PreloadCharGen();
StartCharGen(GetHero(),0);
Under EVENT_TYPE_MODULE_START
The wiki is not totally clear, or perhaps i have made an error,
Since my module had Module_Core as its default script i duplicated the script to Module_Core2 and set it accordingly as my default start up script in the module.
This script has EVENT_TYPE_MODULE_START already as an event called in the script so i figured i would just add those two lines above... into the event statement and above the break;
Unfortunatly this is not compiling for me, and is giving me errors relayed to sys_traps_h.nss which is not even in the list of includes. (nor have i done anything to that script)
This is actually the first bit of scripting i have done in Dragon Age and thus no other scripts in my toolset beyond Module_Core2 are altered in any way (if that helps)
I have absolutely no idea what the problem really is
The section of Module_Core i changed is as follows (rest of the script is as the default script in toolset)
case EVENT_TYPE_MODULE_START:
{
PreloadCharGen();
StartCharGen(GetHero(),0);
TrackModuleEvent(nEvent, OBJECT_SELF);
TrackSendGameId(TRUE);
break;
}
Any help would be much appreciated
Modifié par Ainiana, 15 décembre 2009 - 02:28 .





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