rev1976 wrote...
given time? i didnt think it through? seriously my sides hurt from laughing, whats with your fascination with ground troops?
you totally miss the point of asymmetric warfare
here i'll clue you in a lil
example = palavin (this takes into account your own words "Given time enough, Capitol ships ravage a planet"
the turians and krogan are slowing the reaper destruction - as stated in game (hell the turians alone were slowing it considerably)
a small to medium fleet of citadel alliance vessels need only sit outside the system and target lone or small groups of reaper forces (especially when theyre on the ground) done right citadel alliance forces win by simple attrition of the reapers in that system. they dont need to face all the reapers there at any one time in a single battle - that is CONVENTIONAL warfare which would be stupid. they just need to choose their battles and use a force small enough to escape after mission completion yet large enough to deal with the force theyre sent to destroy (1 or 2 reapers at any one time) that is ASYMMETRIC warfare and it works regardless of groudnd based, naval, or air based warfare. in fact it works extremely damned well in a 3d environment like air based warfare just google "Carl Gustav von Rosen" and the "Biafra Baby Fleet"
and im ever so sorry for my "arrogance" in providing proof to support my statements that ASYMMETRIC warfare is possible via numerous citations of historical REAL precident when obviously i should be listening to your be all and end all exclaimation based on what? 2, maybe 3 refrences where CONVENTIONAL warfare is stated to be unwinable in a make believe context in a computer game.
your right, MY arrogance is obviously astounding in its fathomless depths. i would bow before your obvious magnificance in supplication but i dont think youd be able to see my penitential musings past your ego.
sorry top burst your bubble, but winning an asymmetrical war requires 2 things (at the least).
1 war weariness on the part of your opponent.
2 it requires the asymmestrical force to be well supplied (usually by outside forces), and to have high mobility.
we're not suggesting that we can not inflict casualties on the reapers. We simply can not win.
We have vital areas that we MUST protect, these vital areas, are not mobile, and they can not hide. They are called planets, and they contain our ability to produce food, and water, medical supplies, weapons and armor.
Lets even grant that some of this in obital, around planets or suns not realted to high polutation densities. They are still easy to find (especially for an enemy who can provide an unlimited amount of insider information.) and they also and not very mobile. "Hey herb, just found out where that maunfacturing facility in delta 9 is at, it's pretty big, but mostly automated, you ok with an asteroid strike on it"? "sure thing, glass it." rinse repeat until there is no infrastructure left.
Your also forgeting that there is no indigenous popoluation for us to hide in.
The list goes on and on. but it the end it's fairly simple,
We have places that must be protected and we can not do so.





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