Mr. Heavy wrote...
Not sure why the hostility to OP. He just posted some facts. Good info on the practical effects of the nerf.
Indeed. An actually nicely informative list.
Mr. Heavy wrote...
Not sure why the hostility to OP. He just posted some facts. Good info on the practical effects of the nerf.
Lord Rosario wrote...
Ashen Earth wrote...
Immortal Strife wrote...
Some of the info on this thread is dead wrong.
First, a Turian Sentinal can strip the full shields off of all enemies except bosses and Phatoms by speccing fully into single target damage, shield damage and power damage.
Second, the Salarian Infiltrator is more then capable in carrying a widow, just energy drain and fire-btw the widow can fit 2 shots in the cloak damage window by reload Cancelling.
Third, I admit I don't use the GI with my Javelin as often as I used to (pre nerf to TC & HM) but I found him to be more then capable by using the Javelin & PM to wipe out shielded foes, simply TC->PM->jav->TC->PM.
My point was not that the Geth Infiltrator with a Javelin or Widow is not capable of killing shielded enemies, but that a Geth Engineer with a Widow could do it a lot easier, which is backwards considering the Infiltrator is the sniper specialist. Even if you use PM it will still take 2 shots, because the PM will leave some shields, which means none of the damage from the Javelin would bleed over.
You mean now Engineers actually have better tech than infiltrators? Holycrapwhataconcept. That simply means that the rolls are now fitting back into their rightful places.
Modifié par Ashen Earth, 28 juin 2012 - 08:17 .
Ashen Earth wrote...
Infiltrators are also a tech class.
Engineers have always been better tech specialists than infiltrators because the majority of them have a an anti shield/barrier power, and an anti armor power, unlike the infiltrator.
But if you seriously don't see anything wrong with a GE being able to drop the majority of enemies with a sniper rifle faster than his Infiltrator "sniper specialist" counterpart, then Idk what to say.
Only on a Widow I and II. Once you hit III, the Amp will add enough for bodyshot kills.archangelV wrote...
1 A you can't one shot a guadian with a lvl 3 amp on a widow unless it's through the mailslot.
Lord Rosario wrote...
Ashen Earth wrote...
Infiltrators are also a tech class.
Engineers have always been better tech specialists than infiltrators because the majority of them have a an anti shield/barrier power, and an anti armor power, unlike the infiltrator.
But if you seriously don't see anything wrong with a GE being able to drop the majority of enemies with a sniper rifle faster than his Infiltrator "sniper specialist" counterpart, then Idk what to say.
If the engineer was able to drop a majority of enemies with just the sniper rifle, then sure, that might be a problem. But that just isn't the case. It's the Engineer using it's tech to strip shields then the one shot sniper to do the rest.
Lord Rosario wrote...
Besides that, the infiltrators are far better with snipers with more than one shot in them than an engineer is, and also doesn't suffer nearly as much from the wieght of the gun as the engineer does. That is where the infiltrator is to excel.
Lord Rosario wrote...
Why have all that damage if ou are just going to pick a sniper that
already does a ton of damage? Might as well go for the 3 shot sniper
that does a little less and more than make up for it with the TC
ability.
It's got to do with your position and the angle your enemy is when attacking.Fox-snipe wrote...
ntrisley is not really wrong. The game bugs out exactly like they said. I routinely try to headshot snipe peons when I see them spawn at the start of a wave and I often do zero damage. Pisses me off, especially when I tried to line up a few of them for a single shot.
Guest_death_for_sale_*
Bathaius wrote...
Mr. Heavy wrote...
Not sure why the hostility to OP. He just posted some facts. Good info on the practical effects of the nerf.
Indeed. An actually nicely informative list.
Ashen Earth wrote...
Lord Rosario wrote...
Ashen Earth wrote...
Infiltrators are also a tech class.
Engineers have always been better tech specialists than infiltrators because the majority of them have a an anti shield/barrier power, and an anti armor power, unlike the infiltrator.
But if you seriously don't see anything wrong with a GE being able to drop the majority of enemies with a sniper rifle faster than his Infiltrator "sniper specialist" counterpart, then Idk what to say.
If the engineer was able to drop a majority of enemies with just the sniper rifle, then sure, that might be a problem. But that just isn't the case. It's the Engineer using it's tech to strip shields then the one shot sniper to do the rest.
So you don't find anything wrong with the fact that the Engineer skillset synergizes better with heavy single shot sniper rifles than the sniper class skillset in most cases?Lord Rosario wrote...
Besides that, the infiltrators are far better with snipers with more than one shot in them than an engineer is, and also doesn't suffer nearly as much from the wieght of the gun as the engineer does. That is where the infiltrator is to excel.
I believe the infiltrator is to excel with all sniper rifles, as that is what was intended to define the class.Lord Rosario wrote...
Why have all that damage if ou are just going to pick a sniper that
already does a ton of damage? Might as well go for the 3 shot sniper
that does a little less and more than make up for it with the TC
ability.
When I initially read that, I was all like "this guy can't be serious".
But then I looked down at your signature, and it all made sense.
Ashen Earth wrote...
Lord Rosario wrote...
Why have all that damage if ou are just going to pick a sniper that
already does a ton of damage? Might as well go for the 3 shot sniper
that does a little less and more than make up for it with the TC
ability.
When I initially read that, I was all like "this guy can't be serious".
But then I looked down at your signature, and it all made sense.
Modifié par billy the squid, 28 juin 2012 - 09:35 .
1) That doesn't sound right... I was one shotting with a BW IV. Two shotting with a Carni. Headshots, of course, but not through the mail slot.archangelV wrote...
A list of things you can no longer do if you choose duration and bonus power.
1 A you can't one shot a guadian with a lvl 3 amp on a widow unless it's through the mailslot.
2 You can't heavy melee an assault trooper on gold. So the melee inflitator is broken. Buff?
3 An altas takes about 12 shots with a widow plus 12 ED while cloaked.
Lord Rosario wrote...
Ashen Earth wrote...
Lord Rosario wrote...
Ashen Earth wrote...
Infiltrators are also a tech class.
Engineers have always been better tech specialists than infiltrators because the majority of them have a an anti shield/barrier power, and an anti armor power, unlike the infiltrator.
But if you seriously don't see anything wrong with a GE being able to drop the majority of enemies with a sniper rifle faster than his Infiltrator "sniper specialist" counterpart, then Idk what to say.
If the engineer was able to drop a majority of enemies with just the sniper rifle, then sure, that might be a problem. But that just isn't the case. It's the Engineer using it's tech to strip shields then the one shot sniper to do the rest.
So you don't find anything wrong with the fact that the Engineer skillset synergizes better with heavy single shot sniper rifles than the sniper class skillset in most cases?Lord Rosario wrote...
Besides that, the infiltrators are far better with snipers with more than one shot in them than an engineer is, and also doesn't suffer nearly as much from the wieght of the gun as the engineer does. That is where the infiltrator is to excel.
I believe the infiltrator is to excel with all sniper rifles, as that is what was intended to define the class.Lord Rosario wrote...
Why have all that damage if ou are just going to pick a sniper that
already does a ton of damage? Might as well go for the 3 shot sniper
that does a little less and more than make up for it with the TC
ability.
When I initially read that, I was all like "this guy can't be serious".
But then I looked down at your signature, and it all made sense.
All your points are assuming that your way of playing is the best way of playing for everyone. Sure, wih an engineer and a single shot gun you can take out a regular shielded target faster because it uses a shield drain/overload ability then a heavy sniper. Infiltrator is still far better with using the sniper alone, not having to worry about it's wieghtand their cooldowns nearly as much. The infiltrator will also be better for those bosses and generally better for smaller enemies. Also, if they aren't using that single shot sniper, the infiltrator will far out perform the engineer that is trying to heft around that heavy javelin.
All your points really go out the window when someone decides to use something besides a single shot, bolt action, sniper rifle. You might find it silly, but Most find the valiant, black widow, or krysae far superior to single shot snipers on their infiltrators. Personally, I like having an indra and a claymore. ditches that shieldgate problem entirely.
All comes down to your playstyle. You like it? Great. If you really think that engineers should not be doing what they are doing with single shot snipers when compared to infiltrators and you think you have a valid point, maybe you should bring it up with Bioware in your own thread to remove shieldgate or lessen it in some form or another.
Also, I hardly see what my signiture had to do with that point.. With the point I was making damage would be far better than duration. The signiture is for that gang of people that say "We can't do objectives or help downed team mates anymore because of the nerf." Signiture is a quick way to tell them that they can still be support if that's what they like to do.
Rant is done, this convorsation is done, I don't need a reply because it will still come down to only your oppinion of how things should work and that is really up to you whether it is right or wrong. Don't need to be telling me all about it anymore.
Modifié par Poison_Berrie, 28 juin 2012 - 12:07 .
Poison_Berrie wrote...
So without headshots:
Before you only needed three shots on a Geth Pyro, now you also need three shots on a Phantom and a Geth Hunter. Banshees went from 12 to 13 shots.
Poison_Berrie wrote...
@mrwizeguy:
BW 9: 628.32
1.25 SR bonus
1 + 0.8 + 0.2 (Passive) + 0.25 (mod) = 2.25 (2.70 with AMP and Gear)
1.40 SR Bonus
1 + 0.9 + 0.2 + 0.25 = 2.35 (2.80 with AMP and Gear)
628.32 * 2.25 * 1.25 = 1767.15
628.32 * 2.35 * 1.40 = 2067.17
Without headshots:
General mooks are harder to bring down now. You need 2 to 4 bodyshots to kill them, where before you needed 2 to 3. On a Banshee you now need 16 shot vs 14 before
628.32 * 2.70 * 1.25 = 2120.58
628.32 * 2.80 * 1.40 = 2463.01
So without headshots:
Before you only needed three shots on a Geth Pyro, now you also need three shots on a Phantom and a Geth Hunter. Banshees went from 12 to 13 shots.
Conclusion:
With Gear the difference in killing power is small, but without there's definitely some extra time needed, especially on standard enemies that require four shots and thus a reload (Geth Hunter, Pyro and Cerberus Turret).
That said this has empowered single shot snipers in terms of their power against mooks on Gold.
Ramsutin wrote...
Poison_Berrie wrote...
So without headshots:
Before you only needed three shots on a Geth Pyro, now you also need three shots on a Phantom and a Geth Hunter. Banshees went from 12 to 13 shots.
Yeah, but no good sniper would take bodyshots on Pyros when you can kill them with one shot. At least with Javelin. Just pointing that out
Poison_Berrie wrote...
@mrwizeguy:
BW 9: 628.32
1.25 SR bonus
1 + 0.8 + 0.2 (Passive) + 0.25 (mod) = 2.25 (2.70 with AMP and Gear)
1.40 SR Bonus
1 + 0.9 + 0.2 + 0.25 = 2.35 (2.80 with AMP and Gear)
628.32 * 2.25 * 1.25 = 1767.15
628.32 * 2.35 * 1.40 = 2067.17
Without headshots:
General mooks are harder to bring down now. You need 2 to 4 bodyshots to kill them, where before you needed 2 to 3. On a Banshee you now need 16 shot vs 14 before
628.32 * 2.70 * 1.25 = 2120.58
628.32 * 2.80 * 1.40 = 2463.01
So without headshots:
Before you only needed three shots on a Geth Pyro, now you also need three shots on a Phantom and a Geth Hunter. Banshees went from 12 to 13 shots.
Conclusion:
With Gear the difference in killing power is small, but without there's definitely some extra time needed, especially on standard enemies that require four shots and thus a reload (Geth Hunter, Pyro and Cerberus Turret).
That said this has empowered single shot snipers in terms of their power against mooks on Gold.
Mysterious Stranger 0.0 wrote...
Adhok42 wrote...
Mysterious Stranger 0.0 wrote...
I'm not feeling "it"
And i'm still seeing the same amount of carnage.
And i don't think snipers have been ****ed over. Bringing them to the level of most other classes(if even that) is hardly ****ing them over.
Settling for less death per shot. It's a sad day when people do that.
Handed most INF their butts pre patch anyway, just depended on the map really. I never use them, but this is too much IMO.
I think it's sadder when ORPGs throw balance out the window. And when gold is dominated by 1 class out of 6 population wise.
Modifié par mrcanada, 28 juin 2012 - 01:41 .
Cyonan wrote...
ntrisley wrote...
The problem is that a Widow was not killing Guardians through their shields.
While the shooter was cloaked.
There is nothing making that acceptable.
A Widow X will, unless you have a piercing mod.
Yeah. I believe ammo powers were added based on base weapon damage, though I don't know whether SR-bonus figures into that or not. Will have to scurry for that thread again.ask83 wrote...
Good information. I can't locate the post, but for ammo damage bonuses, are they additive or completely separate? IIRC, ammo bonus damage is actually applied separately but just wanted to confirm. With new level IV ammo types, it could make up some of the difference.
Just showing you that the damage isn't nearly as bad to rage over it the way you do.mrwizeguy wrote...
poison i apreciate an inteligent post but i dont see why you post this?
is it supposed to cheer me up for having 3 months gameplay invested 25% nerfed on an UR?UNACCEPTABLE
Modifié par Poison_Berrie, 28 juin 2012 - 02:54 .
mrwizeguy wrote...
Ramsutin wrote...
Poison_Berrie wrote...
So without headshots:
Before you only needed three shots on a Geth Pyro, now you also need three shots on a Phantom and a Geth Hunter. Banshees went from 12 to 13 shots.
Yeah, but no good sniper would take bodyshots on Pyros when you can kill them with one shot. At least with Javelin. Just pointing that out
Realy? We got another noobtard , where is that on bronge ? GTFO
mrwizeguy wrote...
THIS I CAN NOT STAND ANY MORE!!
Lord Rosario go back to the noobland you belong .
You dont even have weapon mods maxed up , NOT to mantion the UR you dare to comment on that you dont even have.How can you comment on something you DONT have and tried. Dude did u even bother to take a look at Ashen Earth's profile? you play with the indra because you DONT have anything else to play with DUH GTFO
Ashen you are right man , i support you on the engnr
you people ruin the TRUE gamers community , stupidity mixed with ignorance . i made up a new class for you its called the noobtards.
ps: sorry gyus but i am in rage because i play 3 months this game everyday with 99% success on gold and i only have a BW9 and when i am about to max it i get a 25% nerf .I play all classes but the BW was my #1 motive and now it doesnt feel i m carring an UR i spend those months investing in gameplay and every jealous or wannabe comes here and has a right to comment on things he dosent have a clue on get me outraged