Aller au contenu

Photo

Why conventional victory should have been possible


419 réponses à ce sujet

#101
IanPolaris

IanPolaris
  • Members
  • 9 650 messages

dreman9999 wrote...

So,  you with no detail for how far they are in dark space can tell us how long it should take?


We can make an educated guess because we know how long it took them to get from the Alpha Relay to Acturus.  That's where I am getting my 7 year estimate.

-Polaris

#102
dreman9999

dreman9999
  • Members
  • 19 067 messages

IanPolaris wrote...

UFGSpot wrote...

Biotic Sage wrote...

I don't understand on why people insist that "conventional" victory should be possible over the Reapers. This is a cycle that has gone on for millions of years, played out in thousands of different ways, but all to the same end. Civilizations always fight back, some I'm sure better than others (some I'm sure even better than we did; think about that huge mass effect cannon that ripped a canyon in that planet!), but all of them lose. Bioware set the parameters: the Reapers are an overwhelming, apocalyptic force. Those were the parameters since Mass Effect 1. Those have ALWAYS been the parameters. There was never any indication that the parameters were anything other than that through all three games. If you still can't accept it then I'm really at a loss (as I'm sure Bioware is as well).


This. People complain the Crucible was a Deus Ex Machina (yes it was) and it still would be if it made us able to win in a straight up fight.

And the cycles have repeated for BILLIONS of years. You said what I was trying to get across. Cycles have fought back before. They've managed to kill a few Reapers. But that all inevitably lost. Killing Sovreign and saying that's proof we could win is silly for example. Go look at the Derelect Reaper. Someone killed it, and they are dead and gone. They lost.


We are also told that this cycle is unique.  For starts, this cycle was able to retain it's C3I and actually organize a galaxy-wide resistance.  Apparently that's never happned before.

-Polaris

That only means we have a small chance of victory not a chance of coventionally beating the reapers.

#103
JPVS

JPVS
  • Members
  • 116 messages

IanPolaris wrote...
Nah, the Crucible and the necessity of making the Reapers invincible was pure ME3.
-Polaris

So the part where, in ME1, the ships fighting sovereign say "he's too powerful, we have to pull back", the times in the whole saga "just to bring down sovereign took everything we had and he was just one Reaper", the fact the Reapers have fought for millions of years, the fact the reapers have always been mentioned as god-like and tremendously powerful, the fact that it takes 4 dreadnaughts to deal serious damage (this is codex), and the fact that there are more Reapers than there were of total ships (combined from all races of the galaxy), was all ME3? 

#104
IanPolaris

IanPolaris
  • Members
  • 9 650 messages

dreman9999 wrote...

IanPolaris wrote...

dreman9999 wrote...
That was to imply that they had a fatal weakness. The crucible was it. That does not mean they are beat able via conventional means.


Not really.  The only hint about something like that happened at Lair of the Shadowbroker when Liara mentions the old Shadowbroker thought there might be other ways to fight and survive the reapers.  Nothing about a DEM or 'hidden off switch' (and indeed IIRC we were promised that ME3 would not have such a thing.....which seems rather odd in hindsight).

Nah, the Crucible and the necessity of making the Reapers invincible was pure ME3.

-Polaris

This was hinted from mass effect 1 when you stunned sovergin. Sorry, it's just implies a weakness not away to beat them in a straight fight.


Who said anything about a straight fight?  All I was saying was until ME3, it was clear that the Reapers could be beaten.  "Not a straight fight" ==/== using a wonder-button.

-Polaris

#105
IanPolaris

IanPolaris
  • Members
  • 9 650 messages

JPVS wrote...

IanPolaris wrote...
Nah, the Crucible and the necessity of making the Reapers invincible was pure ME3.
-Polaris

So the part where, in ME1, the ships fighting sovereign say "he's too powerful, we have to pull back", the times in the whole saga "just to bring down sovereign took everything we had and he was just one Reaper", the fact the Reapers have fought for millions of years, the fact the reapers have always been mentioned as god-like and tremendously powerful, the fact that it takes 4 dreadnaughts to deal serious damage (this is codex), and the fact that there are more Reapers than there were of total ships (combined from all races of the galaxy), was all ME3? 


Of course the Geth fleet sat back and ate popcorn.....


-Polaris

#106
Dot.Shadow

Dot.Shadow
  • Members
  • 401 messages

Allan Schumacher wrote...

TK EL wrote...

Allan Schumacher wrote...

It's one thing to feel that a conventional victory is possible. Unlocking it due to heavy multiplayer use is something that I don't think I'd be able to get behind.

I think it's safe to say that the fans have spoken on how they feel about the multiplayer experience affecting their single player game.


And yet, they purposefully made it so you could not reach 4000 EMS without MP or the other external add-ons. Isn't that hypocrisy? Not that I'm in the opinion of a conventional victory anyway


Given that they reigned back the EMS requirements, I'm more inclined to state that the multiplayer requirement was an error.  It's certainly a recognition that the fans were not happy with the situation.

Take that for what it's worth.  I know many feel it was intentional and I don't expect them to change their opinion based on what I have to say.

Regardless, it's been changed.


I think changing it was a good idea, a lot of people seemed very bothered by it. Myself I enjoyed MP in the begning, and I still play it occasionally, so it isn't really a problem to someone like me. But I can completely see how it can bother someone who just doesn't want to play multiplayer.

Even though it didn't matter much to me, it's nice to see that people were listened to at least.

#107
dreman9999

dreman9999
  • Members
  • 19 067 messages

IanPolaris wrote...

dreman9999 wrote...

So,  you with no detail for how far they are in dark space can tell us how long it should take?


We can make an educated guess because we know how long it took them to get from the Alpha Relay to Acturus.  That's where I am getting my 7 year estimate.

-Polaris

How can you make a eductied guess with no details given to where they were?

#108
Warrior Craess

Warrior Craess
  • Members
  • 723 messages

IanPolaris wrote...

Warrior Craess wrote...

IanPolaris wrote...

Warrior Craess wrote...

IanPolaris wrote...

Oransel wrote...

Warrior Craess wrote...

The foundations of this were set in the timeline between ME2 and ME 3.


Here is where the problems begin. ME3 plot with Crucible does not belong to the lore. That is the route of all problems, tbh.


Exactly.  Up to the point where the crucible was introduced, the game was clearly stearing us to the idea that the Reapers could be beaten on our terms (i.e. 'conventionally') but only if everyone got their act together and only at horrific cost to themselves and the galaxy as a whole.

However, somewhere along the line the idea that the Reapers were extremely powerful but beatable got morphed into the idea that they were invincible, and the entire plot of Mass Effect essentially fell to pieces.  Pro-Tip about introducing invincible enemies:

Don't do it.

-Polaris


Again I have to point out that ME2 laid the ground work for a conventional war being a losing proposition. You do not win against an enemy by denying said enemies very existance.  Remind me again why shepard is ok with working with Cerberus?  For ME3 to have any chance of a conventional war, then Arrival would have had to happen several years after ME2 and it didn't.  (in fact you can complete it before you do anything else in ME2 -so the time line is just a tad bit short).  not to mention that all races in the galaxy would have had to believe and start preparing for the reapers.  It's not ME3's fault that conventional warfare is a no-go. 


Going by the lore, we should have had 7 years after ME1 to prepare if not a bit more, not three.

-Polaris


how are you gettin 7 years?  lets see a few months after ME1 shepard dies,  a bit later laira finds your body and turns it over to Cerberus, 2 years later ME2 occurs. 6 months after Arrival is ME3.... so unless arrival takes place roughly 4 years after the end of ME2 it's a bit more than 3 from ME1 conclusion to ME3 beginning. 




The Reapers had to get to our galaxy from Dark Space.  That should have given the Galaxy at least 7 years not three even with Reaper FTL.

-Polaris

 

not correct.  The reapers arrived in a local cluster in arrival (a bit less than 3 years from the end of ME1). Which takes place shortly after ME2 concludes. So 6 months = 180 days. x 30ly = 5400 ly worth of travel distance. Plenty of time to reach another relay. 

#109
JPVS

JPVS
  • Members
  • 116 messages
We are told this cycle is unique by the survivor of the previous cycle who had no information on the cycles before. The possibility of having other cycles where the races united is quite large.

#110
IanPolaris

IanPolaris
  • Members
  • 9 650 messages

dreman9999 wrote...

That only means we have a small chance of victory not a chance of coventionally beating the reapers.


Small is > zero, which is what the refuse ending tells us.

I am not saying we should automatically win if Shepard refuses, but it should at least be remotely possible with an absolutely perfect game and perhaps some other variables tossed in.

-Polaris

#111
OblivionDawn

OblivionDawn
  • Members
  • 2 549 messages

IanPolaris wrote...

OblivionDawn wrote...

Also, when the Admiral of your entire fleet says that you can't win conventionally then...

Hackett saying that you can't win is reason enough to believe it.


The problem is that Hackett isn't any smarter or more competant in military matters than the people who write him, and many of them have shown...shall we say....less than stellar familiarity with the existing lore or military sci-fi (not to mention military tactics) in general....?

-Polaris


The people who write the lore decide the technology used in Mass Effect warfare, and therefore the military tactics invovled in that warfare. Because of that, Hackett is one of the MOST credible people when it comes to military matters.

Honestly, who would know better than the writers exactly how powerful the Reapers are, lol?

#112
BCMakoto

BCMakoto
  • Members
  • 271 messages

Warrior Craess wrote...

LPKerberos wrote...


The races have armys on their own, even before the reaper thread. And as soon as the first hit came, they would potentially support them with every bullet they have. Even if they never believed the Reaper thread, they still found technology on Sovereign to be potentially usefull in combat, and they converted it to guns (I.g Thanix cannons.).

I hate people simply assume that "The Council played poker for 3 years.". They have researched the wreckage of Sovereign and found some pretty usefull stuff. Not the W.I.N - Button, but stuff that could give them a little edge.


did you play the games? did you listen to anything the council said? not once was it even implied that they believed in the reaper threat. 

Only the turians made anything useful, they created the thanix cannon. It's possible that some private corporation stole some of the reaper tech and devloped something. Sadly no corporation has the financial weight of a government. only so much can be done if the funding is limited. 


Let us recap so far: There is a big "Geth battleship", as they dubbed it, bombing the citadel. The rubble is still floating there and Citadel forces have taken it out of space into the citadel for processing. Do you believe that the council would not have send some scientist to research those wreckages, because this ship was, even for Geth standarts, incredibly huge and strong. Don't you think they would not want to know what it was? How to stop the Geth again with less loss.

#113
Biotic Sage

Biotic Sage
  • Members
  • 2 842 messages

UFGSpot wrote...

IanPolaris wrote...

OblivionDawn wrote...

Also, when the Admiral of your entire fleet says that you can't win conventionally then...

Hackett saying that you can't win is reason enough to believe it.


The problem is that Hackett isn't any smarter or more competant in military matters than the people who write him, and many of them have shown...shall we say....less than stellar familiarity with the existing lore or military sci-fi (not to mention military tactics) in general....?

-Polaris


And as someone who is very familiar with the lore I can promise you there's nothing in it that suggests a straight up, long term sustained fight is remotely winnable. A fight here or there? A holding action? Yes. But not a sustained war of attrition. Expecially when aside from the insanely powerful capital ships you have to deal with, on the ground your dead/captured people are being converted into a never ending supply of ground forces. At some point your support infrastructure is going to cave in on itself.


I too can remember nothing in any of the lore that suggests anything other than isolated victories are possible.  The entire Reaper force is too massive and too powerful.  Their harvesting/extermination tactics perfectly designed to collapse infrastructure and wittle away at the opposition.  Going to war with the Reapers would be as successful as trying to jump to the sun, some people may get a little closer, but it's all negligible because no one really has a chance trying to get to the sun in that manner.  The Crucible is a different METHOD than conventional warfare.  It is the back door, the plan B.

#114
IanPolaris

IanPolaris
  • Members
  • 9 650 messages

Warrior Craess wrote...

not correct.  The reapers arrived in a local cluster in arrival (a bit less than 3 years from the end of ME1). Which takes place shortly after ME2 concludes. So 6 months = 180 days. x 30ly = 5400 ly worth of travel distance. Plenty of time to reach another relay. 


Sure it's correct.  The time scale was simply shortened (I guess for story purposes).

-Polaris

#115
Oransel

Oransel
  • Members
  • 1 160 messages

OblivionDawn wrote...
Honestly, who would know better than the writers exactly how powerful the Reapers are, lol?


We can no longer trust the writers about anything and that is the tragedy of Mass Effect series.

#116
dreman9999

dreman9999
  • Members
  • 19 067 messages

IanPolaris wrote...

dreman9999 wrote...

IanPolaris wrote...

dreman9999 wrote...
That was to imply that they had a fatal weakness. The crucible was it. That does not mean they are beat able via conventional means.


Not really.  The only hint about something like that happened at Lair of the Shadowbroker when Liara mentions the old Shadowbroker thought there might be other ways to fight and survive the reapers.  Nothing about a DEM or 'hidden off switch' (and indeed IIRC we were promised that ME3 would not have such a thing.....which seems rather odd in hindsight).

Nah, the Crucible and the necessity of making the Reapers invincible was pure ME3.

-Polaris

This was hinted from mass effect 1 when you stunned sovergin. Sorry, it's just implies a weakness not away to beat them in a straight fight.


Who said anything about a straight fight?  All I was saying was until ME3, it was clear that the Reapers could be beaten.  "Not a straight fight" ==/== using a wonder-button.

-Polaris

Conventional victory is a stright fight? And it was never made anywhere close to the fact that the reapers could be beat convetionally in ME1 or 2. The big question in ME1 AND 2 WAS HOW ARE WE GOING TO BEAT THEM? That was one of the main drive of the mission in ME2. What in ME1 or 2 even was close to point to a possible conventional victory?

#117
Warrior Craess

Warrior Craess
  • Members
  • 723 messages

IanPolaris wrote...

JPVS wrote...

IanPolaris wrote...
Nah, the Crucible and the necessity of making the Reapers invincible was pure ME3.
-Polaris

So the part where, in ME1, the ships fighting sovereign say "he's too powerful, we have to pull back", the times in the whole saga "just to bring down sovereign took everything we had and he was just one Reaper", the fact the Reapers have fought for millions of years, the fact the reapers have always been mentioned as god-like and tremendously powerful, the fact that it takes 4 dreadnaughts to deal serious damage (this is codex), and the fact that there are more Reapers than there were of total ships (combined from all races of the galaxy), was all ME3? 


Of course the Geth fleet sat back and ate popcorn.....


-Polaris


And of course so will all the reaper destroyers, which actually make up the bulk of  thier fleet.  And while a destroyer can't go toe-to-toe with a dreadnought they should be rather more than capable of actually taking down the bulk of our fleets, the cruisers and frigates. 

#118
IanPolaris

IanPolaris
  • Members
  • 9 650 messages

Biotic Sage wrote...

I too can remember nothing in any of the lore that suggests anything other than isolated victories are possible.  The entire Reaper force is too massive and too powerful.  Their harvesting/extermination tactics perfectly designed to collapse infrastructure and wittle away at the opposition.  Going to war with the Reapers would be as successful as trying to jump to the sun, some people may get a little closer, but it's all negligible because no one really has a chance trying to get to the sun in that manner.  The Crucible is a different METHOD than conventional warfare.  It is the back door, the plan B.


Reapers can not replenish Ship Losses (at least not easily), are technologically static, and are extremely gunshy of taking any ship casualties (for obvious reasons since each ship is an entire stored civillization).  We know it took them 300 years to finish off the Protheans and the Protheans started off in far worse shape than this cycle does.  A hit-and-run asymetrical war against the Reapers is exactly the kind of war that can be ultimately won...but the cost would be catastrophic.

-Polaris

#119
IanPolaris

IanPolaris
  • Members
  • 9 650 messages

OblivionDawn wrote...

IanPolaris wrote...

OblivionDawn wrote...

Also, when the Admiral of your entire fleet says that you can't win conventionally then...

Hackett saying that you can't win is reason enough to believe it.


The problem is that Hackett isn't any smarter or more competant in military matters than the people who write him, and many of them have shown...shall we say....less than stellar familiarity with the existing lore or military sci-fi (not to mention military tactics) in general....?

-Polaris


The people who write the lore decide the technology used in Mass Effect warfare, and therefore the military tactics invovled in that warfare. Because of that, Hackett is one of the MOST credible people when it comes to military matters.

Honestly, who would know better than the writers exactly how powerful the Reapers are, lol?


People that plan war for a living.  A general from 2,000 years ago would actually be quite competant even today.  While the technology and it's tactical and strategic implications would take a lot of getting used to, the basic rules and maxims of war have not changed.  MIlitary officers today still read and are still disciple of Sun Tzu (for example).  The bald fact is that the people that wrote this don't think the way that real military leaders would.

-Polaris

#120
Warrior Craess

Warrior Craess
  • Members
  • 723 messages

LPKerberos wrote...

Warrior Craess wrote...

LPKerberos wrote...


The races have armys on their own, even before the reaper thread. And as soon as the first hit came, they would potentially support them with every bullet they have. Even if they never believed the Reaper thread, they still found technology on Sovereign to be potentially usefull in combat, and they converted it to guns (I.g Thanix cannons.).

I hate people simply assume that "The Council played poker for 3 years.". They have researched the wreckage of Sovereign and found some pretty usefull stuff. Not the W.I.N - Button, but stuff that could give them a little edge.


did you play the games? did you listen to anything the council said? not once was it even implied that they believed in the reaper threat. 

Only the turians made anything useful, they created the thanix cannon. It's possible that some private corporation stole some of the reaper tech and devloped something. Sadly no corporation has the financial weight of a government. only so much can be done if the funding is limited. 


Let us recap so far: There is a big "Geth battleship", as they dubbed it, bombing the citadel. The rubble is still floating there and Citadel forces have taken it out of space into the citadel for processing. Do you believe that the council would not have send some scientist to research those wreckages, because this ship was, even for Geth standarts, incredibly huge and strong. Don't you think they would not want to know what it was? How to stop the Geth again with less loss.


wow there you go using out of game logic vs in game actuality.  This very issue was addressed in ME2. Go back, and talk to Anderson in the citadel about it again. EVERYONE refused to believe it was anything more than a one off.  The turians were the only ones to take tech from the repaer and make it into a weapon - the thanix cannon, And thats it, nothing else was ever created from the remains of soveriegn. This lack of preparation started in ME2, and doomed us in ME3. 

#121
UFGSpot

UFGSpot
  • Members
  • 99 messages

IanPolaris wrote...

UFGSpot wrote...

Biotic Sage wrote...

I don't understand on why people insist that "conventional" victory should be possible over the Reapers. This is a cycle that has gone on for millions of years, played out in thousands of different ways, but all to the same end. Civilizations always fight back, some I'm sure better than others (some I'm sure even better than we did; think about that huge mass effect cannon that ripped a canyon in that planet!), but all of them lose. Bioware set the parameters: the Reapers are an overwhelming, apocalyptic force. Those were the parameters since Mass Effect 1. Those have ALWAYS been the parameters. There was never any indication that the parameters were anything other than that through all three games. If you still can't accept it then I'm really at a loss (as I'm sure Bioware is as well).


This. People complain the Crucible was a Deus Ex Machina (yes it was) and it still would be if it made us able to win in a straight up fight.

And the cycles have repeated for BILLIONS of years. You said what I was trying to get across. Cycles have fought back before. They've managed to kill a few Reapers. But that all inevitably lost. Killing Sovreign and saying that's proof we could win is silly for example. Go look at the Derelect Reaper. Someone killed it, and they are dead and gone. They lost.


We are also told that this cycle is unique.  For starts, this cycle was able to retain it's C3I and actually organize a galaxy-wide resistance.  Apparently that's never happned before.

-Polaris


Where has it been stated that no cycle has EVER united against the Reapers. The only unique thing about our cycle is we were the first to finish the crucible and plug it in.

#122
IanPolaris

IanPolaris
  • Members
  • 9 650 messages

JPVS wrote...

We are told this cycle is unique by the survivor of the previous cycle who had no information on the cycles before. The possibility of having other cycles where the races united is quite large.


No it's not.  Until the Protheans modified them, NO ONE figured out the Citadel was a trap until too late.  This is confirmed by Chorbin.  That means that until our cycle the Reapers always took the Citadel first and always shut down all the C3I in the galaxy.

That means this is the first time the Reapers actually face a united galaxy.

-Polaris

#123
TK EL_

TK EL_
  • Members
  • 398 messages

Allan Schumacher wrote...

Given that they reigned back the EMS requirements, I'm more inclined to state that the multiplayer requirement was an error.  It's certainly a recognition that the fans were not happy with the situation.

Take that for what it's worth.  I know many feel it was intentional and I don't expect them to change their opinion based on what I have to say.

Regardless, it's been changed.


That's fair and like you said, its been fixed. But just for perspective sake, lets change shoes for a bit. If you were a fan and paying customer who let's say didn't have internet and therefore had no access to MP and so could not reach 4000 EMS and 3 months after your purchase, you read this:

 http://social.biowar...5580/1#12695580

How would you feel?

Modifié par TK EL , 28 juin 2012 - 09:17 .


#124
Warrior Craess

Warrior Craess
  • Members
  • 723 messages

IanPolaris wrote...

OblivionDawn wrote...

IanPolaris wrote...

OblivionDawn wrote...

Also, when the Admiral of your entire fleet says that you can't win conventionally then...

Hackett saying that you can't win is reason enough to believe it.


The problem is that Hackett isn't any smarter or more competant in military matters than the people who write him, and many of them have shown...shall we say....less than stellar familiarity with the existing lore or military sci-fi (not to mention military tactics) in general....?

-Polaris


The people who write the lore decide the technology used in Mass Effect warfare, and therefore the military tactics invovled in that warfare. Because of that, Hackett is one of the MOST credible people when it comes to military matters.

Honestly, who would know better than the writers exactly how powerful the Reapers are, lol?


People that plan war for a living.  A general from 2,000 years ago would actually be quite competant even today.  While the technology and it's tactical and strategic implications would take a lot of getting used to, the basic rules and maxims of war have not changed.  MIlitary officers today still read and are still disciple of Sun Tzu (for example).  The bald fact is that the people that wrote this don't think the way that real military leaders would.

-Polaris


pretty sure that Robert E Lee proved than no matter how competent the general, he can not win a war if the industrial base isn't equal.  Considering that the reapers need no industrial base, and we do (which they destroy excedingly well) I'm of the mind that regardless of how brilliant our military may be, it's a lost cause to fight a conventional war. Or even an asymmetrical war. 

#125
KDD-0063

KDD-0063
  • Members
  • 544 messages

UFGSpot wrote...

IanPolaris wrote...

UFGSpot wrote...

Biotic Sage wrote...

I don't understand on why people insist that "conventional" victory should be possible over the Reapers. This is a cycle that has gone on for millions of years, played out in thousands of different ways, but all to the same end. Civilizations always fight back, some I'm sure better than others (some I'm sure even better than we did; think about that huge mass effect cannon that ripped a canyon in that planet!), but all of them lose. Bioware set the parameters: the Reapers are an overwhelming, apocalyptic force. Those were the parameters since Mass Effect 1. Those have ALWAYS been the parameters. There was never any indication that the parameters were anything other than that through all three games. If you still can't accept it then I'm really at a loss (as I'm sure Bioware is as well).


This. People complain the Crucible was a Deus Ex Machina (yes it was) and it still would be if it made us able to win in a straight up fight.

And the cycles have repeated for BILLIONS of years. You said what I was trying to get across. Cycles have fought back before. They've managed to kill a few Reapers. But that all inevitably lost. Killing Sovreign and saying that's proof we could win is silly for example. Go look at the Derelect Reaper. Someone killed it, and they are dead and gone. They lost.


We are also told that this cycle is unique.  For starts, this cycle was able to retain it's C3I and actually organize a galaxy-wide resistance.  Apparently that's never happned before.

-Polaris


Where has it been stated that no cycle has EVER united against the Reapers. The only unique thing about our cycle is we were the first to finish the crucible and plug it in.


which is a disappointing difference; we are able to build a DEM and use it.