Ending aside - What irritated you most about ME3?
#126
Posté 01 juillet 2012 - 08:15
War Assets. Since we can't win conventionally, why have them and give them names?
#127
Posté 01 juillet 2012 - 08:18
dayvancowboy1 wrote...
come on man, this is bull****. ME3's combat is ME2's combat with added things like all weapons available to every class, a nice weight system, and of course the rolling and running mechanic which made combat more active and intensive.
also, the AI in ME2 was abysmal. bar the reaper enemies, none of the enemies made any attempt whatsoever to advance on your position or flank you. you could just hide behind the same cover the entire fight and shoot everyone until they die(yes, even on insanity). in ME3 the AI is super aggressive and constantly forces to keep moving, a huge improvement. also, level design? seriously? level design in ME2 was like this: enter the room, "hmm a lot of convenient cover laying around, fight inc", enemies coming fron the front. in ME3 combat took place in a bigger variety of environments and enemies sometimes came from unexpected places(banshees coming from the cieling for example). obviously comabt was still predictable enough, but much less than in ME2.
another thing that's better in ME3 is that except for biotic, none of the classes(to me at least) ever felt overpowered(even at level 60) on insanity. in ME2 about half-way through the game combat became a total cakewalk(even on insanity), in ME3 while combat becomes easier as you level up it never became easy and remained fairly challenging even at the end of the game.
i don't mean to be disrepectful or anything, i just say this with conviction because combat is without a doubt the only thing ME3 did better than the other 2 games, and it's the only reason multiplayer works. with ME2's combat multiplayer would've been a failure.
the only advantage i can give to ME2's combat was the abilty to carry heavy weapons all the time. real shame they took that out...
IMO everyone would've been ecstatic about the game with ME2's combat and more emphasis on Mass Effect's signature features. but they had to improve the system to include multiplayer obviously. i hate it but it's important to give credit where credit's due, even if it's an improvement that to some extent is irrelevant to Mass Effect as a franchise.
for the record i also believe the game was rushed to could've used another year or so in development. although i've never seen EA maintain a development cycle longer than 3 years so that was never an option sadly...
I don't know about you, but I have never seen trained soldiers jumping and rolling around the field like ninjas.
The AI was abysmal in ME2? It's stil bad in ME3. The only reason it *seems* better is because of the increased enemy variety. You say the Collectors were the only "smart" enemies in ME2? That's because they had the alloted variety to require a tactics shift. Don't get me started on the squad AI.
I'm not sure what class you played in ME2 on Insanity, but it was never a cakewalk, even at level 30 and with the Firepower Pack. It wasn't difficult in the true sense, it was artificial. ME3's Insanity is vastly easier by comparison. The only legitimately difficult part of the game then is Grissom Academy and a few of the N7 missions.
#128
Posté 01 juillet 2012 - 08:25
auto quests
garbage journal
lack of variation in enemy, ( only 3 types of enemies in the game ) Cerberus-Reaper-Geth
Talis photoshoped disaster
no crew missions,
no exploration
no research projects
#129
Posté 01 juillet 2012 - 08:26
#130
Posté 01 juillet 2012 - 08:33
"Hey look, I found the blueprints to a anti-reaper gun!"
"Wow, great timing even though these archives have been throughly studied since we found them!"
"Yeah I know!"
Journal. Fetch quests. Autodialogue. Being forced to care about the asari. Stupid dream-kid. Autodialogue. Cerberus becoming the fourth empire. Lack of romance for straight Femshep. Autodialouge. Being forced to care about Earth and my colonist Shepard calling it "home" (seriously Shepard shut up.) Allers killing Emily Wong via twitter. Autodialogue. Kai Lame. The Intro and everyone acting retarded. Autodialogue.
Yeah, that's a few of the things that irritated me. List would get too big if I continued XD
#131
Posté 01 juillet 2012 - 08:35
Hackulator wrote...
People whining about it.
People sucking up to Bioware for it.
#132
Posté 01 juillet 2012 - 08:35
dayvancowboy1 wrote...
come on man, this is bull****. ME3's combat is ME2's combat with added things like all weapons available to every class, a nice weight system, and of course the rolling and running mechanic which made combat more active and intensive.
>Bull**** to you maybe, but i come from a line of gaming where i don't need everything to be fast, "fluid" and cheap dodge/roll and infinite sprint mechanics to enjoy a game. And intensive? This is exactly what i mean by a "Gears rehash". You've thrown tactics out the window in favour of explosions and fast frenetic firefights that are by no means what Mass Effect is meant to be about and is meant to stay with the Call of Dutys and the Gears of Wars. Its dumbed down to prevent new players feeling out of place because they're so damned used to CoD. I see this in Rainbow Six, in Ghost Recon, Splinter Cell, Battlefield, ALL games which had a much more unique and slower combat system being homogenised in favour of "accessibility".
also, the AI in ME2 was abysmal. bar the reaper enemies, none of the enemies made any attempt whatsoever to advance on your position or flank you. you could just hide behind the same cover the entire fight and shoot everyone until they die(yes, even on insanity). in ME3 the AI is super aggressive and constantly forces to keep moving, a huge improvement. also, level design? seriously? level design in ME2 was like this: enter the room, "hmm a lot of convenient cover laying around, fight inc", enemies coming fron the front. in ME3 combat took place in a bigger variety of environments and enemies sometimes came from unexpected places(banshees coming from the cieling for example). obviously comabt was still predictable enough, but much less than in ME2.
>And in ME3, you have the Phantoms with their BS hit boxes in an attempt to make them "difficult" along with their utterly stupid one hit kill. And don't get me started on the "character" as an entitiy. Its borderline offensive. You also have the Brutes (who often merely walked through cover) and Banshees with their idiotic hitboxes too. Too often i shot one in the face, with the sniper trail obviously showing it did in fact go through its face, only for no damage to be taken at all. Not even a sliver. Its not smart super aggresive, its unfair super aggressive because theres no other way to make them difficult.
>Also implying that ME3 isn't linear and doesn't have convienient cover. At least ME2 had varied approaches to a situation and had far more exploration within the environment. For example the level leading to Mordins lab on Omega.
>You also seem to be playing a different game to me. Enemies often tried to outflank me, heavys took position behind rapid fire troops, flamers rushed to catch me off guard (as well as krogan). The enemy composition and their tactics forced the player to think about their own positioning, weaponry and powers. ME3 you just shoot everything, no thinking required.
another thing that's better in ME3 is that except for biotic, none of the classes(to me at least) ever felt overpowered(even at level 60) on insanity. in ME2 about half-way through the game combat became a total cakewalk(even on insanity), in ME3 while combat becomes easier as you level up it never became easy and remained fairly challenging even at the end of the game.
>Infiltrator. lvl 60 Insanity, Widow X with concentration mod and the scope mod = a walk in the park the entire game. ME2 you had your weapon special abilities, like shield damage bonus for rapid fire weapons and your armour bonus for heavy Pistols, forcing you into a tactical descision into what weapon to use against a specific enemy. Far more fun that just shooting everything until its dead, with armoured units being slightly buffer if they had armour.
i don't mean to be disrepectful or anything, i just say this with conviction because combat is without a doubt the only thing ME3 did better than the other 2 games, and it's the only reason multiplayer works. with ME2's combat multiplayer would've been a failure.
the only advantage i can give to ME2's combat was the abilty to carry heavy weapons all the time. real shame they took that out...
>The only reason the multiplayer works is because it is designed for the individual, not to worry about what other teammates are doing and what they're equipped with. The reason why MP works so well is because you only have to think about yourself and what you're doing. It is Gears of War.
IMO everyone would've been ecstatic about the game with ME2's combat and more emphasis on Mass Effect's signature features. but they had to improve the system to include multiplayer obviously. i hate it but it's important to give credit where credit's due, even if it's an improvement that to some extent is irrelevant to Mass Effect as a franchise.
for the record i also believe the game was rushed to could've used another year or so in development. although i've never seen EA maintain a development cycle longer than 3 years so that was never an option sadly...
>I don't need any "assurance" about EA and their development cycles, i do not care for that. What i do know is that if ME3 was ME2 with a different skin and a story that actually fitted with the previous two games, i would have been ectstatic and have sung BioWares praises till the end of time. Instead they screwed everything over to try and "broaden the audience". Watch what will happen to Dead Space 3. It will flop.
Responses in italics.
o Ventus wrote...
I don't know about you, but I have never seen trained soldiers jumping and rolling around the field like ninjas.
>This, and this is what i hate most about a lot of "military third person shooters". Newsflash; no one in the real world actually does this, and to suddenly be able to after two games of being relatively grounded in reality as far as the gun play goes, ME3's combat is no longer fun. I love playing as a Turian in ME3 MP, because it feels sorta like ME2.
ME3's Insanity is vastly easier by comparison. The only legitimately difficult part of the game then is Grissom Academy and a few of the N7 missions.
>Personally, i found Grissom to be relatively easy with an Infiltrator.
Modifié par EnvyTB075, 01 juillet 2012 - 08:39 .
#133
Posté 01 juillet 2012 - 08:47
What I wanna know is why Bioware thought it was a good idea to basically kick out player input with their characters. Were they aiming for moar GoW and CoD players? (Since they even made an Action Mode...) I really don't get that type of mentality. I mean, I enjoy playing GoW and CoD, but I also really loved ME. It's called wanting a variety of games to play.
But I guess Bioware just throught turning their RPG game, which was well-liked due to the...oh you know, the ROLE PLAY part of it, into a totally awesome and original shooter with
WHY BIOWARE WHY.
It's what made me love Mass Effect so much, then you guys knifed it like I knifed Morrigan in WitchHunt.
With malice intent.
#134
Posté 01 juillet 2012 - 09:27
Hmm, all points seem covered here already.
*unpokes head*
#135
Posté 01 juillet 2012 - 09:56
#136
Posté 01 juillet 2012 - 09:57
#137
Posté 01 juillet 2012 - 09:58
#138
Posté 01 juillet 2012 - 10:03
useless quests
storyline dives after Thessia
Me2 squadmates under employed (i want samara back)
Catalyst
synthesis ending
too few romance scenes
my choices don't matter in the end.
face import glitch (it is still not working very well)
galactic readiness
multiplayer
and so on...
#139
Posté 01 juillet 2012 - 10:03
This is just off the top of my head.
#140
Posté 01 juillet 2012 - 10:13
#141
Posté 01 juillet 2012 - 10:18
#142
Posté 01 juillet 2012 - 10:25
Rustedness wrote...
*pokes head in*
Hmm, all points seem covered here already.
*unpokes head*
This.
Though someone mentioned James Vega in this thread, and with that, I disagree.
#143
Posté 01 juillet 2012 - 10:30
I get that sometimes the story needs to be moved along, or that the reaction to something would be short and universal, but whenever Shepard is in abnormal conversation, and is expressing opinion or a particular viewpoint, that should always, ALWAYS, be something the player has control of.
And give us a middle dialogue option as standard for goodness sake, especially now Paragon and Renegade points go into the same meter, and carry over to new game+.
#144
Posté 01 juillet 2012 - 10:36
The beautiful thing about Mass Effect 1 and 2 was the fact that we could discover new places to roam around in. Remember the first time you set foot on Illium or Omega? Great times for me, walking there, scouting for sidequests. It beats walking around the citadel for the 20th time to creepily eavesdrop conversations for simple scanning quests.
And then there's the mission order. Why can't I choose to do Tali/Quarian/Geth stuff before The Turians or the Krogans if I should want to. I just don't get why they wanted the narrative to be this tight. It just removes so much replay value.
All in all I liked ME3, but even though one playthrough takes me about the same amount of time as the other games did, it somehow felt way shorter than ME1 or ME2. The shortage of exploring in hubs, and the predetermened mission order were a much bigger let down for me than the ending.
Modifié par geertmans, 01 juillet 2012 - 10:44 .
#145
Posté 01 juillet 2012 - 10:45
Hoped to finally see more of the other, more exotic races.
Hanar Fleets or Zealot-War-Biotics, Elcor troops, RachniSwarms, Volus in MechSuits or something, ANYTHING.
The lack of almost everything that wasnt shooting.
No space/planet exploration, no big open HubWorlds, no "stealth"-missions, no computer, door or file hacking, no vehicles.
Autodialogue, lots and LOTS of it.
....
and why did the hell did they remodel Jack?
From all the Characters that could have needed a new model, why her?
Why no aged Grunt? Or since Tali is back as Squadmate, why no new model for her?
Why no fixed up Legion?
#146
Posté 01 juillet 2012 - 10:49
Second most annoying: it was a reaper war but you spent the most of the time fighting Cerberus.
#147
Posté 01 juillet 2012 - 10:51
Hackulator wrote...
People whining about it.
+1
#148
Posté 01 juillet 2012 - 10:52
Orkfaeller wrote...
For a game about saving the universe it was far to earth-centric.
Hoped to finally see more of the other, more exotic races.
Hanar Fleets or Zealot-War-Biotics, Elcor troops, RachniSwarms, Volus in MechSuits or something, ANYTHING.
The lack of almost everything that wasnt shooting.
No space/planet exploration, no big open HubWorlds, no "stealth"-missions, no computer, door or file hacking, no vehicles.
Autodialogue, lots and LOTS of it.
....
and why did the hell did they remodel Jack?
From all the Characters that could have needed a new model, why her?
Why no aged Grunt? Or since Tali is back as Squadmate, why no new model for her?
Why no fixed up Legion?
While I agree with everything you say, I suspect Jack was redesigned early on, and possibly one of the ME2 characters meant to be a returning squadmate. Once again, EA just didn't give them enough time to make the game as was needed.
From what we kno, Tali only got bumped to being a squadmate late on, once the release date was pushed back. Same reason we got Javik as day one DLC, originoally he was cut, but when Edmonton neded an extra six months, but Montreal was finished, the other studio took the main ones work on th character while they finished the rest of the game as much as was possible.
#149
Posté 01 juillet 2012 - 10:53
Auto-dialogue.
Thessia: I refuse to feel sorry for the asari they brought it on themselves.
Star Brat.
And finally the fact that Cerberus has it's own freaking fleet.
#150
Posté 01 juillet 2012 - 11:11
2. Autodialog. It's meant to be a game where choice is important. A game. Not a movie. It's supposed to be interactive, not sit back and watch.
3. The missions. Every mission I went on was a "Which ME2 character will I meet this time!" kind of deal. Really? Everywhere I go, I "bump" into old characters. Sheesh!
4. The whole Crucible and Starchild thing. Lazy Deus ex Machina writing. I kept hoping for some twist, like the crucible would fail and we'd have to fight conventionally. Or it was just a Reaper seeded trap to get most of the galaxy's military into one spot for easier annihilation. But no. It's a magical space weapon to make everything right again.
5. The Rachni. Hate to single them out, but when I found the Queen trapped again, I gave myself a mental facepalm. That, and then the fact that they never appear at the end to help out.
6. Ashley. Most annoying **** ever. Seems to have undergone radical plastic surgery between ME2 and 3 along with a personality switch. Still doesn't trust you but is all over you like a bad rash.
7. Kai Leng. Most ridiculous "bad guy" ever. Looks like an extra from a Marvel superhero movie. Bad guys are supposed to be menacing and make the player concerned. This one was as threatening as Boss Hogg from Dukes of Hazard.
Modifié par Iucounou, 01 juillet 2012 - 11:13 .





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