As a taste or preview, Due to about 60% of BioWare not keeping a difference between class, and characters I have looked into
- Arc Grenades
- Power Efficiency Gear and Consumables
Power Efficiency Gears and Consumables do not work as intended. Example: Structural Ergonomics Gear is to reduce Power Recharge Speed by 15%. as so 15% of 8.70 seconds is about 7.40, add a Power Efficiency Module Lv. 3 and that should be about 6.80 seconds. So SMG ULM is not the only thing needing an Imediate fix.
Just like BioWare is changing the game based on how we play,"Intruding" I will assist BioWare in making the game so,"Equal, and less Balanced" seeing as how that is how this game is going.
PS. Clear example: Quarians/Civilian have Tac Scan for 3 seconds at 20 meters, while Geth/Military now have Hunter Mode for constant at 24 meters at 50% reduce shields. They are almost the same now. As I understand it, Geth are supposed to be far more supreme to their creator counter parts, but now the Damage output, vision enhancement, and power assistance is not as Diverse as it should be for a game such as this. Different fractions should be just that, different in effectiveness, damage, and powers. If players whatever percent choose to play differently so be it, the game should not be made so equal that there is not piont to having different races, and classes to shoose from.
So agian, It may take time to undo the mess you have made BioWare, but I, and my sources/players will assist you in fixing this for you, you may help if you wish it would go faster that way I think. I look forward to working together in the future.
GameKillerFT bringing you Updates on your Multiplyer Unbalanced Glitches/Bugs. Till next week.





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