In which ways can Mass Effect be considered something worthwhile to culture, thought and ideas, rather than just a mere 40 hours screensaver for the mind? How does it utilise its media? The audience? How does graphics, lighting, span and depth of the game contribute to make us think and convey some sort of message? Is there a message at all?
This is not just about the ending of the third game - there are after all hours upon hours of gameplay in the series. I'm curious to see how the community perceived the games, why did it react so strongly to these artworks.
Modifié par Derto, 27 juin 2012 - 11:29 .





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