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#26
GameKillerFT

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Mgamerz wrote...

Op needs to learn that BioWare makes the game, not the players.
Also, my sig


I know whom makes the games out there, but they made the games for the players, not for a shelf collectable, so in turn I will help them make/fix the game.

#27
Rokayt

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Arc grenades do triple damage to shields, making them have the highest damage potential of all the grenades.

#28
Mgamerz

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GameKillerFT wrote...

Mgamerz wrote...

Op needs to learn that BioWare makes the game, not the players.
Also, my sig


I know whom makes the games out there, but they made the games for the players, not for a shelf collectable, so in turn I will help them make/fix the game.


No. They made the game to sell to you for money. It's a business.
If 'arc grenades don't do enough damage' is a 'shelf collectable' description for you, you need to stop playing games and go back to the caves.

Modifié par Mgamerz, 28 juin 2012 - 03:45 .


#29
StarStruck010

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Thanks Cayse. I thought it was there, but when I made my bug thread I went line by line on the patch notes and it wasn't there. Nice to know I'm only mostly crazy.

#30
GameKillerFT

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Mysterious Stranger 0.0 wrote...

OP wants to kill our game.

It's in his name.


How would buffing Arc Grenade to match others as all nerfs/buffs seem to be doing or making gear/consumables, and  weapon mods getting to work like the SMG ULM kill the game.

I don't like how this game is becoming  all the same regardless of whom I play as, but if BioWare wants to make it like that, I might as well help them out, they need it. Besides, I always wanted to be a game designer/developer, or tester, but we are all not so lucky so have such a normal life, I play the hand i'm dealt. As do we all, but I keep tryin.

As for my name, Im a GameKillerFT, basicly Deafet one game at a time. In long, I play a game one by one, the ones that peek intrest, and play the Story, play online, the replay both useing the most bazarre and different combos I can come up with. Don' t believe me, I say smiling, ask me about my character builds and how I can up with them, I ll make a new topic just to tell you ONE Character in one class and how I decide that ONE weapon out of the two I hold. Get the piont.

PS, No I'm not fat, or live with my mother funny boys out there. Though you couldn't tell through this or meeting me on Xbox. You would think otherwise. Captin O right. lol

#31
GameKillerFT

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Mgamerz wrote...

GameKillerFT wrote...

Mgamerz wrote...

Op needs to learn that BioWare makes the game, not the players.
Also, my sig


I know whom makes the games out there, but they made the games for the players, not for a shelf collectable, so in turn I will help them make/fix the game.


No. They made the game to sell to you for money. It's a business.
If 'arc grenades don't do enough damage' is a 'shelf collectable' description for you, you need to stop playing games and go back to the caves.


Im sorry you feel like you have no choice after purchase, I'll leave my cave now to speak on your behalf as well.

#32
Mgamerz

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GameKillerFT wrote...

Mgamerz wrote...

GameKillerFT wrote...

Mgamerz wrote...

Op needs to learn that BioWare makes the game, not the players.
Also, my sig


I know whom makes the games out there, but they made the games for the players, not for a shelf collectable, so in turn I will help them make/fix the game.


No. They made the game to sell to you for money. It's a business.
If 'arc grenades don't do enough damage' is a 'shelf collectable' description for you, you need to stop playing games and go back to the caves.


Im sorry you feel like you have no choice after purchase, I'll leave my cave now to speak on your behalf as well.

http://social.bioware.com/forum/1/topic/343/index/12769114 ]You clearly... I mean, god awfully did not read that thread.
It's so obvious.[/url]
And you want to be a game developer/tester... yet you want to just tell a game company what to do.
This logic...
Image IPB

Modifié par Mgamerz, 28 juin 2012 - 03:59 .


#33
GameKillerFT

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Mgamerz wrote...

GameKillerFT wrote...

Mgamerz wrote...

GameKillerFT wrote...

Mgamerz wrote...

Op needs to learn that BioWare makes the game, not the players.
Also, my sig


I know whom makes the games out there, but they made the games for the players, not for a shelf collectable, so in turn I will help them make/fix the game.


No. They made the game to sell to you for money. It's a business.
If 'arc grenades don't do enough damage' is a 'shelf collectable' description for you, you need to stop playing games and go back to the caves.


Im sorry you feel like you have no choice after purchase, I'll leave my cave now to speak on your behalf as well.

You clearly... I mean, god awfully did not read that thread.
It's so obvious.


I think you could use a hug, or a pet dog or something.

#34
GameKillerFT

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If I were the developer or tester i would work with the company smart one, weres your logic today

#35
rmccowen

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GameKillerFT wrote...

Then how does it work, it is to reduce recharge speed as it says, and it does not.

It does.

It is reduce by a percent not a flat number, that for easier fast programming I think, so I am right.

No, you're not. Increasing your bonuses to recharge by 15% doesn't simply mean that a cooldown of 4 turns into a cooldowns of 3.4s.

Cooldown is calculated as (base cooldown)/(1 + bonuses), as long as the sum of your bonuses is at least 0. The gain from Structural Ergonomics and the Expert Package is subject to diminishing returns, like all other bonuses to cooldown: stacking modifiers on top of each other is less effective every time you add a new bonus.

Just get a calculator and see. I have looked up the stats, and trialed and errored all I post. I am on Xbox so it may or may not be the same for all Platforms, but that should be a no brainer.

You didn't "trial and error" this, because if you had you wouldn't have claimed that the gear was broken.

The effect of the gear is indeed not displayed in the tooltip for your powers.
However, it is applied in game, and it's trivially easy to test for
yourself. It's easiest to see when you have very low bonuses, so take a Krogan or something into a solo Bronze match with a Claymore and nothing else, and fire off Carnage. Time the cooldown. Then, with exactly the same loadout, equip the Structural Ergonomics gear, and time the cooldown again. You'll see it decrease.

As for SMG ULM...

I wasn't talking about ULM, which is in fact broken and has been since launch. BioWare is aware of it--obviously so, since they took it back out of the patch notes--and I'm sure they're working on it.

Next Contestant

Casually dismissing critics works better if you get your facts straight, first.

#36
landylan

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is the arc grenade thing a joke? they set up tech bursts, are used on an infiltrator for a huge damage boost, and their radius is freakin huge

#37
GameKillerFT

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[quote]rmccowen wrote...

You didn't "trial and error" this, because if you had you wouldn't have claimed that the gear was broken.

The effect of the gear is indeed not displayed in the tooltip for your powers.
However, it is applied in game, and it's trivially easy to test for
yourself. It's easiest to see when you have very low bonuses, so take a Krogan or something into a solo Bronze match with a Claymore and nothing else, and fire off Carnage. Time the cooldown. Then, with exactly the same loadout, equip the Structural Ergonomics gear, and time the cooldown again. You'll see it decrease.

GameKillerFT wrote:
Yes I did test it. I took a better loadout than your example, A Geth Infiltraitor with a Javilin and Geth Plasma SMG, I looked at the Recharge time of all powers, two were locked in at 8.70 seconds, so I went into a private match, fired Prox Mine power and clocked it at 8.70 seconds, Then I put Both 15% reducing Gear and a Lv. 3 reducing armor Consumable in two different test, one at a time, and got the same 8.70 seconds test result.

So I say it does not work, Funny how much you think you know compared to what I said, For I test and re-test, research and copmare all I post, not just look at programming numbers and assume they work.

Clear example: SMG ULM did not work from start, in Patch 1.03 they/BioWare, posted by Chris Prestly, claimed to have fixed ULM for the SMG. My geuss is they reprogrammed the files or whatever, not like I care about details until that becomes my job fingers crossed, and assumed it was working. As we all know and knew with-in hours of the patch, it/ULM is still not working.

Care to Contest me Agian, Please do, it tickles me.

Modifié par GameKillerFT, 28 juin 2012 - 04:53 .


#38
landylan

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could you video the equipment not working please?

#39
GameKillerFT

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landylan wrote...

is the arc grenade thing a joke? they set up tech bursts, are used on an infiltrator for a huge damage boost, and their radius is freakin huge

 Look at the stats I pulled right of my TV from my Xbox as I stated,Arc Grenades get, rounded down to nearest one hundredth, 800 maxed damage, and all others except Inferno, due to damage or time feature, get 1100-1600. Arc grenades need the buff.

As for Radius look at other grenades, they can match base radius of Arc Grenades. The Anti shields thing is a no brainer, electric grenades duh, but frags can be set for anit sheilds to you may not have know.

And tech burst has a time limit to get activated, if the target lives long enough. 

All grenades can clear a room, I do it all the time with any character I have that has grenades, as needed to keep it fun, and the infiltraitor thing, Human (Fe)Male both get Sticky grenades which in my OP have a clear 800, thats X2 over Arc.

Testing and research always beats just type and assume it works. Just read the OP its all there.

Modifié par GameKillerFT, 28 juin 2012 - 04:54 .


#40
corporal doody

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What is this?

#41
rmccowen

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GameKillerFT wrote...

Yes I did test it. I took a better loadout than your example, A Geth Infiltraitor with a Javilin and Geth Plasma SMG, I looked at the Recharge time of all powers, two were locked in at 8.70 seconds, so I went into a private match, fired Prox Mine power and clocked it at 8.70 seconds, Then I put Both 15% reducing Gear and a Lv. 3 reducing armor Consumable in two different test, one at a time, and got the same 8.70 seconds test result.

So I say it does not work, Funny how much you think you know compared to what I said, For I test and re-test, research and copmare all I post, not just look at programming numbers and assume they work.

Then I don't know what to tell you, because when I ran my own test, I ended up with slightly shorter cooldowns. This poster did a proper test, recorded it on his PC and counted frames, and came up with shorter cooldowns. And as far as Google and the forum search utility can tell me, no one else has found this bug.

Assuming you're not lying about your "trialing and erroring" and "test and re-test", then either your timing was inaccurate or the game's behavior is different on your Xbox than on mine, and also different from the PC users that have tested it.

#42
GameKillerFT

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landylan wrote...

could you video the equipment not working please?

 I could try, I dont have the easy film and upload stuff, cameras cords, ect.
Try this to make it easy for me, while I try to get a video, Put a Claymore, and Saber, or a Javilin, and Saber, Black Widow, and N7 Crusader or Hurricane. Basiclly any Two Heavy weapons on a character, check the Recharge Time of all 3 or 2 powers you have, grenade don't count, then put a Gear and Consumable on and go private. Fire a power with the time in your head, as soon as you seen the recharge start, count, you will not see a difference. Report back here when finished, also this test when preformed with a Claymore and Hornet or N7 Hurricane with ULM can proove ULM is broken if you need proof. Just Check power time, apply ULM, check time agian, remember first time, go private, clock, record, and report back here.

#43
GameKillerFT

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rmccowen wrote...

GameKillerFT wrote...

Yes I did test it. I took a better loadout than your example, A Geth Infiltraitor with a Javilin and Geth Plasma SMG, I looked at the Recharge time of all powers, two were locked in at 8.70 seconds, so I went into a private match, fired Prox Mine power and clocked it at 8.70 seconds, Then I put Both 15% reducing Gear and a Lv. 3 reducing armor Consumable in two different test, one at a time, and got the same 8.70 seconds test result.

So I say it does not work, Funny how much you think you know compared to what I said, For I test and re-test, research and copmare all I post, not just look at programming numbers and assume they work.

Then I don't know what to tell you, because when I ran my own test, I ended up with slightly shorter cooldowns. This poster did a proper test, recorded it on his PC and counted frames, and came up with shorter cooldowns. And as far as Google and the forum search utility can tell me, no one else has found this bug.

Assuming you're not lying about your "trialing and erroring" and "test and re-test", then either your timing was inaccurate or the game's behavior is different on your Xbox than on mine, and also different from the PC users that have tested it.


I think PC PS3 and Xbox all work differently, also I think the problem with this error in recharge is just like the ULM.
SMG ULM is said to work on the GP SMG, the lightest smg, but no others. And you claim to have run test, got good results. But did you wait to see the power start recharging, which platform are you on and how many different weapon combos on different characters have you test.
Me, I' ve made this post because I' ve tested this on about 4 different classes, with very different loudouts and see no result. As for lying, why would I, weres the logic in that, its a game, I want it to work as intended, and it doesn' t.

#44
GameKillerFT

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corporal doody wrote...

What is this?

 This is My/GameKillerFT's Multiplayer Gitches/Bugs List, a mimic of BioWare's Multiplayer Balance Changes List that is posted every Tuesday by PST. I will now conduct test, and do research from my Xbox, so I cant speak for PC or PS3, about glitches that take fun out of the game, or bugs that do not allow proper power building, weapons use, and other issues that eliminate diversity and fun in this game.

PS, Yes BioWare has made the classes more equal and alike in stats, but they don' t seem to care, so I am just helping them find what they are not or are ignorring to allow proper workings of this game which I play.

Does that answer your question? Lass/Lad, thats Boy/Girl.

#45
bluebomberz

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I...

This is a troll right? I can go to sleep tonight still believing in the ability of the human race to think critically...right?

#46
GameKillerFT

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bluebomberz wrote...

I...

This is a troll right? I can go to sleep tonight still believing in the ability of the human race to think critically...right?

 I think you are lost, vending machines are down the hall and to the left.

#47
Stinja

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GameKillerFT wrote...

landylan wrote...

is the arc grenade thing a joke? they set up tech bursts, are used on an infiltrator for a huge damage boost, and their radius is freakin huge

 as I stated,Arc Grenades get, rounded down to nearest one hundredth, 800 maxed damage, and all others except Inferno, due to damage or time feature, get 1100-1600. Arc grenades need the buff.


I think more people say Sticky Grenades need a buff. Despite being the "highest damage", given class synergy, they perform poorest compared to most other grenades.

Looking at numbers in the menus doesn't tell the whole picture, otherwise you'd think the Arc Pistol Is the greatest gun ever, so Id also recommend you do some in-game testing with every grenade type against like enemies.

Nice attempt, but if I was writing your report card it would be:  Must Try Harder / 10

#48
GameKillerFT

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Stinja wrote...

GameKillerFT wrote...

landylan wrote...

is the arc grenade thing a joke? they set up tech bursts, are used on an infiltrator for a huge damage boost, and their radius is freakin huge

 as I stated,Arc Grenades get, rounded down to nearest one hundredth, 800 maxed damage, and all others except Inferno, due to damage or time feature, get 1100-1600. Arc grenades need the buff.


I think more people say Sticky Grenades need a buff. Despite being the "highest damage", given class synergy, they perform poorest compared to most other grenades.

Looking at numbers in the menus doesn't tell the whole picture, otherwise you'd think the Arc Pistol Is the greatest gun ever, so Id also recommend you do some in-game testing with every grenade type against like enemies.

Nice attempt, but if I was writing your report card it would be:  Must Try Harder / 10

 Funny, Sticky grenades only perform poorly due to low raidus, I' ve done "in game testing" with all grenades and know that Arc can clear rooms very fast, but stats show a buff is needed, and so can Lift, Frag, and Sticky. Not so much with, not as fast a least, Inferno, and Cluster.
The Arc pistol is powerful only when charged, not individual shots, also tested, "in game".
You just got Schooled teach. I always test and research before posting, You, well from what I read, you just assume someone types a coment and does nothing else, or else you would know why sticky perform poorest to others,its the build, and thats all. Come back to class if you wish, I enjoy prooving people who assume I don' t do anything but run my mouth wrong. class Dismissed.

Modifié par GameKillerFT, 28 juin 2012 - 05:42 .


#49
Und3rstndCHAOS

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GameKillerFT wrote...

Cayse wrote...

StarStruck010 wrote...

Can you show me where 1.03 said it fixed ULM?


The 1.03 patch notes on the Bioware site no longer list the ULM fix. They originally did, and if you look up the patch notes on other sites or when they were posted by Priestly on these forums they're identical.. except the ULM is fifth on the list of changes.

The official notes; http://social.biowar...age/me3-patches

Chris Priestly's post, with ULM; http://social.biowar...ndex/12276459/1

 I hate to say it but, you just post what i did in longer format. I geuss it cant hurt though.


I don't know if anyone else pointed this out...but you spelled Quess wrong.

#50
Und3rstndCHAOS

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GameKillerFT wrote...

Stinja wrote...

GameKillerFT wrote...

landylan wrote...

is the arc grenade thing a joke? they set up tech bursts, are used on an infiltrator for a huge damage boost, and their radius is freakin huge

 as I stated,Arc Grenades get, rounded down to nearest one hundredth, 800 maxed damage, and all others except Inferno, due to damage or time feature, get 1100-1600. Arc grenades need the buff.


I think more people say Sticky Grenades need a buff. Despite being the "highest damage", given class synergy, they perform poorest compared to most other grenades.

Looking at numbers in the menus doesn't tell the whole picture, otherwise you'd think the Arc Pistol Is the greatest gun ever, so Id also recommend you do some in-game testing with every grenade type against like enemies.

Nice attempt, but if I was writing your report card it would be:  Must Try Harder / 10

 Funny, Sticky grenades only perform poorly due to low raidus, I' ve done "in game testing" with all grenades and know that Arc can clear rooms very fast, but stats show a buff is needed, and so can Lift, Frag, and Sticky. Not so much with, not as fast a least, Inferno, and Cluster.
The Arc pistol is powerful only when charged, not individual shots, also tested, "in game".
You just got Schooled teach. I always test and research before posting, You, well from what I read, you just assume someone types a coment and does nothing else, or else you would know why sticky perform poorest to others,its the build, and thats all. Come back to class if you wish, I enjoy prooving people who assume I don' t do anything but run my mouth wrong. class Dismissed.



I understand you test and research, I understand you in game test the grenades, but, no one cares? Its one grenade, well everyone but you. Its a game, truly its just a game, you know that saying? Now get over it and move on. Thank you.