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A few things I noticed you can't do with the nerfed TC


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#51
xabkish

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Lord Rosario wrote...

Ashen Earth wrote...

audicdm wrote...

Ashen Earth wrote...

I've used an Engineer sniper setup before (GE with Widow X, and operative package V) and while it was nice to be able to strip the barrier/shield from anything and kill it in one shot, I can pretty much do that with a Saber, or Paladin. Much less weight, and a headshot is still a one shot kill.

And the problem with taking duration over damage and then using a single shot rifle is that regardless of which you choose it's always going to take 2 shots to kill a shielded enemy because of the shield gate. The point of using a single shot rifle like the Widow or Javelin should be to kill bosses quickly, for which damage is obviously the better choice. Honestly, I'd want as much damage as possible with this most recent nerf, the removal of boss weak points, and the HM nerf.

The "utility" of an 11 second nerfed TC means nothing when it comes to boss killing, which should be the point of using a single shot rifle. If you're using a Javelin to hunt Centurions, you're doing it wrong.



I'm saying that taking duration still gives 1.4 (base cloak damage) * 1.25 (addl sniper damage) = 1.75 damage + passive damage which is much more than any Engineer build that is still completely Gold viable for mobs and bosses without that damage boost.


The difference between a Human/Salarian/Geth Engineer, and a non-Salarian Infiltrator is that an Engineer can use Overload, or Energy Drain to immediately remove shields/stagger the enemy, and then one shot kill. On most enemies, a cloaked infiltrator using a Widow, or Javelin will overkill it by a large margin, but it will still take 2 shots if it has shields. The only time the rank 4 damage bonus really makes a difference, is when you're shooting something that you wouldn't OHK anyway, or something without shields. (so bosses) Most engineers could kill a shielded mob faster than a non-Salarian infiltrator with a single shot rifle (which makes no sense, btw because infiltrators are supposed to be sniper specialists)

A Duration specced Javelin/Widow infiltrator can kill bosses faster than an Engineer, and will kill regular enemies just as quickly as a damage specced infiltrator, but skipping the damage portion of TC, therefore reducing your ability to kill bosses quickly and then equipping a heavy rifle that's only really useful against bosses completely defeats the purpose.

unless you're playing silver/bronze where the shield gate is not 100%


You forgot the Geth Infiltrator and the Quarian male.. One can use proxy mine to quickly strip shields [on more than one enemy also debuffing them] and the other can chuck a grenade to drop a group's shields. So I suppose only human infiltrators and quarian female infiltrators fit your bill.

Also, did you know that the infiltrator's damage bonus includes any power too?


Sadly, GI can't strip full shields with one Proxy. Maybe it can strip some Cerberus shields (and also one shot Assault Troopers, huh) when fully specced into power damage with Mental Focuser V and Power Amp IV but I haven't tested it yet. And even if it's possible it's not a viable option really :) UPD: You can strip Rocket Trooper shields without consumables and Marauder shields with at least level one consumables though. But Ashen Earth has a good point — Proxy travel time makes it suck as shield stripping power at long range, same goes for nades.

QMI can strip shields only with Shields damage bonus evo on Arc Nades. Which is fine though. But SI is truly the only Infiltrator with ability to strip shields easily, even with TC specced into Duration (it would require you to give up some weapon damage though).

UPD: Yup, FQI is good against non Geth mooks as well.

Modifié par xabkish, 28 juin 2012 - 02:59 .


#52
Black Phantom

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Lord Rosario wrote...

Ashen Earth wrote...

audicdm wrote...

Ashen Earth wrote...

I've used an Engineer sniper setup before (GE with Widow X, and operative package V) and while it was nice to be able to strip the barrier/shield from anything and kill it in one shot, I can pretty much do that with a Saber, or Paladin. Much less weight, and a headshot is still a one shot kill.

And the problem with taking duration over damage and then using a single shot rifle is that regardless of which you choose it's always going to take 2 shots to kill a shielded enemy because of the shield gate. The point of using a single shot rifle like the Widow or Javelin should be to kill bosses quickly, for which damage is obviously the better choice. Honestly, I'd want as much damage as possible with this most recent nerf, the removal of boss weak points, and the HM nerf.

The "utility" of an 11 second nerfed TC means nothing when it comes to boss killing, which should be the point of using a single shot rifle. If you're using a Javelin to hunt Centurions, you're doing it wrong.



I'm saying that taking duration still gives 1.4 (base cloak damage) * 1.25 (addl sniper damage) = 1.75 damage + passive damage which is much more than any Engineer build that is still completely Gold viable for mobs and bosses without that damage boost.


The difference between a Human/Salarian/Geth Engineer, and a non-Salarian Infiltrator is that an Engineer can use Overload, or Energy Drain to immediately remove shields/stagger the enemy, and then one shot kill. On most enemies, a cloaked infiltrator using a Widow, or Javelin will overkill it by a large margin, but it will still take 2 shots if it has shields. The only time the rank 4 damage bonus really makes a difference, is when you're shooting something that you wouldn't OHK anyway, or something without shields. (so bosses) Most engineers could kill a shielded mob faster than a non-Salarian infiltrator with a single shot rifle (which makes no sense, btw because infiltrators are supposed to be sniper specialists)

A Duration specced Javelin/Widow infiltrator can kill bosses faster than an Engineer, and will kill regular enemies just as quickly as a damage specced infiltrator, but skipping the damage portion of TC, therefore reducing your ability to kill bosses quickly and then equipping a heavy rifle that's only really useful against bosses completely defeats the purpose.

unless you're playing silver/bronze where the shield gate is not 100%


You forgot the Geth Infiltrator and the Quarian male.. One can use proxy mine to quickly strip shields [on more than one enemy also debuffing them] and the other can chuck a grenade to drop a group's shields. So I suppose only human infiltrators and quarian female infiltrators fit your bill.


Proximity Mine is not instant cast like Overload/Energy Drain, and is therefore less reliable especially at long range where you would realistically even want to use a Javelin, or Widow. Also, good luck with ripping the shields from a Geth Hunter/Pyro/Phantom with one Proximity Mine. If you manage to do that without consumables, like I can with Overload, make a video clip of it and post it in this thread with your spec. I'm interested.

And Arc Grenades? You can't be serious. A Grenade power, which is limited by your grenade capacity, and best used in close quarters on groups of enemies. (basically, where a sniper shoudn't be) You're really bad at this. Or maybe you're one of those "nerf nerf nerf" people who cried about infiltrators being OP, yet never actually played one.

Modifié par Ashen Earth, 28 juin 2012 - 02:54 .


#53
dday3six

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 Personally I always favored the option of bringing the other classes up to snuff. I'd rather have less skill required which means a larger pool of players able to play Gold, even if it is with only one class, than more skill required resulting in a smaller one. As far as PS3 goes it's hard to find an U/U/G now.

Modifié par dday3six, 28 juin 2012 - 02:59 .


#54
Black Phantom

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xabkish wrote...

Sadly, GI can't strip full shields with one Proxy. Maybe it can strip some Cerberus shields (and also one shot Assault Troopers, huh) when fully specced into power damage with Mental Focuser V and Power Amp IV but I haven't tested it yet. And even if it's possible it's not a viable option really :)

QMI can strip shields only with Shields damage bonus evo on Arc Nades. Which is fine though. But SI is truly the only Infiltrator with ability to strip shields easily, even with TC specced into Duration (it would require you to give up some weapon damage though).

UPD: Yup, FQI is good against non Geth mooks as well.


I've only used the FQI twice since the second Sabotage nerf, but I know Sabotage specced for backfire from cloak will not remove a Phantom's barrier like Overload can. I'm not so sure about Centurions, or Marauders. Hopefully someone who plays a FQI will come in here and clarify.

#55
xabkish

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Ashen Earth wrote...

xabkish wrote...

Sadly, GI can't strip full shields with one Proxy. Maybe it can strip some Cerberus shields (and also one shot Assault Troopers, huh) when fully specced into power damage with Mental Focuser V and Power Amp IV but I haven't tested it yet. And even if it's possible it's not a viable option really :)

QMI can strip shields only with Shields damage bonus evo on Arc Nades. Which is fine though. But SI is truly the only Infiltrator with ability to strip shields easily, even with TC specced into Duration (it would require you to give up some weapon damage though).

UPD: Yup, FQI is good against non Geth mooks as well.


I've only used the FQI twice since the second Sabotage nerf, but I know Sabotage specced for backfire from cloak will not remove a Phantom's barrier like Overload can. I'm not so sure about Centurions, or Marauders. Hopefully someone who plays a FQI will come in here and clarify.


No, it can't. But ED can't do that as well. AFAIK nothing except for Overload is capable of doing that without consumables. Phantoms and Pyros always required ammo consumables to "one"-shot kill them with ED+SR shot.

UPD: Hm-hm. I haven't played FQI after the second nerf (50% tech vulnerability) so I can't really tell anything about Cerberus or Marauders, sorry. Maybe I'm wrong and QMI isn't that good after all.

Also, I'd like to correct myself — it seems that I was using 90% cloak damage bonus when I was calculating the uber-Proxy for GI with level 4 power amp. So it's seems impossible to OHK Assault Troopers and strip Cerberus shields :(

Modifié par xabkish, 28 juin 2012 - 03:11 .


#56
holdenagincourt

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^ And I think Relix discovered in his recent (very good) thread that Overload won't fully strip Phantom barriers unless the Neural Shock evolution is taken in rank 5.

#57
holdenagincourt

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Sabotage specced for backfire and tech vulnerability, fired from duration cloak and with power damage evolutions taken in the passive will fully strip shields from Nemeses, Combat Engineers, Marauders and Centurions.

Even though Sabotage's damage value with these evolutions taken is only 1461.6, it receives a damage bonus against shields, so actually ends up dealing damage against the health of these enemies as well.

#58
Lord Rosario

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Ashen Earth wrote...

Lord Rosario wrote...

Ashen Earth wrote...

audicdm wrote...

Ashen Earth wrote...

I've used an Engineer sniper setup before (GE with Widow X, and operative package V) and while it was nice to be able to strip the barrier/shield from anything and kill it in one shot, I can pretty much do that with a Saber, or Paladin. Much less weight, and a headshot is still a one shot kill.

And the problem with taking duration over damage and then using a single shot rifle is that regardless of which you choose it's always going to take 2 shots to kill a shielded enemy because of the shield gate. The point of using a single shot rifle like the Widow or Javelin should be to kill bosses quickly, for which damage is obviously the better choice. Honestly, I'd want as much damage as possible with this most recent nerf, the removal of boss weak points, and the HM nerf.

The "utility" of an 11 second nerfed TC means nothing when it comes to boss killing, which should be the point of using a single shot rifle. If you're using a Javelin to hunt Centurions, you're doing it wrong.



I'm saying that taking duration still gives 1.4 (base cloak damage) * 1.25 (addl sniper damage) = 1.75 damage + passive damage which is much more than any Engineer build that is still completely Gold viable for mobs and bosses without that damage boost.


The difference between a Human/Salarian/Geth Engineer, and a non-Salarian Infiltrator is that an Engineer can use Overload, or Energy Drain to immediately remove shields/stagger the enemy, and then one shot kill. On most enemies, a cloaked infiltrator using a Widow, or Javelin will overkill it by a large margin, but it will still take 2 shots if it has shields. The only time the rank 4 damage bonus really makes a difference, is when you're shooting something that you wouldn't OHK anyway, or something without shields. (so bosses) Most engineers could kill a shielded mob faster than a non-Salarian infiltrator with a single shot rifle (which makes no sense, btw because infiltrators are supposed to be sniper specialists)

A Duration specced Javelin/Widow infiltrator can kill bosses faster than an Engineer, and will kill regular enemies just as quickly as a damage specced infiltrator, but skipping the damage portion of TC, therefore reducing your ability to kill bosses quickly and then equipping a heavy rifle that's only really useful against bosses completely defeats the purpose.

unless you're playing silver/bronze where the shield gate is not 100%


You forgot the Geth Infiltrator and the Quarian male.. One can use proxy mine to quickly strip shields [on more than one enemy also debuffing them] and the other can chuck a grenade to drop a group's shields. So I suppose only human infiltrators and quarian female infiltrators fit your bill.


Proximity Mine is not instant cast like Overload/Energy Drain, and is therefore less reliable especially at long range where you would realistically even want to use a Javelin, or Widow. Also, good luck with ripping the shields from a Geth Hunter/Pyro/Phantom with one Proximity Mine. If you manage to do that without consumables, like I can with Overload, make a video clip of it and post it in this thread with your spec. I'm interested.

And Arc Grenades? You can't be serious. A Grenade power, which is limited by your grenade capacity, and best used in close quarters on groups of enemies. (basically, where a sniper shoudn't be) You're really bad at this. Or maybe you're one of those "nerf nerf nerf" people who cried about infiltrators being OP, yet never actually played one.


:blink: Really, you had some good points and then you went and insulted me personally. That just makes me want to ignore everything you just said. Stoppit.

Anyhow, this may not be as easy as just using shield drain and shooting, but I find it far more effectiv. I use the widow quite extensively, and find it much better to fire the gun first, dropping their shields, and then hitting the group with a proxy mine quickly before the TC cooldown kicks in. That will do severe damage to that target, past it's shields [maybe killing that target] and do a lot of damage to the shields to anything else near it. Then, you fire the proxy mine first, dropping any shields that might be left and hit their now shieldless selves with your single shot sniper.

That takes a bit more skill than just shield draining but can be far more effective on groups of enemies. As for grenades, yeah, you get a few of them, so use them wisely. If an enemy is so far that you can't throw a grenade or a proxy mine at them effectively, then they aren't close enough to be a threat either and you have all the time in the world to drop them.

#59
Black Phantom

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Lord Rosario wrote...

Anyhow, this may not be as easy as just using shield drain and shooting, but I find it far more effectiv. I use the widow quite extensively, and find it much better to fire the gun first, dropping their shields, and then hitting the group with a proxy mine quickly before the TC cooldown kicks in. That will do severe damage to that target, past it's shields [maybe killing that target] and do a lot of damage to the shields to anything else near it. Then, you fire the proxy mine first, dropping any shields that might be left and hit their now shieldless selves with your single shot sniper.

That takes a bit more skill than just shield draining but can be far more effective on groups of enemies.


It does take more skill, but it also takes more time to kill the enemy. A Proximity Mine will not OSK all undshielded enemies. (works on the Nemesis though) So it will still take two shots to kill. I don't pick a single shot sniper rifle to CC, I pick a single shot sniper rifle to kill the enemy in one shot, or in the case of the pre-nerf Javelin GI, kill bosses faster than anything else in the game. If I wanted to CC and kill groups of enemies with a weapon and Proximity Mine, I would use a Scorpion (which my SI uses as a side arm btw) or other AoE weapon.

Lord Rosario wrote...
If an
enemy is so far that you can't throw a grenade or a proxy mine at them
effectively, then they aren't close enough to be a threat either and you
have all the time in the world to drop them.


Not true, as with a Widow or Javelin if you don't score both shots consecutively the enemy's shields will start recharging, which will require a third shot. Engineers with Overload/Energy Drain don't have to worry about that.

#60
VII Revenant

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A few things I noticed you can't do with the nerfed TC


Snipe? :lol:

:D

^_^

:?

:unsure:

:mellow:

:crying:

:sick:

x.x

#61
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I have now checked the melee portion. Video uploading.

It would seem you can kill an Assault Trooper on Gold if you have the cursor on or near the head when you do the Heavy Melee it is a OHK, but if you have the cursor anywhere else it only does about 80% of their health. Since the Geth Infiltrator attack is AoE, this could be an issue, but I am not respeccing him to melee to find out.

Suffice it to say, you can get a OHK if you aim for the head on Gold.


Modifié par death_for_sale, 28 juin 2012 - 04:07 .


#62
Lord Rosario

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Ashen Earth wrote...

Lord Rosario wrote...

Anyhow, this may not be as easy as just using shield drain and shooting, but I find it far more effectiv. I use the widow quite extensively, and find it much better to fire the gun first, dropping their shields, and then hitting the group with a proxy mine quickly before the TC cooldown kicks in. That will do severe damage to that target, past it's shields [maybe killing that target] and do a lot of damage to the shields to anything else near it. Then, you fire the proxy mine first, dropping any shields that might be left and hit their now shieldless selves with your single shot sniper.

That takes a bit more skill than just shield draining but can be far more effective on groups of enemies.


It does take more skill, but it also takes more time to kill the enemy. A Proximity Mine will not OSK all undshielded enemies. (works on the Nemesis though) So it will still take two shots to kill. I don't pick a single shot sniper rifle to CC, I pick a single shot sniper rifle to kill the enemy in one shot, or in the case of the pre-nerf Javelin GI, kill bosses faster than anything else in the game. If I wanted to CC and kill groups of enemies with a weapon and Proximity Mine, I would use a Scorpion (which my SI uses as a side arm btw) or other AoE weapon.

Lord Rosario wrote...
If an
enemy is so far that you can't throw a grenade or a proxy mine at them
effectively, then they aren't close enough to be a threat either and you
have all the time in the world to drop them.


Not true, as with a Widow or Javelin if you don't score both shots consecutively the enemy's shields will start recharging, which will require a third shot. Engineers with Overload/Energy Drain don't have to worry about that.



Alright, I'll give you that if all you want to do is "one shot" a shielded enemy, then your suggestions are much better. Personally I preffer leaving my options open one shotting small enemies, taking a few shots to drop multiple shielded enemies, and doing a ton of damage to bosses.

So don't miss? Or better yet, more than likely, there will be someone else on your team with a gun or an ability that can hit that target too.

But again, I think it's worth stating that yo're right, that is best for your playstyle, so run with it. =]

#63
Lord Rosario

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death_for_sale wrote...

I have now checked the melee portion. Video uploading.

It would seem you can kill an Assault Trooper on Gold if you have the cursor on or near the head when you do the Heavy Melee it is a OHK, but if you have the cursor anywhere else it only does about 80% of their health. Since the Geth Infiltrator attack is AoE, this could be an issue, but I am not respeccing him to melee to find out.

Suffice it to say, you can get a OHK if you aim for the head on Gold.



Well for the Geth Infiltrator you can toss out 2 maybe 3 heavy melees faster than you can do a light melee. So there's that. Dunno why everyone is so interested in killing everything in only one hit.

#64
Black Phantom

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Lord Rosario wrote...

Dunno why everyone is so interested in killing everything in only one hit.


As far as sniper rifles go, the ridiculous weight on the Javelin, and the Widow pretty much justify the OSK mentality. Why carry a heavy weapon like that if a lighter gun can outperform it? If it takes two shots to drop most enemies, why use a Javelin over a Black Widow?

#65
Lord Rosario

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Ashen Earth wrote...

Lord Rosario wrote...

Dunno why everyone is so interested in killing everything in only one hit.


As far as sniper rifles go, the ridiculous weight on the Javelin, and the Widow pretty much justify the OSK mentality. Why carry a heavy weapon like that if a lighter gun can outperform it? If it takes two shots to drop most enemies, why use a Javelin over a Black Widow?


Boss buster. In Javelin's case, shooting through and seeing through walls. Also, a lot of people just like single shot sniper rifles.

#66
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Final video uploading, will take some time. It is about 13 min long because I am not the best at solo Gold on infiltrators.

Wave 2 will show that you can indeed get OSK on Guardians without mailslotting, although I did hit a couple in mailslot from force of habit. I can only assume that OP's use of the AP mod was lowering the damage enough to stop an OSK from happening. You do not need this mod on the Widow in any case unless you are trying to shoot through walls.

Wave 3 will show that it took 11 hits and 11 ED's to take down an Atlas, although I might have done it with 10 if I didn't need to reposition mid-kill. This is one shy of the estimate so I will support the OP in that it takes more shots to kill a boss on Gold than it used to with an Infiltrator. I can only say that previously being able to kill an Atlas in 5-6 shots was in fact one of the reasons people were asking for the nerf to begin with.

With all 3 videos, I believe I have shown that the sky is indeed NOT falling. Infiltrators still are a good class, they are simply not the GODLY class that they were previously. If you do not care to play a balanced class, than I have no solution for you.

youtu.be/ws06-WmfRXw

#67
Black Phantom

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Lord Rosario wrote...

Ashen Earth wrote...

Lord Rosario wrote...

Dunno why everyone is so interested in killing everything in only one hit.


As far as sniper rifles go, the ridiculous weight on the Javelin, and the Widow pretty much justify the OSK mentality. Why carry a heavy weapon like that if a lighter gun can outperform it? If it takes two shots to drop most enemies, why use a Javelin over a Black Widow?


Boss buster
. In Javelin's case, shooting through and seeing through walls. Also, a lot of people just like single shot sniper rifles.


And that just goes back to my initial point

Ashen Earth wrote...

A Duration specced Javelin/Widow
infiltrator can kill bosses faster than an Engineer, and will kill
regular enemies just as quickly as a damage specced infiltrator, but skipping
the damage portion of TC, therefore reducing your ability to kill
bosses quickly and then equipping a heavy rifle that's only really
useful against bosses completely defeats the purpose.


And on the subject of the Javelin, it's completely outclassed by the Widow, because now it cannot OSK anything that a Widow can't, weighs much more, is harder to use, and has less spare ammo.

The weight wasn't as much as an issue before when TC actually had enough base duration to drop aggro, but now a damage specced infiltrator using a Javelin can look forward to triggering very long cooldowns very often.

#68
Creston918

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Mysterious Stranger 0.0 wrote...

Adhok42 wrote...

Mysterious Stranger 0.0 wrote...
I'm not feeling "it" 

And i'm still seeing the same amount of carnage. 

And i don't think snipers have been ****ed over. Bringing them to the level of most other classes(if even that) is hardly ****ing them over. 


Settling for less death per shot. It's a sad day when people do that.


I think it's sadder when ORPGs throw balance out the window. And when gold is dominated by 1 class out of 6 population wise. 


Well, me and another infiltrator still dominated a match I played earlier, and dominated it HARD. Come on, chant it with me: "MORE NERFS MORE NERFS MORE NERFS MORE NERFS MORE NERFS MORE NERFS :wizard:"

#69
Mysterious Stranger 0.0

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Creston918 wrote...

Mysterious Stranger 0.0 wrote...

Adhok42 wrote...

Mysterious Stranger 0.0 wrote...
I'm not feeling "it" 

And i'm still seeing the same amount of carnage. 

And i don't think snipers have been ****ed over. Bringing them to the level of most other classes(if even that) is hardly ****ing them over. 


Settling for less death per shot. It's a sad day when people do that.


I think it's sadder when ORPGs throw balance out the window. And when gold is dominated by 1 class out of 6 population wise. 


Well, me and another infiltrator still dominated a match I played earlier, and dominated it HARD. Come on, chant it with me: "MORE NERFS MORE NERFS MORE NERFS MORE NERFS MORE NERFS MORE NERFS :wizard:"


It dosen't matter how you good you are with a class. If someone can solo gold with the eagle it does not make the eagle a good gun. 

Modifié par Mysterious Stranger 0.0, 28 juin 2012 - 04:19 .


#70
ntrisley

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death_for_sale wrote...

Final video uploading, will take some time. It is about 13 min long because I am not the best at solo Gold on infiltrators.

Wave 2 will show that you can indeed get OSK on Guardians without mailslotting, although I did hit a couple in mailslot from force of habit. I can only assume that OP's use of the AP mod was lowering the damage enough to stop an OSK from happening. You do not need this mod on the Widow in any case unless you are trying to shoot through walls.

I can assure you that's not what was happening on my end.

Attempting it again tonight on the Xbox, I was able to duplicate it with the Vulnerability VI gear mod.

I can honestly say this is annoying me that you are unable to duplicate it.
I did, by the by, watch your first video and you did not duplicate my build precisely.
In the Operative tree I did not take the "Headshot" bonus multiplier.

Wave 3 will show that it took 11 hits and 11 ED's to take down an Atlas, although I might have done it with 10 if I didn't need to reposition mid-kill. This is one shy of the estimate so I will support the OP in that it takes more shots to kill a boss on Gold than it used to with an Infiltrator. I can only say that previously being able to kill an Atlas in 5-6 shots was in fact one of the reasons people were asking for the nerf to begin with.

Er, no it wasn't.

The reason people asked for the nerf was because "Infiltrators are too common" and that "Infiltrators can do X/Y/Z with X/Y/Z! Unfair!".

It's important to note that this did not start in earnest until after the godsforsaken Krysae was introduced and the Geth were buffed, with people choosing to start fighting Cerberus/Reapers more than Geth.

With all 3 videos, I believe I have shown that the sky is indeed NOT falling. Infiltrators still are a good class, they are simply not the GODLY class that they were previously. If you do not care to play a balanced class, than I have no solution for you.

I think you're
The issue is not that "Infiltrators are not godly! WTF!".
The issue is that Cloak being nerfed has not fixed the true issue, which was that Infiltrators can be supremely powerful with certain builds--i.e., the Shotgunners, Melee Geth AOE shenanigans, Quarian Grenadiers, and the Krysae.

But really, who can't be powerful with a Krysae and consumables?

#71
Immortal Strife

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Some of the info on this thread is dead wrong.

First, a Turian Sentinal can strip the full shields off of all enemies except bosses and Phatoms by speccing fully into single target damage, shield damage and power damage.

Second, the Salarian Infiltrator is more then capable in carrying a widow, just energy drain and fire-btw the widow can fit 2 shots in the cloak damage window by reload Cancelling.

Third, I admit I don't use the GI with my Javelin as often as I used to (pre nerf to TC & HM) but I found him to be more then capable by using the Javelin & PM to wipe out shielded foes, simply TC->PM->jav->TC->PM. 

Modifié par Immortal Strife, 28 juin 2012 - 04:39 .


#72
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ntrisley wrote...

death_for_sale wrote...

Final video uploading, will take some time. It is about 13 min long because I am not the best at solo Gold on infiltrators.

Wave 2 will show that you can indeed get OSK on Guardians without mailslotting, although I did hit a couple in mailslot from force of habit. I can only assume that OP's use of the AP mod was lowering the damage enough to stop an OSK from happening. You do not need this mod on the Widow in any case unless you are trying to shoot through walls.

I can assure you that's not what was happening on my end.

Attempting it again tonight on the Xbox, I was able to duplicate it with the Vulnerability VI gear mod.

I can honestly say this is annoying me that you are unable to duplicate it.
I did, by the by, watch your first video and you did not duplicate my build precisely.
In the Operative tree I did not take the "Headshot" bonus multiplier.

Wave 3 will show that it took 11 hits and 11 ED's to take down an Atlas, although I might have done it with 10 if I didn't need to reposition mid-kill. This is one shy of the estimate so I will support the OP in that it takes more shots to kill a boss on Gold than it used to with an Infiltrator. I can only say that previously being able to kill an Atlas in 5-6 shots was in fact one of the reasons people were asking for the nerf to begin with.

Er, no it wasn't.

The reason people asked for the nerf was because "Infiltrators are too common" and that "Infiltrators can do X/Y/Z with X/Y/Z! Unfair!".

It's important to note that this did not start in earnest until after the godsforsaken Krysae was introduced and the Geth were buffed, with people choosing to start fighting Cerberus/Reapers more than Geth.

With all 3 videos, I believe I have shown that the sky is indeed NOT falling. Infiltrators still are a good class, they are simply not the GODLY class that they were previously. If you do not care to play a balanced class, than I have no solution for you.

I think you're
The issue is not that "Infiltrators are not godly! WTF!".
The issue is that Cloak being nerfed has not fixed the true issue, which was that Infiltrators can be supremely powerful with certain builds--i.e., the Shotgunners, Melee Geth AOE shenanigans, Quarian Grenadiers, and the Krysae.

But really, who can't be powerful with a Krysae and consumables?


Show me a video of you having the issue. I showed a video with me on Bronze w/no consumable buffs getting OSK's on Assault Troopers. If you were using Vulnerability VI V, then you also had a 20% boost to headshot damage so that cancels out my spec difference. Unless of course you mean to say that the mod itself is bugged.

Nerf Infiltrator threads have been prevalent since the introduction of the GI. Did the Krysae aggravate the issue? Yes, it surely did, but that does not mean that there was no issue to begin with. Decoys were nerfed, then Biotic Explosions, and they finally got to Tactical Cloak; there was a reason for all of these balance changes.

The TC fix and Hunter Mode fix has drastically altered the Geth AoE melee build, making it much more acceptable for damage output and risk vs reward. All grenadiers are OP right now due to the Grenade upgrades, something I suppose will be the next balance change. Shotgun Infiltrators were also affected severely because now they have to be far more careful with cloaking and moving among the enemy due to the limited duration. If they choose to take longer duration they can't lay out the huge damage as they used to. The Krysae needs small modifications, such as being made to not ignore shield gate, possibly lower AoE cone, or slower RoF. This does not mean that TC was not in need of a balancing.

I believe I have addressed your issues logically and fully. TC was from the beginning overpowered and demanded balance to address the issues of people flocking to the class in Gold.

#73
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FInal video has finished uploading.

Here is the link again -

#74
Black Phantom

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Immortal Strife wrote...

Some of the info on this thread is dead wrong.

First, a Turian Sentinal can strip the full shields off of all enemies except bosses and Phatoms by speccing fully into single target damage, shield damage and power damage.

Second, the Salarian Infiltrator is more then capable in carrying a widow, just energy drain and fire-btw the widow can fit 2 shots in the cloak damage window by reload Cancelling.

Third, I admit I don't use the GI with my Javelin as often as I used to (pre nerf to TC & HM) but I found him to be more then capable by using the Javelin & PM to wipe out shielded foes, simply TC->PM->jav->TC->PM. 


My point was not that the Geth Infiltrator with a Javelin or Widow is not capable of killing shielded enemies, but that a Geth Engineer with a Widow could do it a lot easier, which is backwards considering the Infiltrator is the sniper specialist. Even if you use PM it will still take 2 shots, because the PM will leave some shields, which means none of the damage from the Javelin would bleed over.

#75
Lord Rosario

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Ashen Earth wrote...

Immortal Strife wrote...

Some of the info on this thread is dead wrong.

First, a Turian Sentinal can strip the full shields off of all enemies except bosses and Phatoms by speccing fully into single target damage, shield damage and power damage.

Second, the Salarian Infiltrator is more then capable in carrying a widow, just energy drain and fire-btw the widow can fit 2 shots in the cloak damage window by reload Cancelling.

Third, I admit I don't use the GI with my Javelin as often as I used to (pre nerf to TC & HM) but I found him to be more then capable by using the Javelin & PM to wipe out shielded foes, simply TC->PM->jav->TC->PM. 


My point was not that the Geth Infiltrator with a Javelin or Widow is not capable of killing shielded enemies, but that a Geth Engineer with a Widow could do it a lot easier, which is backwards considering the Infiltrator is the sniper specialist. Even if you use PM it will still take 2 shots, because the PM will leave some shields, which means none of the damage from the Javelin would bleed over.


You mean now Engineers actually have better tech than infiltrators? Holycrapwhataconcept. That simply means that the rolls are now fitting back into their rightful places.