MuKen wrote...
It's great that they allow you to reject the options now. It returns to the paradigm that you play your Shepard the way *you* want his/her personality to be, and they show you the outcome of that. And if that means you lose the war, and the next cycle learns from your mistakes and beats them, that's a perfectly legitimate outcome, and one I even like.
But the fact that they don't show you the details for it, no cutscenes or slides or anything, the fact that this ending has far less work put into it than any of the others, the fact that the game counts this as a loss on your achieves and not a win, is really a slap in the face. If anything, there is a lot MORE that needs to be explained in this ending, since it's not as obvious what happened to your team. Did they all die in that battle right there? Did some escape to fight to the end? Reapers wiping out a cycle takes generations, Javik said this. There's a whole story introduced there being skipped over. Did anybody try to make stasis pods (an obvious move considering that's how Javik is even in the game)? How did that pan out? Then to top it off, they don't count it as game completion on your achievements. Go back and try one of the options that actually completes the game, thanks.
This is the first time in the series that Bioware has said one of your player choices is the "wrong" one. You're supposed to pick one of these other three, and if you don't, you played the game wrong.
Wtf? There isn't supposed to be a wrong way to be Shepard, it's your Shepard. That's the founding theme of this series.
At least the option exists, but you suffer the consequences.
How dare they let you be accountable for your own decisions!





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