shurikenmanta wrote...
Zero132132 wrote...
A large number of fans out and out DEMANDED that Bioware alter the story completely to make it something more appealing to them. I'd never really felt embarrassed to be a gamer before the 'Retake Mass Effect!' lunacy got started. I'd never thought that gamers were a bunch of entitled pricks until then.
It was compared to other fan dissatisfaction, like how people were upset at how Lost or the Sopranos ended, but there's a big difference between being disappointed/unhappy and what happened here. If people had organized a substantial movement based around mocking the creators of the Sopranos with the intent of openly demanding that they actually reshoot the last episode and remove the ambiguity, it would be comparable. Everyone also would have laughed at how absurdly spoiled and whiny the people making such demands were.
That Bioware actually responded, fleshed out all the concepts, and generally added coherency to the end, and the result has been a lot of people saying "THIS WASN'T IN THE EC SO I'M DONE WITH BW FOREVER!!!" I think the message is pretty clear; ignore your fanbase, because they're mostly ****tards. The only important issue is their wallet, because their approval will never be forthcoming if you don't give them exactly what they want.
You are my hero. +1.
This gets brought up every once in a while in relation to the Sopranos, Battlestar Galactica, Lost or <insert whatever show>. The difference is games are not television. When I watch Sopranos I really don't have any choices other than going along for the ride. My only choices are whether I cheer for Tony to live, or realize he is a scumbag and not care so much about his characters outcome.
Mass Effect gives you choices, makes the character yours, they expect to win on their terms and do things their character would do. Hell maybe they expect to get their ending. Sometimes it isn't possible to give everyone their personal expected ending, but it can't be compared to the same expectation of watching a tv series.
One is interactive gaming and the other isn't. I personally don't want anymore linear shooter games that just shove me into the shoes of a nameless green dot sight AR-15 wielding hero, where nothing he does matters, because the single ending is defined, and the only way to avoid it, is to stop playing.
Mass Effect tried to do more than that, and it can't be compared to a disgruntled movie fan demanding a rewrite, to know what was in the briefcase at the end of Pulp Fiction. There is nothing wrong with a fan wanting what his character has done for 3 games to matter a little more than watching the end of the Sopranos.