Insanity -- How "insane" is it?
#26
Posté 29 juin 2012 - 08:48
Insanity in Mass Effect 2 was indeed most brutal. Shepard constantly wiggles and dances around when he/she gets tagged by a flamethrower or even from a husk slugging.
Mass Effect 3 was indeed, very easy. The new grenades, biotic explosions have made the game alittle too easy. Stick with tech and limit your upgrades to guns and you should have a decent challenge.
#27
Posté 29 juin 2012 - 11:05
I would be careful with the tech. If you go for all in tech burst you will kill enemies pretty rapidly as well.Rickets wrote...
Mass Effect 3 was indeed, very easy. The new grenades, biotic explosions have made the game alittle too easy. Stick with tech and limit your upgrades to guns and you should have a decent challenge.
#28
Guest_Rubios_*
Posté 29 juin 2012 - 11:23
Guest_Rubios_*
ME2 is the hardest one, but still too easy to be a proper challenge (playing on PC atleast, with gamepad should be a bit harder).
ME3 with the grenades and biotic/tech cluster****s is plain boring, even on insanity.
Modifié par Rubios, 30 juin 2012 - 02:52 .
#29
Posté 30 juin 2012 - 01:53
capn233 wrote...
ME2 I think had the most "fair" and on the whole more difficult Insanity of the series.
??
Even basic troopers had more shields then shepard and pinpoint accuracy. There was nothing fair about it.
#30
Posté 30 juin 2012 - 02:56
#31
Posté 30 juin 2012 - 08:15
Shotgun InfiltratorSevrun wrote...
May try an Infiltrator, but I'm not sure, Infiltrators have a hard time keeping my attention, and the engagement ranges in ME3 are ludicrously short for the 10X scopes they put on those rifles.
I found Infiltrator more interesting in ME3 than either of the others because Tactical Cloak and the increased emphasis on mobility make it a truly different class, as opposed to a marginally more difficult version of the Soldier. There are also a lot of Half-Life-mod-esque idioms like reload and TC cancelling, and the TC damage bonus semantics. There's always a fair amount of stuff to keep track of, but once you master it, the game becomes mechanical because there are just never enough dudes on screen in SP to force you into taking risks.
#32
Posté 30 juin 2012 - 08:49
1. The last part of Priority: Earth when you are with the missile launchers and all the banshees, brutes, cannibals and marauders are swarming around.
2. Anytime I had to fight those damn Phantoms.
Modifié par Asch Lavigne, 30 juin 2012 - 08:53 .
#33
Posté 30 juin 2012 - 09:18
Yes but that is logical. I am talking specifically about how the enemy scaled versus Shepard's level. In ME1 there was near reverse difficulty as the enemy did scale with level, but not all that much... add to the fact that starting equipment was poor, as was starting weapons, and the game was much harder at level 1 than at level 60.tonnactus wrote...
Even basic troopers had more shields then shepard and pinpoint accuracy. There was nothing fair about it.
In ME2 the difficulty is a lot more consistent throughout the game, and while there is still a sweetspot where you are best relative to the enemies, the curve is a lot flatter than ME1's big negative sloping line.
I don't particularly thing ME3's difficulty scaling is all that unfair, although the monkey wrench in it is that you can only level up weapons fully in NG+, and the other wrinkle though is that you have so many powers that many are redundant by the time you hit Level 50. I don't know, maybe it is indeed as fair as ME2, but it is easier as well.
#34
Posté 30 juin 2012 - 10:29
This didnt happen in Mass Effect 2 at all.
Also,regarding scaling, the first game was the only one where enemies used nearly all abilites shepard used himself and his squad could use. Enemy engineers used all powers availbale. From neural shock to damping ,overload and sabotage.
Biotics used throw and stasis.
In Mass Effect 2 enemy techs just spam incinerate and drone, and " vanguards" were just warp bots. Krogans werent anything to worry about.
Well, in Mass Effect 3 at least the Banshee use more then warp.
The difficulty come from laughable health and shields and the "nerfing" of all powers, not only with "protections", but also by reducing their range(singularity goes from 8 m to 3 at best)
Modifié par tonnactus, 30 juin 2012 - 10:30 .
#35
Posté 30 juin 2012 - 03:48
As for the rest, the enemy did use some of the powers you had, but that was more limited to "blue orb knockdown," Damping, Sabotage as well as some combat powers like Assassination and Carnage. I do not recall them ever using anything akin to neural shock, or Overload really. They also spammed Immunity which made the early game with crap powers and weapons a grind. Mid to late game was so easy that it outweighs that. It is actually easier than ME3 insanity, unless you purposely gimp yourself with low level gear. Even so my most recent game I stuck with Onyx armor and late game is still fairly simple because of the ridiculous nature of your powers.
As for ME2, you seem to be implying that the enemies having more health and protections is some sort of "fake difficulty" when it is pretty standard. Enemies weren't any more gimped than in ME1, they were largely just different. You didn't have assassination snipers, you had the rocket spammers. Instead of blue orb spamming, they used warp... and you didn't get knocked down but you could get stunned. As for enemy protections and the lack of affect of biotics on them, removal of a win button was indeed a step towards more real difficulty. And it was fair that it was like this, it was the highest difficulty after all.
#36
Posté 01 juillet 2012 - 12:00
capn233 wrote...
Well it is a good thing they abandoned RPG difficulty then. It does not make sense for a game to be easier at the end then at the beginning. And it is also is not central to the discussion of which one is overall harder.
As for the rest, the enemy did use some of the powers you had, but that was more limited to "blue orb knockdown," Damping, Sabotage as well as some combat powers like Assassination and Carnage. I do not recall them ever using anything akin to neural shock, or Overload really.
Seriously? Then play the game again. The one boss in Helena Blake side mission used all tech powers. The geth hoppers used Overload for sure(in addition to sabotage and a poison attack).
Geth primes used damping,sabotage and overload.
The shiala clon used warp and throw.(blue aura without knockdown)
Benezia used stasis (the male rachni used that too) and a warp-throw combination.
The batarian engineers in Bringing Down the Sky used all tech powers too. The batarian vanguards used warp.
No game after Mass Effect 1 came even close to have such a variety of enemy attacks.
#37
Posté 03 juillet 2012 - 10:00
#38
Posté 04 juillet 2012 - 05:58
None at all.
Some say Insanity is good preparation for Bronze.
#39
Posté 04 juillet 2012 - 07:14
#40
Posté 04 juillet 2012 - 10:46
I guess its nice since im only doing this for the achievement, but the first two games had a good challenge to em on insanity...this one doesn't feel much different than normal to be honest.
Although, I spent a good two months playing multiplayer so maby I could just be a lot better at the game because of that?
*edit* Just finished the geth dreadnaught. I checked the difficulty, and it says insanity, but i dont believe it. At this rate, i will have my achievement before i know it.
Modifié par vladgd, 05 juillet 2012 - 07:29 .
#41
Guest_lightsnow13_*
Posté 07 juillet 2012 - 07:37
Guest_lightsnow13_*
Now it's pretty darn easy on insanity. I think initially it's hard, but it curves off and gets easier when you get use to the controls. With that said.. ME2 never really leveled off. It just got harder - in fact I didn't like leveling b/c it got harder lol. Horizon still scares the poo outta me.
On ME3, if I die on insanity it's usually b/c I let someone flank me. Either that or some stupid sh*t happens that's out of my control. Or the cover system decides I actually want to take cover when I'd rather keep running.
#42
Posté 07 juillet 2012 - 07:39
All you need is the Black Widow or the Revenant.
#43
Posté 07 juillet 2012 - 09:24
#44
Posté 07 juillet 2012 - 09:29
Doesn't matter which class, just give Thane and Garrus the Incisor sniper rifle.cobra1985 wrote...
I have a questioned for anyone who is willing to answer, I have decided to go back and beat ME2 on insane because it it the only achievement I am missing to complete the game, What class would you recommend for it. I have tried once or twice before with the soldier class and I had no luck and i keep reading that it is rather simple to beat but i find it very difficult so I am just looking for a little guidance on this, I have already beat ME1 on insanity now I just need to beat ME2 and ME3 on insanity so if you guys could help with any suggestions(class,weapons,teammates,etc.) I would much appreciate it
The game plays itself, no joke. There is a bug where when you give it to squad members they do 5X damage.
#45
Posté 07 juillet 2012 - 09:41
Reptilian Rob wrote...
Doesn't matter which class, just give Thane and Garrus the Incisor sniper rifle.cobra1985 wrote...
I have a questioned for anyone who is willing to answer, I have decided to go back and beat ME2 on insane because it it the only achievement I am missing to complete the game, What class would you recommend for it. I have tried once or twice before with the soldier class and I had no luck and i keep reading that it is rather simple to beat but i find it very difficult so I am just looking for a little guidance on this, I have already beat ME1 on insanity now I just need to beat ME2 and ME3 on insanity so if you guys could help with any suggestions(class,weapons,teammates,etc.) I would much appreciate it
The game plays itself, no joke. There is a bug where when you give it to squad members they do 5X damage.
that is really nice to know
#46
Posté 07 juillet 2012 - 11:42
Well the demo started you with a level 1 character on Earth, and then stuck you with four level 1 guns on Sur'kesh, which killed your cooldowns. Much easier with an imported ME2 character with weapons of your choosing.lightsnow13 wrote...
I remember playing the demo and thinking "holy sh*t this game is HARD" and it was on normal.
#47
Posté 18 juillet 2012 - 05:08
I had a few rough spots: that god-damn final battle in the Ardat-Yakshi monastery drove me completely insane, and I was freaking out during the final hold-out section on Earth, but other than that (And some poor dodging skills during the Reaper-Rannoch battle) it was fairly smooth sailing once I figured out the key trick:
A level 10 Saber, and Kaidan with a freeze blast specced to negate 75% of armor.
Turned every Reaper sub-boss enemy into a breeze. Come to think of it, that turned pretty much the whole game into a breeze.





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