Warrior Craess wrote...
your daft. we'll get back to piint 1 in a minute
2) remind me again what shape all the major homeworlds were in? Thessia, Earth, Palaven, Khar'shan, Dekunna, Irune are all under reaper control. All the manufacturing capabilites are gone from those places. Colony worlds which are never actually invaded, were just orbitally bombarded to destroy their manufacturing ability.
by the time you've rallied the galaxy it's already too late. Our ability to sustain any sort of fight is gone.
ok so your ships all have thanix weapons now, and are a bit faster (but still much slower than reapers), and instead of a 4:1 ratio it's now a 3:1 ratio... big freaking deal. We won't even have a 1:1 ratio of capital ships. So lets say they killed 2 reapers for every dreadnought lost. So what? we can afford those loses much much less than the reapers can. A point you fail to grasp even at it's most basic level.
3) you have a reading comprehension problem don't you? After massive casualties, Coronati ordered retreat. doesn't read as civilian casualties, and much of the fleet is hardly the same as "didn't take much hits"
4) it's not available from Horizon. That research was taken by Kai Leng. It was not left behind. Blame Miranda for killing her father before he could spill the beans. As for having to go to Sol system immediately after the Cerberus mission, did you miss the whole point of ME1? that a reaper in direct connection with that citadel can control the relays? That once the Reaper control the Citadel they can shut down all the relays? Which means that all of our forces would be trapped in whatever sector they are in... yes we had to attack earth as soon as possible.
5) please google quantum entanglement fields. Used as a means of communication they have no simliarities with standard light speed comms.. Which is what 99% of the galaxy uses and then routes though the relays. Which means that it doesn't matter how badly you midify a standard comms single it will never ever interfer with QEC. The only way to interfere with QEC it to gain one of the entangled parts. Or maybe plop a big black hole near by. So if the reaper's use QEC to comm between each other, then your controlling their husks isn't going to interfere with anything except there husks. Lastly standard signal communications depend on power. Reapers don't have to destroy the transmitting are, all they have to do is transmit with much more power. Again advantage to the reapers.
Now back to point 1.
Reapers are numberically and technologically superior. Check
Reapers have no supply lines to worry about? Check
Reapers have no anchors to pin them at any one place? Check
Reapers do not need to actually land on a planet to destroy it? Check
Reapers do not have to worry about sustanence? Check
Reapers can use indoctrination to infiltrate the various worlds? Check
Reapers can not be infiltrated or have their plans known ahead of time? Check
Reapers do not care if insurgents are hiding in the civilian puplation? Check
Reapers are willing to kill everyone if needed? Check
Reapers are capable of closing the relay system down and effectively isolating everyone? Check
All of that adds up to Hacketts assessment of the situation as being spot on.
Seriously have you read any of the codex? Or more importantly do you understand what it's saying?
Sorry it took me awhile to respond I have been busy.
1) If you think battlefield conditions can't change then you are living in a fantasy land. Supernovas, blackholes, moved relays, exploded relays, deception, antimatter and other things could all lead to battlefield victories. Traps and choosing the battlefield are important. I can think of at least 3 traps/fields of battle, off of the top of my head, that could lead to massive Reaper casualties if they went into them.
The Reapers also have 3 huge weaknesses.
One: They can not easily or swiftly replenish their ranks. Every Reaper lost will take a cycle or
more to restore.
Two: They have a prime directive to harvest and "preserve" the civilization. This means that they are predictable to an extent & that they will not just resort to random orbital bombardment.
Three: They are superiorly arrogant.
And also they do not appear to have the ability to turn off the relays or they would have done so first thing. Anything else would have been beyond stupid.
2) You are not comprehending what I am saying. If you can build the crucible, you can build ships.
Also dont forget that if you have the geth you don't even have to build life support or other space/material wasters. And since geth are software they can "eject" before ship destruction and return to pilot another ship.
3) The tactics are sound and they took almost no damage, it is when they changed tactics and went to a straight up fight that they took loses. If they had simple continued as before the Reapers would have had to stop bombardment (as they would be taking heavy loses and as they still need to preserve the organics for harvesting). Simply put the turians flinched first.
4) As I already stated, they apparently can not turn off the relays or they would have done so upon first capturing the citadel (even before moving it). Unless you are saying that the Reapers have the tactical knowledge of a four year old, in which case then there is no reason they can not be beaten through non-crucible means.
5) I have Googled quantum entanglement fields. And based off of all the material I have read it is not possible to have ftl communication using them. But since it is possible in game I am unsure as to whether there is a means to counter it (collapse the wave function, interference on a quantum level or otherwise). Also I do not believe that is how the Reapers are communicating with every husk, drone, ship and each other but who knows. But I concide that it may do nothing to such a level of communication.
Still, even if the tech can
only be adapted to interfer with the drone fighters then it would be a huge advantage. Even at "just" husk level interference it could still be used to great effect.
Also, FYI, personal attacks make you out to be petty and emotional, which taints your arguments. Try to avoid them in the future.
Modifié par ArchDuck, 30 juin 2012 - 02:38 .