JPVS wrote...
LPKerberos wrote...
Helios969 wrote...
What are the known weaknesses of the Reapers? Firing chamber (ala Independence Day) is one. Two were destroyed this way. Was the one on Tuchunka a Soveriegn-class, anyone? Any others known?
No, it was a smaller one. But as shown in the last mission on earth, those things can be killed with a nuclear launcher. I don't think ship weapons wouldn't be able to kill it.
That we can assume to be an extremely weak Reaper. The others always took a lot more than a simple Cain heavy weapon. And required pin-point firing.
Oh, and before anyone tries to apply military knowledge and tactics to what I said (with the number of Reapers being dozens of times larger than the number of ships), I remind you that fighting in space is completely different than fighting in a planet. You don't have landscape and other features to provide tactical advantages. You can only relly on speed (which Reapers don't have) and the accuracy of guns (which the Reapers have). MAybe you can take cover in the other side of a planet, but that's just about as much cover as you will ever get. The number of tactics available if thus greatly reduced in a space battle. In the end, it always comes down to numbers of a trumph card.
From within the game -
When Taetrus fell, the turians knew little about the Reapers except that they wanted to enrage the turians. Staying calm, the turians massed force around Palaven, their homeworld. Fleet Admiral Irix Coronati, in what became known as the "Fifteen-Minute Plan," stationed only two carriers, Undaunted and Resolute, near the system's relay. When the Reaper fleet emerged, the carriers launched swarms of unmanned fighters and spy drones. These were quickly destroyed, but the drones transmitted vital data on the Reapers' effective range, fleet composition, and exact location. The turians' other ships then deployed to defend the system in earnest.
Knowing that the Reapers' weapons had a longer effective range than any of his own, Coronati made a short, daring FTL jump--landing his dreadnoughts in the middle of the Reaper fleet. The dreadnoughts then turned to line up their main guns on the Reapers, which also needed to turn to fire on the turians. This ploy used the Reapers' size against them--because they could turn faster, and their concentrated firepower downed several Reaper capital ships.
The Reapers countered instantly. Their destroyers performed a jump of their own to the skies above Palaven, beginning orbital strikes of turian cities. The turians, forced to defend the planet, found themselves in a pitched battle far from the relay, from which emerged a seemingly endless line of Reaper ships. After massive casualties, Coronati ordered retreatThe second paragraph is of note. You may not have environmental advantages - but there is different tactics available. Downed several capital ships. In the Reapers first launch against Palaven. With no time and bugger all information.
You throw in jettisoned Mass Effect cores that are yet to be discharged, overridden FTL systems, multiple smaller fleets in open space jumping in on different sides of the Reapers forcing them to keep having to move to line up shots and all sorts of things open up.
It wouldn't be easy, but against a united galaxy it should not have been made out as the total white wash it was made out to be. Considering an unadapting, uncreative Prothean empire that lost its Citadel unknowingly in the first strike seemed to still be putting up a hell of a fight a hundred or more years later - we should have been doing / done a hell of a lot better than what the game made it out to be.
Modifié par Icinix, 28 juin 2012 - 09:52 .