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Ending aside - What irritated you most about ME3?


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#201
Ozida

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OP: Tali's face... That was just offensive.

#202
Guest_Rubios_*

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The spacebar.

#203
codie928

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The most annoying thing in my opinion would have to be the auto dialogue after missions, i want to talk to liara and tali and garrus all the time, not just when they want something done. Also, i didnt like the fact that the Geth/Quarian conflict wasn't really fleshed out as i would have liked, we should be able to tell the catalyst that look here, i united them, they dont even hate each other, there is proof that you are wrong. Also, just wanted a reunion scene with the LI in the destroy ending.

#204
Yokokorama

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1. Utter lack of squadmates
2. Autodialogue
3. The Crucible
4. Pointlessness of War Assets
5. Old decisions that hardly played a role here

#205
chidingewe8036

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Mass Effect 3

#206
The_Other_M

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1. No court martial at the beginning for Shepard.Image IPB
2. BioWare retconning my decision to have Anderson on the Council.
3. Auto-dialog
4. Significantly less Paragon & Renegade interrupts.
5. ME2 squadmates being sidelined and non-recruitable.
6. The Crucible/Catalyst being the "auto-WIN button".
7. The vent kid /StarChild, and those dream sequences.
8. Only 1 hub city/world.
9. The large amount of fetch quests in this game.
10. Priority:Rannoch, Priority:Tucanka, and N7:Mission-Grissom Academy were the ONLY missions where your current AND previous desicions actually mattered.
11. Priority:Earth 
12. Twitter deaths
13. Not having a better Character Creator
14. Not being able to adjust your squad's A.I. behavior.
15. Not being able to carry Heavy Weapons permanently.
16. Not being able to holster your weapon.
17. Most of your actions being assigned to one button.
18. The Journal

Modifié par The_Other_M, 02 juillet 2012 - 12:03 .


#207
RSX Titan

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Nearly everything story wise post ME1. I have no faith in Bioware after ME2, DA2, and ME3.

#208
Xeranx

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Auto-dialogue.
Lack of any regular dialogue with love interests that were in-game (looking specifically at Ashley).
Liara being the ultimate whatever throughout the series despite her initial contribution to the story being Ilos.  Shiala did way more than Liara ever could.  I mean, Shepard understands Prothean and has their entire history in his/her head for crying out loud.
The constant reminders of what ME2 should have done. "You know we're not ready if it is them." Yeah, why didn't you get on that before the horrible space death and combing the galaxy for Geth outposts Shepard?

Modifié par Xeranx, 02 juillet 2012 - 12:06 .


#209
Isaidlunch

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Pointless nitpicking below

- How Cerberus was handled. How awesome would it have been to have two divergent paths in ME3 dependent on whether or not you saved the base in ME2? Instead we're railroaded yet again.

And surprise surprise, they're back to being incompetent bad guys. Everything they do is stupid and ultimately fails once again because god forbid we have a main villain that acts intelligently and doesn't get lolindoctrinated.

- How Miranda was handled. What a complete waste of potential.

- Auto dialogue. Most of the time I could handle it but moments like the last EDI conversation and the constant Vega flirting were annoying as heck.

- The same-sex exclusive romances. I like both romances but they weren't given the same amount of attention as most of the other romances and the time/resources spent on them could have been spent better elsewhere. I would have much preferred if they had improved the Kelly romance and either gave Vega or Joker a bisexual romance instead.

- The Liara character flipflopping. How is she still operating as the Shadow Broker while working in the Mars facility? How does she have time to be the Shadow Broker while going on missions with Shepard? Why is Traynor better at Liara's job than Liara is?

- Fetch quests for obvious reasons.

Modifié par Kazanth, 02 juillet 2012 - 12:06 .


#210
Captiosus77

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Didn't read through the 9 pages so this has probably been said before. Sorry in advance.

Ending aside - What irritated you most about ME3?

The number 1 offender was multiplayer. Apologies to those who enjoy it but, frankly, I'm getting sick of "Horde mode" multiplayer games being tacked into games that don't need them. Mass Effect was perfectly fine as a single player franchise. It was designed to be an experience between player and storyteller. Adding multiplayer cheapened the franchise as a whole.

Not only did multiplayer cheapen the franchise, it took away valuable developer resources. Nowhere is this more evident than playing the single player portion of the game and running into maps that were so obviously designed for multiplayer but shoe-horned into the single player experience. And for what? A half-baked copy of wave-based (P*2-4)vE "multiplayer" content?

Then they tied this weak multiplayer component to the single player campaign.

Look, EA (and BioWare) not every game needs multiplayer. Tacking in multiplayer into a successful franchise that was wildly successful without multiplayer simply feels like a cash grab. Especially when it's such a weak copy of a multiplayer format used by a multitude of other games.


The second offender, at least IMO, was the back half of the story. Not just the endings, which were bad enough. But everything past Rannoch felt rushed. Rannoch and Tuchanka were epic arcs. Thessia? Almost a complete waste of time. Horizon? Boring and contrived. The most epic part of Priority: Earth was the cutscene where all the ships entered Sol from all corners of the galaxy and Normandy was, literally, the tip of the spear. London was a snoozefest.

Everything past Rannoch felt like the writers and developers were under the strain of a hard deadline.


Third offender: Autodialog. Shepard in ME3 spent far more time talking without my input than ME1 or ME2. While we did get some meaningful choices, there was an awful lot of time where Shepard was programmed to make a decision without player input.

Fourth offender: ME2 characters got, essentially, cameos and little else. I spent so much time getting to know them and all I got were brief cameos for each of them.

Modifié par Captiosus77, 02 juillet 2012 - 12:10 .


#211
Blitzhawk65

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1) contradictory plot points (ex: starchild living in the Citadel)
2) unused or under-utilized plot points and characters (ex: Kal'Reeger)
3) EMS had no logical connection to the outcome
4) linearity
5) TIM going against character/logic and indoctrinating himself for no good reason prior to the end
6) TIM going out like a chump
7) lazy journal/codex
8) all N7 missions felt meaningless and out of place
9) lack of reasoning as to why Cerberus would bomb Tuchanka
10) Harbinger reduced to cameo appearance with no dialogue
11) explaining the reapers (in a dumb way) when they didn't need to be explained)
12) everything about starchild

Modifié par Blitzhawk65, 02 juillet 2012 - 12:26 .


#212
zambot

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Galactic Readiness decay was a stupid idea.

#213
Guest_Hitoyurri_*

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1). The Normandy 2's retro fit. ( It was so dark I could hardly see.)
2). No visual representation of why Anderson is no longer a council member. (The explanation is underwhelming in my opinion.)
3). The lack of previous D.L.C having a proper significance. (Ex. Arrival not giving you the full 2 years, Pinicale station not giving a proper combat bonus for every species, Bringing down the sky villain getting a 3 second cameo, e.t.c)
4). Issues solved in M.E.2 that come back after they were solved.
5). Auto dialogue.
6). War assets being pointless.
7). Not getting the entire crew from M.E.2 back.
8). Repurchasing all your weapons, gear, armor, and upgrades.
9). Weapons not being as effective as they were in M.E.2.
10). The removal of having heavy weapons as a permanent selection.
11). Allies not having any of the assets you gained in M.E.2.
12). No drivable vehicles.
13). Haestroms' sun turning into dark energy never being explained.
14). On disc d.l.c.
15). The over simplification of the R.P.G elements.
I have more but these are the ones that bothered me the most.

#214
Guest_Hitoyurri_*

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Wait one more!
16). Them not showing Tali's face/ photo shopping that picture from the internet into Tali.

#215
Xeranx

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Hitoyurri, they said that Pinnacle Station wouldn't be a factor in the rest of the series. It's why Shepard doesn't have that home on Intaisei. If they did include it, it would have been another waste of a good area to allow Shepard to negotiate a few plans and deals to deal with the Reapers. But you see, we didn't try to do anything against the Reapers and Pinnacle Station was initially stated not to matter, so no foul as far as that's concerned.

#216
Oni Changas

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Let's see...

Shepard becomes a walking avatar of white man's burden

Everyone else is lost or gone full retard in the war but the turians

Traynor

Lack of Harby

Only 2-3 batarian-related missions

Blue Suns is run by a generic npc who also happens to be Thane's doctor

No catharsis for paragon-influenced Zaeed

Zaeed, Grunt, Kasumi, etc relegated to cameos

Legion and Wrex join you but not your squad?

TIM out of character. (in Retribution's epilogue he was pleased/relieved to know that Anderson and council races would soon be joining in the fight against the reapers)

Too much use of twitter/email for character deaths/reappearances

VS having little to no wheel convos aboard Normandy

Priority: Earth is actually Priority London

Kai Leng is a Mantom rather than Kai Leng

Small citadel/lack of hub worlds

Introduction of reaper destroyers (would have liked the different designed capitol ships that appear in ME2's ending)

No fist fight with Leng

Tali's face/no quarian faces (despite the geth helping with immunity)

Little kid from earth. Would have worked well if we got to spend time on earth and get to know the child (maybe he's a duct rat that looks up to Shepard much like the Mouse/Thane dynamic)

Lack of trial or time spent getting invested in 2186 earth. We're assumed to believe it's important and to care without a reason to do so.

Modifié par OniTYME, 02 juillet 2012 - 02:43 .


#217
I Ryukage I

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 - Auto Dialogue

- Choices not making much differences in different play throughs

- lack of squadmates

- misc. side missions, or rather you just walking by and over hearing others, this would have been fine if there were more actual side missions, lets say as in the way Skyrim does it. a misc. objective can be something simple such as collecting 5 bear pelts, or check out this area, and in checking it out, you begin a major side quest line. One that comes to mind is The Forsworn Conspiracy. Another one that I can't think of the name of, involves a burned house in Morthal. 

- Kai Leng, I didn't read Mass Effect Deception, however I have read Revelations, Ascension, and Retribution. Honestly, Kai Leng would have been a great villian, however in Deception apparently he gets a high on stealing cereal? And walks around the Batarian world freely? There was so much potential for him to be another Saren in some ways, but instead, just an annoying character. Anything that has been said about him all ready, I dont think I have anything else to add on him.

- Intro and Ending, felt if this was the end to at least Shepard's story, it could have been much more open ended. You could have joined up with Cerberus, been with the Alliance, or just be Shepard and the Normandy. 

- Cerberus being indoctrinated. Honestly, if this is the route they wanted to take, then I do believe Shepard should also be indoctrinated, especially after the Arrival DLC. The only arguement may be.. Shepard died in ME2, and the indoctrination phase was reset??? Even so, you were hit by some Reaper blast in Arrival, and knocked out etc. Anyway, I felt there was soo much potential with TIM and his gang, that this was just a "bleh" route to take.

- The Crucible, I kind of sighed when they first began talking about it, I knew before they had fully finished the scene that this was the key to winning the war, and your whole game would revolve around creating it. This MacGuffin, I just knew something stupid would happen at the end, out of left field, and I was right.

- The kid, I understand having emotional attachment. I think that having Shepard dream about it, then the kid being the image of the star kid, kind of dropped that emotional attachment however. Maybe having more sad events such as the kid dying, other people dying, w/e. But constantly having the kid as a dream, I can understand how a more renegade charcater would say "I dont care about the kid", it just felt too forced. (I play 80% Paragon, 20% Renegade btw, good but not naive)

I didnt expect this to be this long, but yeah thats all I can think of now... the multiplayer was fun while it lasted though.

#218
I Ryukage I

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Blitzhawk65 wrote...

1) contradictory plot points (ex: starchild living in the Citadel)
2) unused or under-utilized plot points and characters (ex: Kal'Reeger)
3) EMS had no logical connection to the outcome
4) linearity
5) TIM going against character/logic and indoctrinating himself for no good reason prior to the end
6) TIM going out like a chump
7) lazy journal/codex
8) all N7 missions felt meaningless and out of place
9) lack of reasoning as to why Cerberus would bomb Tuchanka
10) Harbinger reduced to cameo appearance with no dialogue
11) explaining the reapers (in a dumb way) when they didn't need to be explained)
12) everything about starchild



#219
Oni Changas

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Xeranx wrote...
The constant reminders of what ME2 should have done. "You know we're not ready if it is them." Yeah, why didn't you get on that before the horrible space death and combing the galaxy for Geth outposts Shepard?

Because it's explained in ME2's intro that Shep was ordered by the council or the Alliance to supress any lingering geth in council space.

#220
zigamortis

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Other than the ending, Auto-dialog. though the ending is most heinous.

#221
naes1984

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1. The fact that there were just a bunch of fetch quests like in DA2. If I pick up a Kakliasoaur fossil, I want to see that paid off other than a line of dialogue. If I rescue the elcor, I want to see that paid off. I feel that a lot of these fetch-quests were going to be more dedicated side quests (like the N7 or Cerebrus mission packs) but they ran out of time.
2. The fact that you didn't make any decisions like Mass Effect 2 which would determine who lived and died. (i.e. "We need a tech expert to go through this vent"). I never felt like I was making any decisions. There is no strategy whatsoever.
3 The fact that I was largely stuck with boring companions (James, Javik, Kaiden/Ashley) and none of the crew from Mass Effect 2 (other than Garrus and Tali) would be on your crew. They even came up with all sorts of lame excuses to not going the Normandy. (Samara: "Oh I have to go where the battle is heaviest." As if going with Shepherd isn't enough. Zaeed: "I have no reason." Kasumi: "I'm a coward." Grunt: "No reason. It's not as if Wrex wouldn't loan me out to help on a critical mission with Shepherd" And so on)
4) The fact that it seems that there are portions of the ship which are unused. Why is the life support area open if nobody is using it (where Thane was in 2)? Why does the bathroom open up? Why is the basement of engineering only used once or twice (where Jack lived). Why even animate it? Just block it off if it is so useless and spend those resources on something else.
5) Diana Allers. Literally wasting space that another companion could be filling.

#222
Volc19

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The Rachni mission was basically an over-all disappointment. The choice to save the Rachni Queen was the biggest one (on a galactic scale, anyway) in the entire trilogy! and what does it boil down to? A mission that is exactly the same if you let the queen die, a small handful of war assets, and a few lines from Hackett.

I mean, come on. I know bioware doesn't like locking some people out of content for some stuff, but this is pretty big. The mission could have been at least a little different for those who killed the queen, and there should have been at least ONE non-husked Rachni on screen.

#223
naes1984

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Volc19 wrote...

The Rachni mission was basically an over-all disappointment. The choice to save the Rachni Queen was the biggest one (on a galactic scale, anyway) in the entire trilogy! and what does it boil down to? A mission that is exactly the same if you let the queen die, a small handful of war assets, and a few lines from Hackett.

I mean, come on. I know bioware doesn't like locking some people out of content for some stuff, but this is pretty big. The mission could have been at least a little different for those who killed the queen, and there should have been at least ONE non-husked Rachni on screen.


Saving the queen in ME3 also leads to the death of Grunt's squad so the net gain is not even that much.

#224
Volc19

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@naes

The spare rooms on the Normandy are probably going to be used for DLC squaddies.

#225
Seifer006

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I have an entire review on this.

These were my problems with ME3 - social.bioware.com/forum/1/topic/355/index/12661723/1#12661723