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Ending aside - What irritated you most about ME3?


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#251
naes1984

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Astartes Marine wrote...

The military tactics.

No nukes of any kind despite most modern day nukes reaching and many surpassing yields of 2-15 megatons (2-15 thousand kilotons and higher) while ME dreadnought main guns hit with a force of 38 kilotons with Reaper main guns hitting with 150-450 kilotons per shot.
TODAY we have nukes that put out a hell of a lot more energy than ME "heavy" guns, with the added effect of EMP in the blast that might play hell with Reaper systems.  Radiation would sure as hell hurt their ground troops since they are part organic.


FTL could possibly be used as a weapon itself.  Accelerate an object to those velocities and it will hit with INCREDIBLE force.  Bypassing safety mechanisms is difficult, but as at least one Codex entry stated not impossible.  Imagine a Cain round accelerated using the Normandy's FTL drive.

Hell imagine the damage an ordinary frigate could do with it's mass and that velocity!


Boarding actions could destroy a Reaper from inside alot easier than with conventional ship weapons.  Commando team gets in, deploys several tactical nukes, get's the hell out, blow that bastard apart from the inside.


There's alot more I could spit on but this is what was foremost in my mind.



I wish someone could point out in the game how stupid everyone's
tactics are. Why do they spend so much effort fighting indoctrinated
husks and other things when the Reapers' big vulnerability is that they
only produce a few Reapers per cycle. Focus on the Reapers... the
capital Reapers especially through any means. Those loses are irreplaceable for the Reapers whereas they have an unlimited supply of husks. How many Reaper ships could there possibly be? Hundreds of Sovereign sized vessels? Thousands of the 160 meter ones? At least there are finite numbers as opposed to billions and billions of husks and cannibals


Also to me it makes more sense that you would take that enormous fleet at the end to Palaven then to Thessia then to Tuchunka so that the pressure would be completely relieved so they all can fuly commit to attack Earth. It makes no logical sense that the Turians would abandon defending their home to attack Earth. I think that this is a huge flaw in the writing. It would have made more sense if only the humans and batarians get hit initially and the other civilizations want to prepare and defend theor won borders but are not getting hit. Then Shepherd must convince them to go on the offense and get in the game before it is too late. That would make more sense from a story telling perspective. But Palaven is literally being attacked by HUNDREDS of Reapers and is on FIRE. It is not reasonable that the Turians would abandon it. Logically, why should Earth get a special privilege especially when we've established that the Turians are stronger militarily and the Asari are the most populous race in the galaxy? 

Modifié par naes1984, 02 juillet 2012 - 07:25 .


#252
JPN17

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Pretty much the lack of all the stuff Bioware said would be in the game.

#253
Guest_magnetite_*

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As much as I loved Mass Effect 3, the whole Reaper chase mini-game on the galaxy map was not my cup of tea, but I managed to turn it off using the Coalesced file.

#254
Feanor_II

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Not irritated by endigs, but I am with autodialogue

#255
KiwiQuiche

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Oh and the fight with Kai Lame really pissed me off; not because of just how daft the space ninja was, but because Shepard and Kai Lame kept yelling insults at each other throughout the fight.

I was just like, "Seriously, are you guys twelve-year-olds?"

#256
Lionfranky

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Lack of hub world (Come on, I want to explore areas other than good ol' Citadel!)
Hilarious running animation.
ME 2 characters getting pushed aside.
Dumbed down dialogue system.
War assets ending up just as number.(EC has not fixed this issue.)

#257
naes1984

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Lionfranky wrote...

Lack of hub world (Come on, I want to explore areas other than good ol' Citadel!)
Hilarious running animation.
ME 2 characters getting pushed aside.
Dumbed down dialogue system.
War assets ending up just as number.(EC has not fixed this issue.)



They never show the weight of the War Assets. Obviously they can't show a cutscene for every asset but if I find the Kakliosaur fossil, I want to see Krogan riding one. If I resuce the elcor frigate then I want to see it.

Modifié par naes1984, 02 juillet 2012 - 07:50 .


#258
JPN17

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Lionfranky wrote...

Lack of hub world (Come on, I want to explore areas other than good ol' Citadel!)
Hilarious running animation.
ME 2 characters getting pushed aside.
Dumbed down dialogue system.
War assets ending up just as number.(EC has not fixed this issue.)


Amazing how quickly that got forgotten when all the other ME3 issues became known.

#259
KiwiQuiche

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naes1984 wrote...

The fact that I paid for a robot dog that I could barely interact with.


This. All my Shepard says is "Good dog!" to it. I want to pat it, or play fetch, or have it act like Dog in DA2. At least have it do something.

#260
Paradox6006

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Mass Effect 2 having barely any involvement in the game, besides Tali & Garrus

#261
naes1984

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Too much Cerberus! Obviously they should be in there but they get old after a while. It felt like ME2 had a greater variety of enemies (even though that's probably not true) but at least it felt that way. THe Blood Pack had a much different feel than the Eclipse or Blue Suns or Collectors.

Modifié par naes1984, 02 juillet 2012 - 08:08 .


#262
Grand Admiral Cheesecake

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How I automatically felt bad about what happened to Thessia.

When you do everything in your power to stay out of the war and not help you deserve what you get.

We should of at least had the option of laughing at Joker's comment.

Modifié par Grand Admiral Cheesecake, 02 juillet 2012 - 08:10 .


#263
otis0310

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thefallen2far wrote...

- The PR reaction.


This.

thefallen2far wrote...

- The PR reaction.


And this.

thefallen2far wrote...

- The PR reaction.


This one too.

thefallen2far wrote...

- The PR reaction.


Did I mention this?

thefallen2far wrote...

- The PR reaction.


And finally let us not forget this one.



PS.  I also agree with this.

thefallen2far wrote...

- The PR reaction.


Modifié par otis0310, 02 juillet 2012 - 08:18 .


#264
Gnoizic

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Lack of action-packed sidequests. We see our old squadmates in some. Otherwise? Puttering around the galaxy scanning for assets...

Oh, and auto-dialogue.

#265
naes1984

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The shaking AA gun in London which gives me a migraine

#266
KiwiQuiche

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Grand Admiral Cheesecake wrote...

How I automatically felt bad about what happened to Thessia.

When you do everything in your power to stay out of the war and not help you deserve what you get.

We should of at least had the option of laughing at Joker's comment.


This as well. My Renegade couldn't give a crap about Thessia. She thought those Asari needed a good punch off their high horse and found the whole thing hilarious.

But no, she was forced to be all "OMGZ NO" about it to everything when she would've found it funny. <_<

#267
SpiritWolf448

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Let's see.... the endings (everything Thessia and after) are a given.
But what else?

I'd say, that Shepard neither looked nor acted like the Shepard I had played for the first 2 parts of the trilogy. Didn't look like it because face import simply doesn't work as it should due to changed grahpics and removed assets. And didn't act like it because of the stupid autodialogue, I guess.

Also, over 2 games, my Shep was always trying to emphasize that humanity was part of a bigger community now and everybody needed to do their part, but in ME3, he's suddenly as pro-human and pro-earth (calling it home... as a colonist kid) as TIM ever was.

Other things, like the journal, making a model for Allers but not a face for Tali etc. have all been mentioned already.

All in all, ME3 doesn't feel like the glorious end to a trilogy. It feels, at best, like a cheap shooter spin-off.

Instead of bending over for the COD/GoW crowd, they really should have stuck to their roots and kept doing what they do best. RPGs.

Well, chance missed. F+, Bioware. Sit down. And next time, do your homework properly.

#268
Xeranx

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OniTYME wrote...

Xeranx wrote...
The constant reminders of what ME2 should have done. "You know we're not ready if it is them." Yeah, why didn't you get on that before the horrible space death and combing the galaxy for Geth outposts Shepard?

Because it's explained in ME2's intro that Shep was ordered by the council or the Alliance to supress any lingering geth in council space.


Saren was able to do all that he did even with his duties to the Council.  Tela Vasir is a Council Spectre who, more than likely, completed her duties to the Council while working for the Shadow Broker.

Being tasked to get a job done doesn't preclude Shepard from actually organizing any strategy towards thwarting the Reapers.  Keep in mind that the Council just wants a job done, they don't tell a Spectre how to do it.

#269
Ned Starks Head

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I was really annoyed by the lack of consequence with the collector base. 10 points!? Seriously!?

#270
NM_Che56

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People.

#271
Bellendaine

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My EMS being meaningless.

No substantial time on Earth.

With the VS being absent during ME2, having them also be largely inaccessible during ME3. I wanted more time with them.

The EC ... yah, some things are better, other things are still left craptastically.

#272
TheTrueObelus

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How the return of the Rachni was handled bothered me the most (after the ending).

#273
Rasofe

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ME1 - Playing Super-Cop of the Galaxy.
ME2 - Playing Rogue Vigilante of the Galaxy.
ME3 - Playing General Commander of the Galaxy?

So, which one of these sounds the coolest?

Honestly, I think Mass Effect could've just been better without the Reaper invasion. Can you imagine Mass Effect 3 without the Reapers? That would be so... strange...

#274
Bfler

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I don't know if this can be considered as not ending related but, what irritates me is:
The Geth were part of the Reapers,Legion was also some kind of weird relay, but they know nothing about the leader of the Reapers, the catalyst.

Modifié par Bfler, 02 juillet 2012 - 04:05 .


#275
Rasofe

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Oh but that's explainable.
The Geth were under Reaper control, not part of them. And even when they were, like Legion, integrated into Reaper connection, the thoughts of the Reapers were completely alien, uncomprehensible and oversized for them. Legion says so himself in an investigate option.