Ending before and now: on a scale of 1-10
#126
Posté 27 juin 2012 - 11:39
Synthesis = -10
Control = 0
Destroy = -5
Now
Synthesis = -10 (still is utterly ridiculous)
Control = 7
Destroy = 9
Reject = 9 (would be a 10 if not for the implied BW FU with the twitter comment)
#127
Posté 27 juin 2012 - 11:41
EC: 8 (Ending flow: 6, Explanation 10)
What it gains in being explicit it loses in being explicit (yes it's kind of a catch 22). I liked the extra explanation, and while scenes such as the squad evac before the beam are touching and explanatory, they also interrupt the flow of the action. Sometimes less is more, and more is less.
#128
Posté 27 juin 2012 - 11:41
After: 5/10
The endings are alright now. They could be so much better, theres room for improvement but we won't get anymore.
#129
Posté 27 juin 2012 - 11:47
After: 11/10
I say this b/c I consider the EC to be a significant improvement.
#130
Posté 27 juin 2012 - 11:48
Ryzaki wrote...
Before:
Synthesis = -10
Control = 0
Destroy = -5
Now
Synthesis = -10 (still is utterly ridiculous)
Control = 7
Destroy = 9
Reject = 9 (would be a 10 if not for the implied BW FU with the twitter comment)
Giving Synthesis a minus 10 is pretty generous Ryzaki
#131
Posté 27 juin 2012 - 11:49
Before: Upsetting
After: Satisfying
#132
Posté 27 juin 2012 - 11:49
After: 6/10. It's above average, but far off from what most of us expect from Bioware titles. Would have liked to atleast have one ending where Shepard lives and has a reunion with all ME characters. However, the current endings were above average and well done.
I have to give credit to Bioware for trying and actually succeeding in some areas. It was very controversal for them to "fix" their endings, but I'm glad that they did.
I know it's way too late and all, but I would have really have liked to have a showdown with Harbinger and have the war assets fight along with you like Krogan, Asari, Geth, Quarian, Blue Suns, Blood Pact, etc... Harbinger was built up for two games and nothing really happened with him in ME3. The fight could have played out somewhat similar to DA:O when you get the the Archdemon. But I'm satisfied with the current endings. I can now go back and play the previous ME games now.
#133
Posté 27 juin 2012 - 11:50
EC: 9/10
#134
Posté 27 juin 2012 - 11:50
Extended Cut: 4/10
Modifié par Arik7, 27 juin 2012 - 11:50 .
#135
Posté 27 juin 2012 - 11:50
Ryzaki wrote...
Before:
Synthesis = -10
Control = 0
Destroy = -5
Now
Synthesis = -10 (still is utterly ridiculous)
Control = 7
Destroy = 9
Reject = 9 (would be a 10 if not for the implied BW FU with the twitter comment)
Then don't choose synthesis. It's called a choice for a reason. If it doesn't work for you, then you have three more choices. Don't knock it just for being there. I could choose to smack every person I see; it wouldn't be wise, but the option is there, no?
I finished EC with destroy and I have to say I like the revisions, added scenes, and the epilogue.
Also I finally realized something about the Stargazer scene. The old dude and his grandson are on the Citadel. The view is of Earth and the Moon.
#136
Posté 27 juin 2012 - 11:51
Now: 7.5/10 (more closure on the destroy and this could go up to possibly even a 10)
#137
Posté 27 juin 2012 - 11:52
Now: 6...maybe a 7, but need to see the rest of the content; only played from The Return.
#138
Posté 27 juin 2012 - 11:52
#139
Posté 27 juin 2012 - 11:52
Synthesis: 5 (Well i just dont like it so much, whats with new upcoming species?)
Destroy: 3 (without reunion [even if hinted at] this ending has no great value for me)
Modifié par Soultaker08, 27 juin 2012 - 11:53 .
#140
Posté 27 juin 2012 - 11:53
Post EC: 5/10
+1 for not destroying the Mass Relays
+2 for providing a reason why Joker left Shepard behind and how the crew got back to the ship.
+1 for not stranding the Normandy on some planet.
+2 for the slideshow,cheap as it may be, it did show the fruits of our labor, and it reassure the player that everything will be okay.
-1 for the new "Refuse" ending. So our reward for not swallowing the StarChild's BS is certain doom. Nice BioWare. nice.
-1 StarChild still exists.
-2 the Geth and EDI still die in the "Destroy" ending
-2 the whole concept behind the Crucible is still there.
I cannot give this any higher than a 5/10.
#141
Posté 27 juin 2012 - 11:53
CSI_Spectre wrote...
After: 6/10. It's above average, but far off from what most of us expect from Bioware titles. Would have liked to atleast have one ending where Shepard lives and has a reunion with all ME characters. However, the current endings were above average and well done.
Shepard's fate is done very well IMO.
The player chose Shepard's past
The player chooses Shepard's present
And the player can choose Shepard's future.
And it's established that the Normandy is fine and the Citadel is badly damaged but intact and can be rebuilt. Shepard could just pop up and say "What's up guys" when they get back to Earth.
#142
Posté 27 juin 2012 - 11:54
After: 10/10
#143
Posté 27 juin 2012 - 11:56
Darc_Requiem wrote...
Ryzaki wrote...
Before:
Synthesis = -10
Control = 0
Destroy = -5
Now
Synthesis = -10 (still is utterly ridiculous)
Control = 7
Destroy = 9
Reject = 9 (would be a 10 if not for the implied BW FU with the twitter comment)
Giving Synthesis a minus 10 is pretty generous Ryzaki
#144
Posté 27 juin 2012 - 11:56
#145
Posté 27 juin 2012 - 11:57
The Grey Nayr wrote...
Then don't choose synthesis. It's called a choice for a reason. If it doesn't work for you, then you have three more choices. Don't knock it just for being there. I could choose to smack every person I see; it wouldn't be wise, but the option is there, no?
*reads OP*
It says rate the endings before and now. So yeah what does that have to do with you physically assaulting anyone? Besides that'd be a good way to get yourself punched in the face or worse.
Nothing quite like unnecessary comments.
#146
Posté 27 juin 2012 - 11:58
vivaladricas wrote...
original - 0
EC - 1
this
if you rated it more than 3/10, then your standards are reeeeally low
#147
Posté 28 juin 2012 - 12:01
Before:
Synthesis = 3
Control = 6
Destroy = 1
Now
Synthesis = 7
Control = 6
Destroy = 7
Reject = 5 (I think it is well done, but I'd never pick this ending)
Destroy gained the most for me in this DLC.
-Shepard lives/reunion implied (never was a big deal for me, but hey it isn't a bad thing)
-Relays/Citadel survive
-Synthetic life is still destroyed
Control lost its major advantages I thought, and gained some weird AI-immortality thing.
-No longer relay/Citadel exclusive survive ending.
-Shepard is the immortal chief of police of the galaxy for eternity.
-Shepard enslaves the Reapers for his/her bidding. No different than the Catalyst
-Shepard is no longer 'Shepard'
Synthesis makes no sense still, but it appears to effect life positively.
-Reapers help on their own and have free will
-Relays/Citadel surive
-organics and synthetics are both improved
-unlimited knowledge/potential
-new and unknown problems
-makes very little sense
-Shepard is dead but in 'alive' in everyone.
Overall I'd rate pre-EC ending a 3 or 4 out of 10. Now I'd give it a 6 or 7 out of 10.
Modifié par strive, 28 juin 2012 - 12:01 .
#148
Posté 28 juin 2012 - 12:02
The_Other_M wrote...
Before EC: 1/10
Post EC: 5/10
+1 for not destroying the Mass Relays
+2 for providing a reason why Joker left Shepard behind and how the crew got back to the ship.
+1 for not stranding the Normandy on some planet.
+2 for the slideshow,cheap as it may be, it did show the fruits of our labor, and it reassure the player that everything will be okay.
-1 for the new "Refuse" ending. So our reward for not swallowing the StarChild's BS is certain doom. Nice BioWare. nice.
-1 StarChild still exists.
-2 the Geth and EDI still die in the "Destroy" ending
-2 the whole concept behind the Crucible is still there.
I cannot give this any higher than a 5/10.
- The Mass Relays could have been repairable in any case. The scene was redone to prove to misunderstanding players that you didn't pull an Arrival on the whole galaxy.
- That scene was pretty much what I explained the entire time. They didn't understand the crucible enough, and had a GTFO order to play it safe.
- The slideshow worked very well for Dragon Age Origins and games like Fallout(3 and NV), and I, among others said that it would be a viable option for ME3. I'm glad they went that way. Simple yet chic.
- It's been repeated over and over throughout pretty much every game that the Reapers are too powerful to defeat conventionally and that they would need to find a way to defeat them. The crucible was that.
- Starchild is explained though. Speaking to him is speaking to the collection of every Reaper. They also explained why they felt the cycle was necessary.
- Boohoo, there's a pro-organic ending. Deal with it. If you want Geth and EDI to live choose one of the other two options.
- The Crucible is explained though. It's a battery, and amplifier, as I've been saying this ENTIRE FREAKING TIME!
#149
Posté 28 juin 2012 - 12:04
Now, I'll give it a 4. Still a huge let down, and not even as good as the average, generic, barely a plot shooter. But it no longer ruins the Mass Effec universe or makes the games unplayable.
I can live with it, and even enjoy my books and such like again, and I'll even buy DLC now.
I'm honestly impressed at the improvement to the end, even it it wasn't actually salvageable, they still patched up the ending far more than I unexpected they ever would.
#150
Posté 28 juin 2012 - 12:05
after 4/10





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