Modifié par Bfler, 02 juillet 2012 - 04:11 .
Ending aside - What irritated you most about ME3?
#276
Posté 02 juillet 2012 - 04:10
#277
Posté 02 juillet 2012 - 04:12
#278
Posté 02 juillet 2012 - 04:18
- Auto-dialog
- Fetch quests
- Holster weapons
- Journal
- War assets being just a number
- One hub world
- Animations
- No neutral dialog option
- Backgrounds (eww, look at the Citadel ones, I've seen better ones on PS2)
- Blatant deus ex machina
#279
Posté 02 juillet 2012 - 04:20
- The terrible beginning: lack of explanation and context; no trial as promised; abrupt; tries way too hard to tug at my heartstrings.
- ME2's ending makes no impact on ME3 besides a couple of EMS points.
- Cerberus went from "we'll take any means to make sure humanity is safe!" to "KILL EVERYONE." Also, Cerberus' involvement is so trivial. You could replace their activities with the reaper enemies and everything would still be virtually the same. Total missed opportunity to make use of Cerberus.
- The Crucible's existence was lazy writing. "We have conveniently found a Reaper-off switch when they invade us!"
- The lack of LI interaction, regardless of who you romanced.
- Missed opportunities on Thessia - it could have been way more than killing a couple of reaper enemies and then getting thwarted by Kai Leng's plot armor.
- Little to no interaction and use of ME2 squadmates. Gigantic missed opportunity.
- Auto-dialogue and the lack of a neutral option.
- Fetch side quests.
- The existence of right clicking on the galaxy map to obtain more EMS rather than actual side quests
Modifié par Mr_Blue, 02 juillet 2012 - 04:26 .
#280
Posté 02 juillet 2012 - 04:23
#281
Posté 02 juillet 2012 - 04:23
#282
Posté 02 juillet 2012 - 04:25
#283
Posté 03 juillet 2012 - 04:33
hate the 'eavesdropping' conversations with no facial expressions, hate do many characters; Ashley, vega, Kai leng, traynor and so on. Not keen on the new galaxy explore system. Planets all have the same descriptions(minor issue I suppose). ME2 had 12 squad mates! ME3 should have at least that many. Why can't I edit squadmate armour how I want it. Hate the lack of hub worlds. Hate the promise of adventure when none is delivered. I was led to believe I was going to help out on the Elcor home world. I scanned the planet and mission accomplished. What is that all about. There's plenty more but I'm tired.
One of my biggest complaints: the music. After the epic epic music from ME2, why are we given this forgettable cliche piano rubbish an amateur could knock out in his sleep?
Modifié par Urbynwyldcat, 03 juillet 2012 - 04:40 .
#284
Posté 03 juillet 2012 - 04:40
man if tali didn't commit suicide after, i'd probably let them die every time lol.. well nah i like some quarians, but hate most of them b/c of this bull****..
they are like spoiled little brats.. UGH. The fact that my shepard doesn't go into a fit of rage about them starting a war with the geth (before the whole firing with me on board thing).
I also hate some of the unexplainable stuff throughout the game that pushes the limit of the ME lore (beam me up scotty type citadel entrance for example lol.. why do the reapers still attack if we forged peace with synthetics, which is their whole reason for invading, at least give us a chance to see if they will attack each other)
#285
Posté 03 juillet 2012 - 04:45
Definitely Kai Leng was the worst. I would like my Mass Effect universe silly-space-ninja-free, please!
#286
Posté 03 juillet 2012 - 04:46
#287
Posté 03 juillet 2012 - 04:46
Seriously, they sucked this game. Spent one half of the game not trusting you and the other half in the hospital.
#288
Posté 03 juillet 2012 - 04:49
Dougy Fresh wrote...
VS
Seriously, they sucked this game. Spent one half of the game not trusting you and the other half in the hospital.
vs?
#289
Posté 03 juillet 2012 - 04:57
Various Sidekicks?shadowkinz wrote...
Dougy Fresh wrote...
VS
Seriously, they sucked this game. Spent one half of the game not trusting you and the other half in the hospital.
vs?
dunno
#290
Posté 03 juillet 2012 - 05:01
Modifié par JamieCOTC, 03 juillet 2012 - 05:05 .
#291
Posté 03 juillet 2012 - 05:06
Baramon wrote...
Various Sidekicks?shadowkinz wrote...
Dougy Fresh wrote...
VS
Seriously, they sucked this game. Spent one half of the game not trusting you and the other half in the hospital.
vs?
dunno
Virmire Survivor (aka Ash and Kaidan)
#292
Posté 03 juillet 2012 - 05:07
#293
Posté 03 juillet 2012 - 05:17
#294
Posté 03 juillet 2012 - 05:42
#295
Posté 03 juillet 2012 - 05:44
Nragedreaper wrote...
Worst part of ME3 was after Thessia all you could do was talk to Liara. She watches her planet fall, thinks all Asari culture and history is gone. No hug for Liara. Tali finds her dad dead in ME2 and she gets a hug....come on....why no hug.
That is a very specific and very interesting complaint. One I haven't heard before.
#296
Posté 03 juillet 2012 - 07:05
Nragedreaper wrote...
Worst part of ME3 was after Thessia all you could do was talk to Liara. She watches her planet fall, thinks all Asari culture and history is gone. No hug for Liara. Tali finds her dad dead in ME2 and she gets a hug....come on....why no hug.
Doesn't Liara get enough?
#297
Posté 03 juillet 2012 - 09:19
Lack of Hub Worlds. What happened to taking the fight to Illium and Omega and the other hub worlds. No, Noveria doesn't count, neither does Earth, and fighting on a moon orbiting a hub world is worse. Though I did like the scenery porn in that level. (Or I guess Scenery Gorn considering a world is burning.)
Very Bad journal system and fetch quests. At least make the fetch quests have some sort of combat in them instead of going to system A planet X.
Side-lined Squadmats. (i.e Miranda, Kasumi,) Most of them were shipped on a bus, except for Thane, who got hit by a bus.
#298
Posté 03 juillet 2012 - 11:07
#299
Posté 03 juillet 2012 - 11:15
#300
Posté 03 juillet 2012 - 11:30
naes1984 wrote...
1. The fact that there were just a bunch of fetch quests like in DA2. If I pick up a Kakliasoaur fossil, I want to see that paid off other than a line of dialogue. If I rescue the elcor, I want to see that paid off. I feel that a lot of these fetch-quests were going to be more dedicated side quests (like the N7 or Cerebrus mission packs) but they ran out of time.
2. The fact that you didn't make any decisions like Mass Effect 2 which would determine who lived and died. (i.e. "We need a tech expert to go through this vent"). I never felt like I was making any decisions. There is no strategy whatsoever.
3 The fact that I was largely stuck with boring companions (James, Javik, Kaiden/Ashley) and none of the crew from Mass Effect 2 (other than Garrus and Tali) would be on your crew. They even came up with all sorts of lame excuses to not going the Normandy. (Samara: "Oh I have to go where the battle is heaviest." As if going with Shepherd isn't enough. Zaeed: "I have no reason." Kasumi: "I'm a coward." Grunt: "No reason. It's not as if Wrex wouldn't loan me out to help on a critical mission with Shepherd" And so on)
4) The fact that it seems that there are portions of the ship which are unused. Why is the life support area open if nobody is using it (where Thane was in 2)? Why does the bathroom open up? Why is the basement of engineering only used once or twice (where Jack lived). Why even animate it? Just block it off if it is so useless and spend those resources on something else.
5) Diana Allers. Literally wasting space that another companion could be filling.
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