The Leviathan DLC could be the key. We say no to the child and our Reaper ally could give us some useful information to do the task.
Modifié par Bfler, 28 juin 2012 - 08:44 .
Modifié par Bfler, 28 juin 2012 - 08:44 .
Bfler wrote...
A simple solution would be that the Crucible can be modified to send some kind of pulse which deactivates the barriers of the Reapers. Now we could have an epic space battle. The outcome is determined by the EMS value
Bfler wrote...
A simple solution would be that the Crucible can be modified to send some kind of pulse which deactivates the barriers of the Reapers. Now we could have an epic space battle. The outcome is determined by the EMS value
Modifié par Oransel, 28 juin 2012 - 08:39 .
Dot.Shadow wrote...
Here's what I wish Mass Effect 3 was:
Depending on your choices made in the previous two games, as well as the ones made in the third, you would have vary amounts of soldiers, ships and equipment available for your army. Didn't save the Rachni Queen? Too bad, you don't get a huge army of ground soldier Rachni. Destroyed the Collector base because the TIM isn't trustworthy? Too bad, you don't get a giant Reaper gun converted into a Reaper killer which could be fitted on the Destiny Ascension if you have that around. The list goes on.
Oransel wrote...
Also, I'd like to point out that "realistic" card has been thrown away long long time ago. Conventional victory sounds like impossible, but it is not as impossible as Control or Synthesis are, yet you assume they can happen.
Oransel wrote...
Also, I'd like to point out that "realistic" card has been thrown away long long time ago. Conventional victory sounds like impossible, but it is not as impossible as Control or Synthesis are, yet you assume they can happen.
Modifié par LPKerberos, 28 juin 2012 - 08:42 .
UFGSpot wrote...
Oransel wrote...
Also, I'd like to point out that "realistic" card has been thrown away long long time ago. Conventional victory sounds like impossible, but it is not as impossible as Control or Synthesis are, yet you assume they can happen.
I don't assume anything. They do happen in the world of the story. This isn't real life. And in the world of the story, conventional victory is impossible.
Busternated wrote...
This cycle is different than many other cycles before it in that the people in the universe have multiple advantages:
- They already killed Harbinger and used the remains to research Thanix weapons and probably other weapons/armor/shields.
- The reapers are late thanks to the failing of Harbinger. The galaxy had, in fact, time to prepare in the sense of research.
- The reapers did NOT seize the Citadel, the main point of government in the universe, first. This is what they normally do when they start their invasion.
- As Javik says, we have many different tactics to the diversity of the races all working TOGETHER thanks to the point above.
Miezul_Carpatin wrote...
If the combined fleets managed to keep the Reapers away from the Crucible then that means they are pretty competent. I don't see why they couldn't be able to win conventionally.
Miezul_Carpatin wrote...
If the combined fleets managed to keep the Reapers away from the Crucible then that means they are pretty competent. I don't see why they couldn't be able to win conventionally.
Warrior Craess wrote...
Dot.Shadow wrote...
Here's what I wish Mass Effect 3 was:
Depending on your choices made in the previous two games, as well as the ones made in the third, you would have vary amounts of soldiers, ships and equipment available for your army. Didn't save the Rachni Queen? Too bad, you don't get a huge army of ground soldier Rachni. Destroyed the Collector base because the TIM isn't trustworthy? Too bad, you don't get a giant Reaper gun converted into a Reaper killer which could be fitted on the Destiny Ascension if you have that around. The list goes on.
And where were these armies to come from? it's obvious that the council and all racial governments are not buying into the threat posed by the reapers. So who is supplying the troops, the guns the supplies etc? How many rachni could the queen pop out in 3 years? what happens to the DA when the reapers realise it's a threat all on it's own? (given that they say in ME1 that it's much bigger than any alliance dreadnought it's probably already a threat though) Once the DA is destroyed then what? back to thanix missles?
Crusible makes it possible. See there's this thing called "mean" that you keep missing with "conventional victory" that the other options have.Oransel wrote...
Also, I'd like to point out that "realistic" card has been thrown away long long time ago. Conventional victory sounds like impossible, but it is not as impossible as Control, Destroy or Synthesis (aka) are, yet you assume they can happen.
Warrior Craess wrote...
IanPolaris wrote...
Oransel wrote...
Warrior Craess wrote...
The foundations of this were set in the timeline between ME2 and ME 3.
Here is where the problems begin. ME3 plot with Crucible does not belong to the lore. That is the route of all problems, tbh.
Exactly. Up to the point where the crucible was introduced, the game was clearly stearing us to the idea that the Reapers could be beaten on our terms (i.e. 'conventionally') but only if everyone got their act together and only at horrific cost to themselves and the galaxy as a whole.
However, somewhere along the line the idea that the Reapers were extremely powerful but beatable got morphed into the idea that they were invincible, and the entire plot of Mass Effect essentially fell to pieces. Pro-Tip about introducing invincible enemies:
Don't do it.
-Polaris
Again I have to point out that ME2 laid the ground work for a conventional war being a losing proposition. You do not win against an enemy by denying said enemies very existance. Remind me again why shepard is ok with working with Cerberus? For ME3 to have any chance of a conventional war, then Arrival would have had to happen several years after ME2 and it didn't. (in fact you can complete it before you do anything else in ME2 -so the time line is just a tad bit short). not to mention that all races in the galaxy would have had to believe and start preparing for the reapers. It's not ME3's fault that conventional warfare is a no-go.
Dot.Shadow wrote...
Warrior Craess wrote...
Dot.Shadow wrote...
Here's what I wish Mass Effect 3 was:
Depending on your choices made in the previous two games, as well as the ones made in the third, you would have vary amounts of soldiers, ships and equipment available for your army. Didn't save the Rachni Queen? Too bad, you don't get a huge army of ground soldier Rachni. Destroyed the Collector base because the TIM isn't trustworthy? Too bad, you don't get a giant Reaper gun converted into a Reaper killer which could be fitted on the Destiny Ascension if you have that around. The list goes on.
And where were these armies to come from? it's obvious that the council and all racial governments are not buying into the threat posed by the reapers. So who is supplying the troops, the guns the supplies etc? How many rachni could the queen pop out in 3 years? what happens to the DA when the reapers realise it's a threat all on it's own? (given that they say in ME1 that it's much bigger than any alliance dreadnought it's probably already a threat though) Once the DA is destroyed then what? back to thanix missles?
A lot of the problem is that ME3 is in such a hurry for some reason. The war against the Protheans lasted some 300 years, while the war in our cycle takes what? A few weeks?
And who says the Rachni can't get more queens? The Krogan can repopulate extremely quickly with the genophage cured.
DA would be the ace in the deck, but you don't put all your eggs in one basket. A lot of ships would be outfitted with newer tech, not just DA.
You seriously need to learn to use your imagination, instead of just relying on what the developers have given us.
Because "holding at bay "does not mean "can beable to defeat". The fleet can only hold the reapers at bay.Miezul_Carpatin wrote...
If the combined fleets managed to keep the Reapers away from the Crucible then that means they are pretty competent. I don't see why they couldn't be able to win conventionally.
UFGSpot wrote...
Oransel wrote...
Also, I'd like to point out that "realistic" card has been thrown away long long time ago. Conventional victory sounds like impossible, but it is not as impossible as Control or Synthesis are, yet you assume they can happen.
I don't assume anything. They do happen in the world of the story. This isn't real life. And in the world of the story, conventional victory is impossible.
Bfler wrote...
A simple solution would be that the Crucible can be modified to send some kind of pulse which deactivates the barriers of the Reapers. Now we could have an epic space battle. The outcome is determined by the EMS value
The Leviathan DLC could be the key. We say no to the child and our Reaper ally could give us some useful information to do the task.
HellbirdIV wrote...
Busternated wrote...
This cycle is different than many other cycles before it in that the people in the universe have multiple advantages:
- They already killed Harbinger and used the remains to research Thanix weapons and probably other weapons/armor/shields.
- The reapers are late thanks to the failing of Harbinger. The galaxy had, in fact, time to prepare in the sense of research.
- The reapers did NOT seize the Citadel, the main point of government in the universe, first. This is what they normally do when they start their invasion.
- As Javik says, we have many different tactics to the diversity of the races all working TOGETHER thanks to the point above.
As far as I am concerned, these points should have been reason enough to allow a conventional victory over the Reapers. A very difficult one, but conventional with no Deus Ex Machina, God-child, or Space Magic.
Prior to Mass Effect 3, there were no indications that the Reapers were completley unbeatable in a conventional war. We were preparing for them, we were subverting their plans at every turn, and they were forced to resort to a desperate all-out charge on the Galaxy instead of the divide-and-conquer tactics they've perfected with the Citadel.
In ME3, the Reapers can clearly be killed in conventional combat, but still somehow had the ability to zergrush Earth through 4 defending fleets in what, 20 minutes? Really? If they were that powerful, why didn't they just up and seize the Citadel straight away, get right to the "divide and conquer" part so they can get back on schedule?
What in ME1 points to that? May be you should look at the years we understood what we were facing instead of counting the year it felt we were fighting mist.IanPolaris wrote...
Warrior Craess wrote...
IanPolaris wrote...
Oransel wrote...
Warrior Craess wrote...
The foundations of this were set in the timeline between ME2 and ME 3.
Here is where the problems begin. ME3 plot with Crucible does not belong to the lore. That is the route of all problems, tbh.
Exactly. Up to the point where the crucible was introduced, the game was clearly stearing us to the idea that the Reapers could be beaten on our terms (i.e. 'conventionally') but only if everyone got their act together and only at horrific cost to themselves and the galaxy as a whole.
However, somewhere along the line the idea that the Reapers were extremely powerful but beatable got morphed into the idea that they were invincible, and the entire plot of Mass Effect essentially fell to pieces. Pro-Tip about introducing invincible enemies:
Don't do it.
-Polaris
Again I have to point out that ME2 laid the ground work for a conventional war being a losing proposition. You do not win against an enemy by denying said enemies very existance. Remind me again why shepard is ok with working with Cerberus? For ME3 to have any chance of a conventional war, then Arrival would have had to happen several years after ME2 and it didn't. (in fact you can complete it before you do anything else in ME2 -so the time line is just a tad bit short). not to mention that all races in the galaxy would have had to believe and start preparing for the reapers. It's not ME3's fault that conventional warfare is a no-go.
Going by the lore, we should have had 7 years after ME1 to prepare if not a bit more, not three.
-Polaris