Ending aside - What irritated you most about ME3?
#151
Posté 01 juillet 2012 - 11:14
Steve
the journal
and the little side quests your get while walking past people on the citadel.
#152
Posté 01 juillet 2012 - 11:39
#153
Posté 01 juillet 2012 - 11:42
#154
Posté 01 juillet 2012 - 11:46
2. Auto-dialogue.
3. Exaggerated pro-humanity and pro-Earth tone.
These three things managed to irritate me very successfully.
There are also other issues which I don't consider them as not necessarily bad, more like something I'd like to see improved in sequels. It's been already covered in this thread (no HUB worlds, journal, linearity of gameplay, ...).
I just add one. It was sad that romances were carried on sort of half-heartedly. I mean yes, they're very good, it's BW after all but what happened with all these promises it'll matter if you cheated on or stayed faithful? The issue is dealt with by one line.
Modifié par RinuCZ, 01 juillet 2012 - 11:46 .
#155
Posté 01 juillet 2012 - 12:00
No sidequests, many main quests feeling like side quests,Cthulhu42 wrote...
Auto-dialogue, Cerbederp, lots of choices not mattering, linear mission order, Crucible.
#156
Posté 01 juillet 2012 - 12:03
leonia42 wrote...
What irritated me most was the lack of war assets in action, the EMS system would have been far more interesting if we could have seen more noticeable results based on our individual assets acquired as opposed to meeting certain milestones. ME2 proved what they are capable of, the whole game was about gearing up for the Suicide Mission, complete with variables and I was really expecting the Battle for Earth to be 10 times that experience. It's a shame, with all the cool new things they added to combat not much of the game feels overly challenging.
Also, yeah the Journal kind of sucked quad this time around.
Agreed
#157
Posté 01 juillet 2012 - 04:30
#158
Posté 01 juillet 2012 - 04:30
#159
Posté 01 juillet 2012 - 04:33
I guess as much as it was unavoidable, I just didn't want to fight the Reapers.
#160
Posté 01 juillet 2012 - 04:37
The fact that Tuchanka happens before Rannoch. Would have made more sense to recruit tali asap so you can actually use her in the game.
Lack of exploration.
No real reason to play it more than twice because every "decision" only involves two choices.
The fact that wrex could not join your squad for the mission to save eve just like liara joined your squad in ME2 for one mission.
Dialogue that was clearly written and not given a second thought.
War assets play no role whatsoever.
#161
Posté 01 juillet 2012 - 04:43
Also EDI's enbodyment and Kai Leng, both were totaly unnecessary characters.
Modifié par IliaLo, 01 juillet 2012 - 04:44 .
#162
Posté 01 juillet 2012 - 04:46
Not sure why
#163
Posté 01 juillet 2012 - 04:50
#164
Posté 01 juillet 2012 - 04:50
Mike 9987 wrote...
War assets play no role whatsoever.
They play role, forcing you to play multiplayer, if you want 5 sec of additional cinematic.
#165
Posté 01 juillet 2012 - 04:51
IliaLo wrote...
Mike 9987 wrote...
War assets play no role whatsoever.
They play role, forcing you to play multiplayer, if you want 5 sec of additional cinematic.
That is so 2 weeks ago...
#166
Posté 01 juillet 2012 - 05:02
1. The journal. HATED IT.
2. The auto-dialogue.
3. The dream sequences, or anything involving the vent kid.
#167
Posté 01 juillet 2012 - 05:07
War assets means nothing, but a chore.
Modifié par bigmass41, 01 juillet 2012 - 05:42 .
#168
Posté 01 juillet 2012 - 05:37
They do absolutely nothing to help save their own race in ME2, and they have the audacity to take your ship away and ground you for having the balls/ovaries to step up and stop the collectors. Cerberus may be murderous Machiavellians but between the two evils, I'd rather be a prized 'tool' than a dog being thrown scraps under the table.
When it comes down to it, though their motives were f***** up Cerberus was more loyal to Shepard than the Alliance ever was.
Anderson and Hackett, two people of the Alliance are the only ones who seem to give a damn about Shepard.
The player should have been allowed the option to choose his/her side in the reaper war.
#169
Posté 01 juillet 2012 - 05:38
KiwiQuiche wrote...
I've noticed one of the main beefs people have is with the autodialogue.
What I wanna know is why Bioware thought it was a good idea to basically kick out player input with their characters. Were they aiming for moar GoW and CoD players? (Since they even made an Action Mode...) I really don't get that type of mentality. I mean, I enjoy playing GoW and CoD, but I also really loved ME. It's called wanting a variety of games to play.
My only thought that I can conjure is that they limited Shep's dialogue due to "line budgets." They claim that ME3 has the more lines of dialogue than the past two games, so I can only figure that they stripped lines for Shep in order to provide them elsewhere. Seriously, in the character forums it was mentioned by a dev that Samara, for example, only had ONE LINE different in her dialogue if you tried to romance her in ME2, but that was all they could allow her because "they were on a strict line budget."
I don't assume to know the inner workings of making a game.....and of course we live in a world with limitations and budgets......but seriously, you're going to cut the most immersive and genius element of the game? Bioware, I know it's not that simple, but I wish you would have cried "Artistic Integrity!" when you were given such a small budget and short development time.
Modifié par Theobuomai, 01 juillet 2012 - 05:46 .
#170
Posté 01 juillet 2012 - 05:43
Combat improved, boobs improved, bums improved.
Choices, exploration and variety downgraded for the sake of the modern keyboard turner.
I hate the dumbing down trend of modern games.
#171
Posté 01 juillet 2012 - 05:52
But what seriously bugged me was what they did to Ashley. And not just her questioning about Cerberus. I mean how she looks. High heels? Skin tight suit? Humongous lips? An obvious boob job? Come on. They butchered her. In ME1, she was a marine and actually looked like a marine. Now, she looks like they tried to make her a model who knew how to handle a gun. It was just a bad move in every way, doing that to her.
#172
Posté 01 juillet 2012 - 06:00
#173
Posté 01 juillet 2012 - 06:03
-Auto Dialogue, with often only having 2 options
-Beginning: lack of any time & connection to Earth; no trial; the Legoland scene that is the city (i.e., bad graphics)
-No integration of scenes to see your War Assets in action (ahem, Rachni?)
-ME3 not being 3 or 4 discs (point here: I would have gladly been switching discs if it meant ME3 got the resources and production time it deserved)
#174
Posté 01 juillet 2012 - 06:04
#175
Posté 01 juillet 2012 - 06:22
- Fetch quest
- No exploration
- " New " dialogue wheel with no neutral option and very rare " investigate " option
- Rushed storyline
- War assets





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