Mgamerz wrote...
Op needs to learn that BioWare makes the game, not the players.
Also, my sig
I know whom makes the games out there, but they made the games for the players, not for a shelf collectable, so in turn I will help them make/fix the game.
Mgamerz wrote...
Op needs to learn that BioWare makes the game, not the players.
Also, my sig
GameKillerFT wrote...
Mgamerz wrote...
Op needs to learn that BioWare makes the game, not the players.
Also, my sig
I know whom makes the games out there, but they made the games for the players, not for a shelf collectable, so in turn I will help them make/fix the game.
Modifié par Mgamerz, 28 juin 2012 - 03:45 .
Mysterious Stranger 0.0 wrote...
OP wants to kill our game.
It's in his name.
Mgamerz wrote...
GameKillerFT wrote...
Mgamerz wrote...
Op needs to learn that BioWare makes the game, not the players.
Also, my sig
I know whom makes the games out there, but they made the games for the players, not for a shelf collectable, so in turn I will help them make/fix the game.
No. They made the game to sell to you for money. It's a business.
If 'arc grenades don't do enough damage' is a 'shelf collectable' description for you, you need to stop playing games and go back to the caves.
http://social.bioware.com/forum/1/topic/343/index/12769114 ]You clearly... I mean, god awfully did not read that thread.GameKillerFT wrote...
Mgamerz wrote...
GameKillerFT wrote...
Mgamerz wrote...
Op needs to learn that BioWare makes the game, not the players.
Also, my sig
I know whom makes the games out there, but they made the games for the players, not for a shelf collectable, so in turn I will help them make/fix the game.
No. They made the game to sell to you for money. It's a business.
If 'arc grenades don't do enough damage' is a 'shelf collectable' description for you, you need to stop playing games and go back to the caves.
Im sorry you feel like you have no choice after purchase, I'll leave my cave now to speak on your behalf as well.
Modifié par Mgamerz, 28 juin 2012 - 03:59 .
Mgamerz wrote...
You clearly... I mean, god awfully did not read that thread.GameKillerFT wrote...
Mgamerz wrote...
GameKillerFT wrote...
Mgamerz wrote...
Op needs to learn that BioWare makes the game, not the players.
Also, my sig
I know whom makes the games out there, but they made the games for the players, not for a shelf collectable, so in turn I will help them make/fix the game.
No. They made the game to sell to you for money. It's a business.
If 'arc grenades don't do enough damage' is a 'shelf collectable' description for you, you need to stop playing games and go back to the caves.
Im sorry you feel like you have no choice after purchase, I'll leave my cave now to speak on your behalf as well.
It's so obvious.
It does.GameKillerFT wrote...
Then how does it work, it is to reduce recharge speed as it says, and it does not.
No, you're not. Increasing your bonuses to recharge by 15% doesn't simply mean that a cooldown of 4 turns into a cooldowns of 3.4s.It is reduce by a percent not a flat number, that for easier fast programming I think, so I am right.
You didn't "trial and error" this, because if you had you wouldn't have claimed that the gear was broken.Just get a calculator and see. I have looked up the stats, and trialed and errored all I post. I am on Xbox so it may or may not be the same for all Platforms, but that should be a no brainer.
I wasn't talking about ULM, which is in fact broken and has been since launch. BioWare is aware of it--obviously so, since they took it back out of the patch notes--and I'm sure they're working on it.As for SMG ULM...
Casually dismissing critics works better if you get your facts straight, first.Next Contestant
Modifié par GameKillerFT, 28 juin 2012 - 04:53 .
Look at the stats I pulled right of my TV from my Xbox as I stated,Arc Grenades get, rounded down to nearest one hundredth, 800 maxed damage, and all others except Inferno, due to damage or time feature, get 1100-1600. Arc grenades need the buff.landylan wrote...
is the arc grenade thing a joke? they set up tech bursts, are used on an infiltrator for a huge damage boost, and their radius is freakin huge
Modifié par GameKillerFT, 28 juin 2012 - 04:54 .
Then I don't know what to tell you, because when I ran my own test, I ended up with slightly shorter cooldowns. This poster did a proper test, recorded it on his PC and counted frames, and came up with shorter cooldowns. And as far as Google and the forum search utility can tell me, no one else has found this bug.GameKillerFT wrote...
Yes I did test it. I took a better loadout than your example, A Geth Infiltraitor with a Javilin and Geth Plasma SMG, I looked at the Recharge time of all powers, two were locked in at 8.70 seconds, so I went into a private match, fired Prox Mine power and clocked it at 8.70 seconds, Then I put Both 15% reducing Gear and a Lv. 3 reducing armor Consumable in two different test, one at a time, and got the same 8.70 seconds test result.
So I say it does not work, Funny how much you think you know compared to what I said, For I test and re-test, research and copmare all I post, not just look at programming numbers and assume they work.
I could try, I dont have the easy film and upload stuff, cameras cords, ect.landylan wrote...
could you video the equipment not working please?
rmccowen wrote...
Then I don't know what to tell you, because when I ran my own test, I ended up with slightly shorter cooldowns. This poster did a proper test, recorded it on his PC and counted frames, and came up with shorter cooldowns. And as far as Google and the forum search utility can tell me, no one else has found this bug.GameKillerFT wrote...
Yes I did test it. I took a better loadout than your example, A Geth Infiltraitor with a Javilin and Geth Plasma SMG, I looked at the Recharge time of all powers, two were locked in at 8.70 seconds, so I went into a private match, fired Prox Mine power and clocked it at 8.70 seconds, Then I put Both 15% reducing Gear and a Lv. 3 reducing armor Consumable in two different test, one at a time, and got the same 8.70 seconds test result.
So I say it does not work, Funny how much you think you know compared to what I said, For I test and re-test, research and copmare all I post, not just look at programming numbers and assume they work.
Assuming you're not lying about your "trialing and erroring" and "test and re-test", then either your timing was inaccurate or the game's behavior is different on your Xbox than on mine, and also different from the PC users that have tested it.
This is My/GameKillerFT's Multiplayer Gitches/Bugs List, a mimic of BioWare's Multiplayer Balance Changes List that is posted every Tuesday by PST. I will now conduct test, and do research from my Xbox, so I cant speak for PC or PS3, about glitches that take fun out of the game, or bugs that do not allow proper power building, weapons use, and other issues that eliminate diversity and fun in this game.corporal doody wrote...
What is this?
I think you are lost, vending machines are down the hall and to the left.bluebomberz wrote...
I...
This is a troll right? I can go to sleep tonight still believing in the ability of the human race to think critically...right?
GameKillerFT wrote...
as I stated,Arc Grenades get, rounded down to nearest one hundredth, 800 maxed damage, and all others except Inferno, due to damage or time feature, get 1100-1600. Arc grenades need the buff.landylan wrote...
is the arc grenade thing a joke? they set up tech bursts, are used on an infiltrator for a huge damage boost, and their radius is freakin huge
Funny, Sticky grenades only perform poorly due to low raidus, I' ve done "in game testing" with all grenades and know that Arc can clear rooms very fast, but stats show a buff is needed, and so can Lift, Frag, and Sticky. Not so much with, not as fast a least, Inferno, and Cluster.Stinja wrote...
GameKillerFT wrote...
as I stated,Arc Grenades get, rounded down to nearest one hundredth, 800 maxed damage, and all others except Inferno, due to damage or time feature, get 1100-1600. Arc grenades need the buff.landylan wrote...
is the arc grenade thing a joke? they set up tech bursts, are used on an infiltrator for a huge damage boost, and their radius is freakin huge
I think more people say Sticky Grenades need a buff. Despite being the "highest damage", given class synergy, they perform poorest compared to most other grenades.
Looking at numbers in the menus doesn't tell the whole picture, otherwise you'd think the Arc Pistol Is the greatest gun ever, so Id also recommend you do some in-game testing with every grenade type against like enemies.
Nice attempt, but if I was writing your report card it would be: Must Try Harder / 10
Modifié par GameKillerFT, 28 juin 2012 - 05:42 .
GameKillerFT wrote...
I hate to say it but, you just post what i did in longer format. I geuss it cant hurt though.Cayse wrote...
StarStruck010 wrote...
Can you show me where 1.03 said it fixed ULM?
The 1.03 patch notes on the Bioware site no longer list the ULM fix. They originally did, and if you look up the patch notes on other sites or when they were posted by Priestly on these forums they're identical.. except the ULM is fifth on the list of changes.
The official notes; http://social.biowar...age/me3-patches
Chris Priestly's post, with ULM; http://social.biowar...ndex/12276459/1
GameKillerFT wrote...
Funny, Sticky grenades only perform poorly due to low raidus, I' ve done "in game testing" with all grenades and know that Arc can clear rooms very fast, but stats show a buff is needed, and so can Lift, Frag, and Sticky. Not so much with, not as fast a least, Inferno, and Cluster.Stinja wrote...
GameKillerFT wrote...
as I stated,Arc Grenades get, rounded down to nearest one hundredth, 800 maxed damage, and all others except Inferno, due to damage or time feature, get 1100-1600. Arc grenades need the buff.landylan wrote...
is the arc grenade thing a joke? they set up tech bursts, are used on an infiltrator for a huge damage boost, and their radius is freakin huge
I think more people say Sticky Grenades need a buff. Despite being the "highest damage", given class synergy, they perform poorest compared to most other grenades.
Looking at numbers in the menus doesn't tell the whole picture, otherwise you'd think the Arc Pistol Is the greatest gun ever, so Id also recommend you do some in-game testing with every grenade type against like enemies.
Nice attempt, but if I was writing your report card it would be: Must Try Harder / 10
The Arc pistol is powerful only when charged, not individual shots, also tested, "in game".
You just got Schooled teach. I always test and research before posting, You, well from what I read, you just assume someone types a coment and does nothing else, or else you would know why sticky perform poorest to others,its the build, and thats all. Come back to class if you wish, I enjoy prooving people who assume I don' t do anything but run my mouth wrong. class Dismissed.