2 just got abunch of "dummies" into the series who dont understand what the story was about. me2 kinda sucked narratively and it set up some poor expectations for the following game by making people think it was a game about kicking the reapers butts as hard as possible.
Umm... no.
For one, we have our own fleets of hundreds of thousands of ships [You are severely overestimating the size of a Reaper BTW. Sovereign was 2Km long. That is hardly a state.]. We have similar weaponry to the Reapers [Thanix], and we have not lost the Citadel - which throughout ME1 was made to be the king piece in the fight against the Reapers.
The game was not, however about kicking the Reapers butts. The goal was, in the words of David Anderson ME1 to "Drive them back into Darkspace". The attraction of the ME series, however, was not in the idea that you had to lose or use a poor literary device to win. No. It was the idea that your choices mattered, and had consequences. A conventional victory should have been possible if you managed to unite the entire galaxy under a single banner, and not f*** up too much.
Should it have been ME2 easy? No. The suicide mission was way to easy to get through. Consider instead, however, a similar concept where losing even 1 of your squad members would result in Shepard dying, and where whether they survived was determined not only by their loyalty and what job you assigned them, but also by whether you had saved or killed the Council in ME1, whether you had saved Wrex or not, whether you had Samara or Morinth - where each choice could lose you the entire base if you made it wrong. 3 games worth of choices adding up to one final event, and if you got it perfect [Or within a certain leway of perfect], you could pull it off.
If you played ME1 you'd know that that game set up the idea of the crucible and the reapers being unbeatable. throughout the game anderson is constantly talking about how they might find a prothean weapon capable of devastating power or that saren would find it. this was setup for the crucible. ME2 should have been the story of cerberus and the search for the crucible rather than being the weird "make this game as appealing as possible" thing that it became.
Hardly.
It sets up the idea of the Conduit, and it sets up the idea that the Reapers need the Citadel as a key piece of their plan for Galactic annihilation. The closest it comes to establishing a superweapon, or hinting at one, is the Klendagon Rift. It sets the Reapers up as a force that is extremely powerful and godlike, but that you now stand a chance against if you act now, and prepare for their attack.
Mass Effect isnt about becoming the most powerful badass in the galaxy. Its about finding any chance you can to defeat the reapers. thats what the crucible is, a last ditch effort. The end of ME1 was shepard leaving on the normandy to find some way to send the reapers back into dark space. It was setting up the crucible plot. ME2's problem was that after the EA buyout they were pressured into making a super appealing game to the masses where you make a big badass team to do a mission where you kill the baddest badguys who dont actually matter to the ultimate story in any way at all. ME2 was much more rushed than 3 was. ME3 was just the initial ME2 (prothean weapon) concept fused with the initial ME3 concept (reaper war).
I'm sick of the implications that I am getting from the post that "Finding a way to stop" an enemy is to find a magic bullet/deus ex machina or other poor literary device so that you can win. That's Hollywood's style.
Preparing to stop the Reapers /= finding a massive superweapon. Being entirely honest, the odds of finding a superweapon capable of defeating the Reapers in the ruins of a race who died to the Reapers is less that that of winning the Lottery. Unless Shepard had watched too many kids shows and thought that exploring the galaxy looking for a superweapon that probably didn't even exist was a good idea, its far more likely he flew off in ME1 to prepare the galaxy to fight the Reapers.
ME2 dropped the ball here definitely - it shut down any idea that the galaxy had been preparing beyond the Thanix guns. Without Preperation, the Reapers would either die to a magic bullet/Deus Ex Machina - ala Crucible - or be defeated unconvincingly by more conventional means. This, if anywhere, is where the whole Crucible line started. A means to stop the enemy they realised they had not prepared for.
Defeating the Reapers conventionally doesn't mean you're "The most powerful badass in the game", it means you united an entire galaxy, did what no-one else could do, overcame racism, xenophobia, technophobia, grudges 1000 years or more old, revived a race from the dead and bought the full might of the Galaxy against the greatest threat it had ever seen.
Note how even in the refuse ending the Reapers are defeated by the next cycle. Liara states the Crucible did not work, so they probably didn't build and use that. More likely, they actually defeated the Reapers conventionally.