Ending aside - What irritated you most about ME3?
#226
Posté 02 juillet 2012 - 03:28
- The quest system had me loling and then raging. The 'overhearing dialogue quests' was a good idea, but not very properly executed. At least update whether or not I got the artifact!
- I'm also disappointed by the bare bones minimum of dialogue choices. Not even a neutral answer? For shame.
- Kai Lang. That is all. (It's a canon lockout for those who haven't read the novels. At least provide some sort of coherent backstory for the single gamers.) I called him a Final Fantasy reject when I first saw him onscreen.
#227
Posté 02 juillet 2012 - 03:31
There is just something that doesn't ring true about it even if I'm not explaining it well.
Modifié par naes1984, 02 juillet 2012 - 03:36 .
#228
Posté 02 juillet 2012 - 03:39
#229
Posté 02 juillet 2012 - 04:02
- combat system. they changed something to make it work better in multiplayer and in fact its crap.
i'm far from being good at multiplayer but i have played Crysis2 online and theres difference. you can't WALK in multiplayer by default and you NEED to jump. did they ever played crysis, avp, ut, anything? or maybe i'm just nab.
- combat system. by "improving" it for MP they made it crap in SP. i glued to every wall while trying to run in boss fights. but again, that could be just me.
- Shepard customisation. this is interesting. BioWare seems to have problem at creating good looking hairs. they are just like plastic wigs. yet Miranda or Ash looks quite good. the faces also could be better. just look at Aion. (they are more "anime" style but still). this is not only related to ME but DA too. on the other hand squadmates look very good.
- low res textures on easy to see objects. didn't expect 4k textures but some uniforms look like mess.
- origin. its funny that DA:O could download DLC in game while ME3 needs Origin to do it.
i don't mind DRM or online activation but Origin should be standalone app
- femshep dress.. n/c
- "i heard you" fetch quests
- side missions on multiplayer maps. i didn't notice it until actualy testing mp.
i'm not sure now but i think ME2 had the best sidemissions of all 3 games.
- lack of conversation with Harbinger. i was to meet with my enemy face to face at 12 o'clock and he just run away and hide somewhere. well hes near the end but all he had to say was "asparagUS" and then he shot me and fly away.
thats it from top of my head
#230
Posté 02 juillet 2012 - 04:08
In ME2, there was planet scanning, sure, but some of those planets scanned would introduce new on-the-ground missions. And we had three different hub worlds: the Citadel, Omega, and Illium. There was still so much to explore and learn and revisit.
ME3 had the Citadel. And planet scanning. Otherwise, it was all prescripted missions that Traynor/Hackett would give you. There was no sense of exploration, only a checklist of chores you needed to do before the Reapers came home. So many wasted opportunities. When the Elcor diplomat wanted me to extract his people back on his homeworld, I was excited to SEE that homeworld, and see Elcor fighting, etc. Instead, I sent a probe. War asset. Done.
I didn't realize how much this bothered me on my first play through. On my second, after the EC was announced, it really, really bugged me. It hurts the replay value tremendously.
#231
Posté 02 juillet 2012 - 04:13
Give me getting to reunite with LI before the screen fades to black and I could forgive most of this list.... but not star brat, there is NO forgiving star brat, ever.
#232
Posté 02 juillet 2012 - 04:17
They broke the rules.
THEY BROKE THE RULES.
THEY BROKE THE RULES!!!!
YOU CAN'T FIX IT!!
#233
Posté 02 juillet 2012 - 04:23
I thought the codex entry trying to explain away why organics in FTL ships wouldn't have walked all over the Reapers was worse than silly. If they'd ignored the issue completely it would have been better.
#234
Posté 02 juillet 2012 - 04:39
2. Auto-dialogue. I liked the autodialogue in ME2, it felt more influenced by your choices. First ten minutes of ME3 kills me so bad.
3. Lots of shock value and lack of depth in the story telling. Everything is just there to make you tear up without a purpose. Examples: Thane's death-he completely and totally lacks story. His existence is to die, and that's a crappy reason to exist. The game guide doesn't even list him as a character in the game, that's how unimportant this character is and I don't understand why they bothered to bring him back if they were going to butcher him that bad. PTSD asari patient talking about what traumatized her, including the murder of a girl, for the first time in public, with humans in ear shot, with Shepard standing right there. Shepard's ability to see that kid from the back of the Normandy, way up in the sky in the opening of the game. VS getting injured and put into a hospital, then becoming a spectre just because. Actually, I think the whole coop is just there for Shepard and VS to have an emotional moment pointing guns at each other, get Thane out of the way, and introduce that crappy cereal eating assassin who suddenly is afraid to fight Shepard after defeating Thane. Oh, and afraid of a few c-sec officers when he's backed up by phantoms.
4. Retcon of the geth from wanting to be their own unique race living in peace with organics, to wanting to be like organics.
5.EDI: Now I loved EDI to death in ME2, but ME3 absolutely ruined her for me. To me, she feels like a literal sex object. The romance between her and Joker is just awkward and feels forced as hell. I'd rather have the light flirting back, the platonic relationship they had. Also, it drives me nuts how absent she is till she gets her ******. The first time I played I went around trying to find the platforms to talk to her and was disappointed.
6. Lack of straight romance choices for femshep, especially since two previous ones are completely cut from the game and a third one is made unavailable if you don't import him as the active romance. I love Kaidan and all, but come on. Replay value killer. It's not artistic integrity and good, realistic story telling. Especially since none of the women for Shepard are auto-killed or cheat on Shepard. They're all readily available for Shepard.
7. Liara: although written the best in ME3, I still feel like there is more importance put on her then there really is anything important that she does. She does what is minimal to move the story along, right at the beginning. Otherwise I can't think of anything else she does that's really important. I don't understand the point of her becoming the Shadow Broker, I don't understand why I can't pick Vega over her on Mars, I don't understand why I can't skip her multiple visits to Shepard's room, especially with the time capsule thing. You have to call her up for her time capsule thing before anyone else can get invited up. I plan to do a play through to see if choosing not to invite her to Shepard's room in LotSB will change anything in ME3. I get the feeling it won't, but no one can confirm this for me because it seems like no one has tried it. When I played LotSB last, I left it at the middle option, saying maybe some other time Liara, because not inviting her over is just written out to make Shepard look like a complete ass. Now I don't care, I'm just sick of her.
I played through ME1 almost never talking to her, never using her as a squad mate. ME2, you have to meet her in order to get to Thane and Samara. A minor annoyance, I actually liked that she was being so cold and distant. In LotSB I was really, really creeped out by her keeping Shepard's corpse armor in her room. I skipped the paragon interrupts and hugs and so yeah, screw inviting her over, those dog tags aren't worth the creepy fact that she has them.
ME3 I can't escape her period. I can't chose not to speak to her for long because it's like she finds a way to force herself in and it's incredibly annoying.
#235
Posté 02 juillet 2012 - 04:43
The only real improvement overall was the combat engine, everything else seemed to take a backwards step like all games do when the go console focused.
#236
Posté 02 juillet 2012 - 04:45
Lucky Thirteen wrote...
2. Auto-dialogue. I liked the autodialogue in ME2, it felt more influenced by your choices. First ten minutes of ME3 kills me so bad.
I don't remember a whole lot of auto-dialogue in ME2. But I can relate in terms of DAII. My Hawkes all acted differently in auto-dialogue depending upon how I usually picked my dialogue. I loved seeing them kind of act on their own accordingly. But now that I'm playing my renegade Shep on ME3, I've found just how little variation there is between him and my other Shepard.
This Shepard's a racist, a human-centrist, and never really was all that nice to Garrus. Yet he introduces him as "a hell of a soldier", "an old friend", etc. I have no choice but to like him. My Shepard doesn't like him, dammit.
#237
Posté 02 juillet 2012 - 04:49
Quadrim wrote...
The fact ME2 is much better game, event though its the middle child so to speak, I did not get into this game as much, the side mission felt silly, go hear click button win mission, really dumbed it down.
The only real improvement overall was the combat engine, everything else seemed to take a backwards step like all games do when the go console focused.
The structure of ME2 fits the structure of wandering/exploring better than ME1 or ME3 in my opinion. In ME1 you are supposed to be racing against time to stop Saren but think of all the diversions you make along the way in the Mako. Thematically it doesn't make sense. In ME2 Cerebrus has to gather intelligence and analyze data so it makes more sense that Shepherd kinda explores/wanders/picks up squadmates/goes on missions while waiting for Cerebrus to figure out where the Collectors are going to strike.
As for ME3 I'm not sure having a bunch of unrelated side missions would work because of the fact that Earth is being toasted from the beginning.
#238
Posté 02 juillet 2012 - 04:54
#239
Posté 02 juillet 2012 - 05:15
Liara...Liara everywhere
Lack of middle and investigative dialogue options
EMS...what a dumb system, why didn't it work like the suicide mission, except on a galactic scale?
Quest log was super-annoying...
And how the hairstyles and colors had changed.
Modifié par HoldTheLine, 02 juillet 2012 - 05:18 .
#240
Posté 02 juillet 2012 - 05:23
The Rachni issue was such a huge deal in ME1, and they've played such a huge important role in the galaxy and even being mixed up with the Reapers that I had really hoped to at least SEE more of them, if not have them involved in a side mission or two...
I mean actual Rachni, of course, not Ravagers...
Modifié par Cosmar, 02 juillet 2012 - 05:25 .
#241
Posté 02 juillet 2012 - 05:28
Cosmar wrote...
What irritated me the most? The lack of more Rachni involvement.
The Rachni issue was such a huge deal in ME1, and they've played such a huge important role in the galaxy and even being mixed up with the Reapers that I had really hoped to at least SEE more of them, if not have them involved in a side mission or two...
I mean actual Rachni, of course, not Ravagers...
I agree. The Rachni queens are supposed to be able to crank out soldiers faster than the Krogan. 1 queen who survived for YEARS after Noveria should have millions of workers and soldiers and a few new queens. They are like ants or termites. That is why saving her was supposed to be such a big deal in ME1. And yet they played virtually no role. SOmeone dropped the ball on that.
#242
Posté 02 juillet 2012 - 05:48
The lack of ability to explore, in ME1 we could explore and go to any major plot event like at any time. We even get to chose whether or not to go to Feros or Noveria first. Why not that choice with Rhanoch and Tuchanka as well, or even Thessia.
Tali's photoshopped face is unacceptable and insulting.
Starchild gibberish, I could write two pages on that illogical tripe alone.
Why, in the greatest fight in the history of mankind (and so many other races) are we fighting Cerberus all the time and rarely see the reapers. It makes no sense, I thought we were supposed to fight the reapers.
An extension on that idea. The main villain is TIM, from Cerberus. Where is Harbringer, the leader of the reaper forces? We are supposed to fight the reapers but the final enemy is the Illusive Man?
As for the endings, mainly numerous illogical arguments and plot holes made by the starbrat.
#243
Posté 02 juillet 2012 - 06:14
otis0310 wrote...
An extension on that idea. The main villain is TIM, from Cerberus. Where is Harbringer, the leader of the reaper forces? We are supposed to fight the reapers but the final enemy is the Illusive Man?
Well, actually the final enemy is Marauder Shields. I suppose that should be added to the list of things to be irritated about other than the ending.
#244
Posté 02 juillet 2012 - 06:31
- Any decision you made in the previous games were limited to one or 2 lines of dialogue difference. Even the big ones.
-Day 1 paid DLC.
- The emphasis on Multiplayer.
-The unlocked levels meant that Tali wasn't available until halfway through the game as opposed to choosing which mission to go to first.
- Autodialogue
- lack of exploration. I don't care if there's a war going on. Exploring was one of the best parts of the last games.
- wasted money on a kinect and all it's good for is the audio command.
- Lack of RPG elements.
- Moved more to a poor man's Gears of War.
- The ending. Oh, I'm sorry besides the ending.... um... the cannon romance they preferred you had as opposed to the one you were shooting for.
- That IGN "reporter"
- Killing some of the best characters via email or twitter.
- Racchni having nothing to do with the resolution.
- limited character options and less conversations with them.
- Less game play mechanics like minigames.
- No final boss.
- The ending... dangit. It's just so easy to go there. um... Those fetch quests. My least favorite part of ME1 was scanning the keepers, and that's the only "gaming" element in ME3.
- Seriously, are the game developers ashamed of making a video game? Did they want to make an animated movie or write a novel or something?
- The PR reaction.
- the lies leading up to the game
- gaming critics loosing all respect giving this a perfect score.
- proenders not accepting that the game wasn't that great to a lot of people and really was a let down.
- the plot armor given to Cerberus
- Kai Lang
- The unrealistic "unbeatable gods" power they gave the Reapers that forced them into stupid plot devices.
- The Catalyst.... building it throughout the game was a bit of a distraction.
- dropped interesting plot points Ranoch's sun, female Turians, Asari had a beacon the whole time, and they didn't tell anyone?
Modifié par thefallen2far, 02 juillet 2012 - 06:38 .
#245
Posté 02 juillet 2012 - 06:36
Heretic_Hanar wrote...
The whole plot.
This.
#246
Posté 02 juillet 2012 - 06:38
#247
Posté 02 juillet 2012 - 06:51
the journal not updating as u progress thru a quest!
most npc Normandy crew didn't say anything. Like they did in me2 crew quarters.
not being able to holster my weapon.
This gave me the impression that while the game was finished, it hadn't been polished.
#248
Posté 02 juillet 2012 - 06:56
No nukes of any kind despite most modern day nukes reaching and many surpassing yields of 2-15 megatons (2-15 thousand kilotons and higher) while ME dreadnought main guns hit with a force of 38 kilotons with Reaper main guns hitting with 150-450 kilotons per shot.
TODAY we have nukes that put out a hell of a lot more energy than ME "heavy" guns, with the added effect of EMP in the blast that might play hell with Reaper systems. Radiation would sure as hell hurt their ground troops since they are part organic.
FTL could possibly be used as a weapon itself. Accelerate an object to those velocities and it will hit with INCREDIBLE force. Bypassing safety mechanisms is difficult, but as at least one Codex entry stated not impossible. Imagine a Cain round accelerated using the Normandy's FTL drive.
Hell imagine the damage an ordinary frigate could do with it's mass and that velocity!
Boarding actions could destroy a Reaper from inside alot easier than with conventional ship weapons. Commando team gets in, deploys several tactical nukes, get's the hell out, blow that bastard apart from the inside.
There's alot more I could spit on but this is what was foremost in my mind.
Modifié par Astartes Marine, 02 juillet 2012 - 06:58 .
#249
Posté 02 juillet 2012 - 06:58
It really breaks the immersion when there's explosions and chaos and a general feeling of urgency going on around your character, but you've gotta stand around for a while or miss the end of what the squaddie is saying. Plus it just seems like a waste - the writers and voice actors created all that extra dialogue but normal gameplay breaks it.
#250
Posté 02 juillet 2012 - 07:10
D24O wrote...
Cthulhu42 wrote...
Cerbederp, lots of choices not mattering, Crucible.





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